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Idle Mine Remix is an Idle Game in HTML 5 by Cook1egames released in 2020. It is a reimagining of Idle Mine by Crovie, but with a new engine and several improvements and new content like new upgrade types and a story to make it a more polished (heh) experience.

The game is playable here.


This game provides examples of:

  • Art Evolution: With the transition to a more modern engine, there is also a minor improvement in design, with upgrade icons no longer being pixely and ores looking slightly better.
  • Asteroid Miners: You become one briefly when you get to ores 91-93, which are small asteroids, as well as the first ores which also drop Planet Coins when mined.
  • Boss Battle:
    • Hellstone Lv. 666 is the first "boss" in the game, having far more HP and defense than the previous ore, Hellstone Lv. 4.
    • THE GEM has 10x the health and over 16x the defense of the previous ore. You'll need a lot of leveling to push past this one.
    • THE PORTAL and the PORTAL TO SPACE have over 20x the health and defense of the previous ore. Again, you'll need a lot of leveling to push past this.
    • Hyper Saturn, Superearth, Colossia and Giagarantula Omega all have far more hit points than the previous planets.
    • The ESSENCE OF WISDOM has over 50x the HP and 400x the defense of the previous planet.
  • Boring, but Practical: Power of Mining may not be as interesting as other Powers, being a simple damage multiplier when other ones give it to pickaxe base damage/quality, wisdom gain, and gem gain, but since it multiplies with every active/idle click rather than requiring you to prestige a lower Power, it provides a cheap and easy to gain enough damage often necessary to get past later objects.
  • Breaking the Fourth Wall: Trying to pay the US national debt becomes an option once you reach 50T$. Actually doing so (it costs 22T$) will make the game comment "You really tried. But then you noticed that it's just a game."
  • Cap: Several upgrades, usually those that include a probability, are capped. They can be extended when you get far enough, as Gem Chance maxes out at 10% with money upgrades but gem upgrades let it go up to 50% and Planet Coin upgrades raise that to 100%, or Gem Waster maxes at level 10 but there are 5 more levels available for gems.
  • Cash Gate: Sometimes the game forces you to get a certain amount of money before you can progress the story, for example you're meant to get 10000$ after destroying Rock.
  • The Chosen One: You. As the game reveals later on, you were destined to be a miner, which is why you have a blacksmith and the reserve of gems at home. You were chosen to explore the endless riches of the underground.
  • Critical Failure: Crafting a Pickaxe that's weaker than your current one causes you to craft a dud, which essentially wastes the gem.
  • Damage Reduction: An ore's defense gives them a flat damage reduction from all hits on them. If it exceeds your damage, it's a complete No-Sell.
  • Diminishing Returns for Balance: The Power Power upgrades bought with wisdom quickly turn much weaker, which is understandable as they multiply Power of Mining (a damage multiplier) by a certain percentage every time you click or the game does idle clicks, so a lack of scaling would result in them potentially multiplying things too fast too early on. Power Power (Idle) goes from 100.0020% with the first upgrade, to 100.0025% with the second, to 100.0029% with the third.
  • Export Save: You can copy and paste the game's save into a text document that's over 100KB long.
  • Fictional Currency: The game's third currency is Planet Coins, or PC for short, which are occasionally gained from mined asteroids or planets.
  • Final Boss: As of January 2021, the Universe is the largest "ore" in the entire game, having 100x the HP and 1000x the defense of the previous "ore" Sloan Great Wall. Beating it gives the ending to the story so far.
  • Flash of Pain: When the ores are clicked on and take damage, they shrink and turn darker. This does not happen if clicking is ineffective.
  • Gravity Screw: Absurdium has the same design as other ores but is upside-down to show that it is absurd. Same thing with Inverticolite.
  • Hand Wave: The game mentions that in the Universe, planets cannot become much larger than over 250000 km in diameter because the immense mass and pressure in the core would start a nuclear fusion, which means that the planet would become a star. But thanks to the game's different physics that can be done.
  • Infinite: Eternium and Infinitum have an infinity symbol on them, which fits those names.
  • Money for Nothing: All the Planet Coins you earn in the late post-game can only be spent on the Gem Multiplication Multiplication upgrade, which increases your multiplier by 0.1x per level, but that isn't particularly useful when compared to Simple Gem Boost and Power of Exquisity. At least the price for the upgrade doesn't go up as much every time you buy it past a certain point.
  • Magikarp Power: The Planet Coin upgrade "Gem Bonus" starts out near useless, as it boosts the amount of gems you get from the highest ore you can mine, which typically you can only mine slowly, too slow to justify simply going back to an ore you can mine in one click. However, once you're past the end of story mode, the increase of hardness between ores becomes so much that it isn't too difficult to mine your last mineable ore in one idle click, hence allowing you to farm gems much faster.
  • Motion Blur: The icon for the Idle Speed upgrade is noticeably blurred, unlike the other ones.
  • Named Weapons: Some of your pickaxes get weird names in addition to their description with title, like "Uzhobk" or "Abajozo".
  • Not His Sled: Most of the ores you meet seem to be present in the original game, in the same order, and you'll probably think that you'll also have to mine increasingly durable levels of Hellstone. Once you reach Hellstone, the game throws a curveball at Hellstone Lv. 4 by going straight to Hellstone Lv. 666 and beginning Chapter 4 once you break it, with completely new ore.
  • Overly Long Name: Some of the later-game pickaxe names can get long, like "OMEGA 41 TIMES Enasthesis-Verse #6154 Pickaxe +8".
  • Palette Swap: As before, many ores are basically the previous design with a different color, though there are at least nine unique designs this time.
  • Percent-Based Values: The Planet Coin Active Power upgrade makes clicks deal damage relative to a percentage of damage/s, up to 10%. This also makes the money Active Power upgrade which raises click damage by a multiplier become less effective.
  • Post-End Game Content: After mining the universe and finishing the final chapter, the game encourages you to keep exploring the universe with infinite universes to mine and challenges you to reach 1 DcQe$.
  • Purposely Overpowered: The Power of Exquisity is the last Power and the last multiplier for gem gain. That doesn't sound like much, but gems become important for upgrading the Blacksmith+ and the Gem Multiplication upgrade later on (since the latter's cost rises slightly faster than the effects of it and Gem Multiplication Multiplication). This is why you can only start to reach a 2x multiplier and higher in the super-late post-game (past object 760).
  • Number of the Beast: Hellstone Lv. 666 has 666.00 T HP, 3.66 T Defense, and gives 16.66 Qt $ when mined.
  • Red and Black and Evil All Over: Demonite, an ore that's black with a red outline and has devil horns.
  • Riddle for the Ages: Mysterium. As the game explains "This thing is so precious that there isn't even a name for it, so let's just call it "Mysterium", because it is a mystery, after all. It will be forever mysterious and the mystery will never be solved. How mysterious is that?"
  • Spell My Name with a "The": THE GEM, which uses the article "the" (and all caps) to differentiate itself from regular gems.

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