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Just More Doors is a Puzzle Game developed by Teagher Studio. It was released on PC on February 25, 2022.

You are facing a door. Well, actually, there are several doors. But you just have to open the door to win, that should be easy right? And in case you find yourself lost, messages on the walls helpfully support you. What could go wrong?

The game is a spiritual sequel to another game by Teagher Studio, Just a few more doors, free to download here, which also features, well, doors. It is spoiled in one of the secret rooms in Just More Doors, so consider playing it first.

Just More Doors is downloable for free here.

The official page of the studio can be found here.


Just More Doors contains examples of:

  • Air-Vent Passageway: The Secret Room accessed by opening a door while crouched is just that.
  • Alien Geometries: As long as you only open a few doors everything seems fine, but you can rapidly find yourself in a maze that really shouldn't work like this.
  • Anti-Frustration Features: In one of the secret rooms of the game, each laser you die to several times eventually disappear to allow for easier passage.
  • Author Appeal: The studio openly admits to being fascinated with segways and putting some in every single one of their games. You can indeed find a small segway in some rooms... and a Secret Room dedicated to segways.
  • Confetti Drop: Upon entering a room you can hear cheering, have confetti rain on you, and the writing on the wall congratulate you for having opened X doors. Per Word of God, the numbers triggering this event are totally randomized.
  • Endless Corridor: You can find yourself in one after a specific sequence of actions. Complete with the door behind you backing away until you can't reach it anymore.
  • Exactly What It Says on the Tin: The game is about, well, doors, and just more doors. The only way to be more descriptive would be to add "and you can open them."
  • Exact Words: Interpreting the instructions is the key to winning.
    • In Just a few more doors, To "Open The Door," the player has to actually find the one marked "The Door," not any of the generic non-descript doors. "The Door" is in a hidden room behind a painting.
    • In Just More Doors, the player just needs to open a door, and then wait in the same room until the cutscene starts. As the Mission Control notes, no one said anything about having to enter the next room.
  • Grows on Trees: In one of the Secret rooms, you can plant the radio seeds you picked up. You do get a tree. And it does bear "fruits."
  • Highly Visible Password: When you get to an interface asking you for a password, it will clearly display what you type.
  • Jump Scare: When you interact with a sign about the number of days without an accident, you'll be treated to an appropriate sound in the distance, which can be quite jarring given the usually few sounds in the game. But if you're tense enough, the doors themselves can do the job, given they close by themselves, with an audible sound, potentially just behind your back.
  • Laser Hallway: One of the secret rooms features this. Yes, the lasers kill you, sending you back to the beginning of the room.
  • Mission Control: The writing on the walls acts as this.
  • No Fourth Wall: The writing on the walls, on top of being Mission Control, directly mention the fact we're in a video game from the start.
  • Nothing Is Scarier: If opening door after door to find dozens of square rooms with only furniture and more doors isn't enough, the areas that are not basic square rooms very often qualify. Sudden drop in lighting? Ominous sounds? Corners where something could be waiting for you? The game has it all.
  • Painting the Medium: When the writing on the wall shifts to "automatic mode," the font used changes.
  • Rainbow Speak: Literally rainbow, complete with shifting colours, when the writing on the walls talks about how "wonderful" the experience is, and how much "fun" you're having.
  • Secret Room: Lots of them, with very interesting designs, to the point you can easily get sidetracked searching for them.
  • Shout-Out:
    • One of the secret rooms features a gallery of fake doors.
    • You can find a door with the mention "containment unit specimen 2317."
    • There's a section of the game that uses the same disposition as a section from The Stanley Parable.
  • Someone Has to Do It: Someone has to be Mission Control; once you're victorious, you end up in a sealed control room with the game's rules on a wall (including a previously-partially-omitted one about not telling players about the control room), a computer awaiting a user, and a note from the previous guy thanking you for setting them free and apologizing for sticking you in their place.
  • The Treachery of Images: Parodied. You can find a sign declaring, in English, that "this is not English."
  • Unexpected Gameplay Change: One of the secret rooms is suddenly a platformer.
  • Unreadable Disclaimer: Some signs have really, really small text. Some also have several lines printed on top of one another to make it even less readable. It's all Played for Laughs.

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