Follow TV Tropes

Following

Video Game / Magic Shop

Go To

https://static.tvtropes.org/pmwiki/pub/images/mshop20jun.png

Magic Shop is a Match-Three Game developed by Jaibo Games and published by Alawar Entertainment for computers running Windows released in 2007. It has you inherit Loriel's shop after he left it to wander distant lands. Many have failed to master his art, and it's been empty since then, but perhaps you can succeed.

In game, you click on three or more pieces to destroy them and fill up their respective bars. When all three/four bars are full, you have a product for the customer, who gives points in exchange. A certain number of points must be earned in a day to proceed, otherwise you have to use one of your three tries and start the day over. In bonus stages, you play a game of memory and can invite a Grand Wizard, who'll act like other customers but also provide a gameplay buff like destroying rocks or charging spells while they're present.


This game provides examples of:

  • Achievement System: There are fourteen trophies to earn for things like creating 150 artifacts or beatting four levels in a row without using spells.
  • Basilisk and Cockatrice: The first Grand Wizard who's invited to the shop is the basilisk. He destroys rocks on the game board with his sight.
  • Bonus Stage: After three levels, you can play a card matching game. Matching two of the same symbol earns crystals. Earning enough of them invites a Grand Wizard.
  • Fanfare: A normal trumpet fanfare plays when you go up a rank.
  • Gameplay Grading: The game gives a score of 1-5 orbs based on guests' mood at the end of each day.
  • Magic Potion: You can give a potion to a customer to replenish some of their patience.
  • New Game Plus: You can start over from day 1 after beating day 25 to keep score, Grand Wizards, and have supposedly more impatient guests, but Rubies, unlocked artifacts, and potions don't carry over.
  • Purely Aesthetic Gender: The gameplay's exactly the same no matter what gender you pick. The character's title as they rank up may be different.
  • Ring of Power: Seven of the fifteen artifacts are rings of X. The last one is even the Ring of Power.
  • Score Multiplier:
    • Some pieces have "X2" on them, doubling points for a match if they're included.
    • The forest tree increases the number of points you earn for making an object for it.
  • Scoring Points: You earn points every time you make a match and depending on how good the client's mood was when they received an object. You need a certain number of points to clear the level. Earning enough of them over multiple levels increases your rank.
  • Shout-Out: The last artifact is the Goblet of Fire.
  • Spell Levels: Each spell has a small, medium, and max variation depending on how charged it is, which changes how much of the game board it affects.
  • Timed Mission: A customer's mood decreases gradually. Your main source of points depends on how much time was left, and if you don't have enough points at the end of a level, you lose.
  • Third-Person Person: Dragon refers to himself as Dragon in every single one of his lines.
  • Verbal Tic: Ooooh! is named after what he says before sentences "Ooooh!"
  • Video-Game Lives: If you don't finish a level with enough points, you lose a life. Lose all three and it's game over.
  • A Winner Is You: All you get for winning is one picture with some text.

Top