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Ice and Fire is a Minecraft mod by Alexthe666 and Raptorfarian. It is themed around fantasy and adds a variety of mythological creatures to the game, most prominently dragons. Each of these beasts comes with a variety of other additions, mainly in the form of unique drops and special tools and weapons craftable from these. In addition, the mod adds a number of new metals, gemstone ores and special blocks.

The mod can be found on Curseforge and the Minecraft forums.


This mod provides examples of:

  • All Trolls Are Different: Trolls are huge, grey-skinned, tusked humanoids that live in caves, and are always hostile. Frost, forest and mountain trolls, with different colorations, spawn beneath different biomes. They fight with huge, crude clubs and turn to stone when in direct daylight. Troll hide can be used to make armor that repels projectiles.
  • Armored Dragons: Dragons can be equipped with sets of dragon armor, available in all metals and found in treasure chests.
  • Basilisk and Cockatrice: Cockatrices are long-tailed chicken-like monsters found in savannahs; they will sometimes hatch from rotten eggs that are rarely laid by chickens, and will try to defend regular chickens from other creatures. They attack creatures that look at them directly by projecting a beam that nauseates targets and inflicts the wither status effect, and then move in to fight directly. If a player manages to endure a staring contest with one for long enough, which requires burning through a lot of regen and healing items, it will break its will and the monster will then serve the player. Their eyes can be crafted with wither bones to create a scepter that will inflict wither onto other mobs.
  • Big Creepy-Crawlies: Myrmex are giant ants that live in jungles. Workers are just the size of pigs; queens are several times larger than players.
  • Bizarre Alien Reproduction. Despite being otherwise obligate carnivores, dragons only reproduce if given soup made from elemental lilies. Dragon eggs also for some reason only hatch if either on fire (Fire dragons), frozen in ice while underwater (Ice dragons) or in the rain (Lightning dragons).
  • Breath Weapon:
    • Fire dragons can breathe a stream of flames or an explosive fireball, ice dragons breathe freezing mist, and lightning dragons spit thunderbolts.
    • Hydras spit streams of venom.
  • Brutish Character, Brutish Weapon: Trolls, huge and vicious monsters found in caves, fight by swinging around huge axes, hammers, tree trunks or stone columns.
  • Classical Cyclops: Cyclopes are grey-skinned giants with a single eye and horn. They can be found either in a seaside cave alongside penned sheep and chests of treasure or wandering around plains and savannahs alongside a small flock. Shooting an arrow at their eye will blind them, making them unable to detect players more than four blocks away.
  • Color-Coded Elements: Fire dragons can be red, black or bronze. Ice dragons are white, grey, light blue or dark blue. Lightning dragons are purple, electric blue, copper brown or dark black.
  • Crafted from Animals: Every monster drops parts that can be used to craft weapons and armor, such as lashing death worm-tongue gauntlets or troll-hide armor that reflects projectiles.
  • Developer's Foresight: If you have ULTRAKILL installed and use the Weezer item, the mod will start up ULTRAKILL, specifically the level "Wait of the World" with 4 Cerberi placed similarly to the Weezer blue album. Additionally if you have Alex's Mobs installed a Farseer has a 50% chance of spawning when the item is used and is named "The Games On Your Phone" which has a chance of spawning a stage 5 black dragon named Gigamesh or a stage 1 ice dragon named Maurice. We are not making this up.
  • Difficult, but Awesome: Raising a dragon definitely is this. Getting an egg requires that you kill a female stage 4/5 dragon in its nest, which is no small feat as they often have health similar to or higher than The Wither and hit very hard. Then you have to hatch an egg and get it until it is stage 3, which takes a maximum of 75 minecraft days and 125 days if you want to get it to stage 5, though you can speed it up with dragon meal. The result of your endeavor is what is basically a flying tank that can easily destroy anything in your path with no way to hard counter it besides another, larger dragon or Death by a Thousand Cuts.
  • Dragon Hoard: Wild adult dragons live in caves filled with piles of metal blocks, clusters of rare ores, and chests filled with treasure items and enchanted gear. Each kind favors a different type of metal and gemstone— fire dragons hoard gold and emeralds, ice dragons hoard silver and sapphires, and lightning dragons hoard copper and amethysts.
  • Dragon Rider: Players can ride tamed dragons hatched from eggs dropped by wild ones. Tame dragons can be equipped with armor and made to attack and breathe fire, frost or lightning on command.
  • Early Game Hell: Sure, Minecraft is already well-known to be a nightmare in the early game, but here, basically every other mob wants you dead. Dragons spawn in basically every biome with some mobs more localized like Stymphalian Birds in swamps and Dread Liches in snowy biomes, so no matter where you spawn you will have to contend with deadly mobs strong enough to kill an underprepared player in seconds.
  • Ectoplasm: Ectoplasm is an item dropped by ghosts that resembles a greenish humanoid figure made of slime. It can be used to craft soil into graveyard dirt and chests into cursed chests, both of which can spawn new ghosts.
  • Elemental Dragon: Dragons come in three elemental varieties, each with specific environments, breath weapons, and hatching requirements.
    • Fire dragons are either bronze, green, red or black. They live in temperate biomes and breathe fire, and their eggs need to be surrounded by burning blocks.
    • Ice dragons are grey, white or blue. They live in snowy biomes and breathe ice, and their eggs need to be placed in water, which they will freeze.
    • Lightning dragons are purple, black, copper or blue. They live in jungles, savannahs and badlands, and spit lightning. Their eggs will only hatch during thunderstorms.
  • Expy: The Dread Knights and Dread Liches are somewhere between this and being a Captain Ersatz of White Walkers/The Others and Wights. The other Dread mobs (barring their as of 2.1.13 beta unreleased queen) skirt closer to being Captain Ersatzes of just Wights though.
  • Feathered Fiend: Stymphalian birds, found in swamps, spawn in flocks and will attack everything they encounter. They fight by shooting sprays of their razor-sharpfeathers.
  • Feathered Serpent: Amphitheres are winged, feathered serpents found in jungles. They normally flee from players but will attack if struck, which is necessary to keep them in one place long enough to tame them. Tamed amphithers can be used as flying mounts and will attack mobs that attack players or villagers. They fight using a combination of wing buffers, tail slaps and bites. Their feathers can be used to craft arrows that deal a lot of knockback.
  • Feather Flechettes: Stymphalian birds shoot streams of razor-sharp metallic feathers when fighting. These can be picked up and used to craft either a sharp dagger or a bundle of feathers that allows the player to shoot out their own volleys of projectiles.
  • Feed It a Bomb: Dropping a TNT block near a death worm will cause to eventually eat it, whereupon the TNT will explode and kill the beast.
  • Fire, Ice, Lightning: The three dragon species are fire dragons, ice dragons and lightning dragons. Before lightning dragons, though, it was just a Fire/Ice Duo as the mod's name suggests.
  • Horde of Alien Locusts: The Myrmex are based on this trope, but otherwise Zigzag it. While they are giant arthropods with an elaborate eusocial caste system that attacks players, they aren't Always Chaotic Evil galactic dominators, preferring to be left alone by players and help take care of the nest. They can even be reasoned with, each nest has a reputation system that the player can raise by tossing resin on the ground to have them pick up.
  • Horse of a Different Color: Players can tame and ride creatures such as hippocamps, amphitheres, and hippogriffs.
  • Know When to Fold 'Em: Stymphalian birds are highly aggressive birds that spawn in flocks of up to twenty. They attack all other creatures on sight, but if a single one is killed the rest will all run away.
  • Lazy Dragon: While young dragons roam openly on the surface world, the huge adults spend their time sleeping in underground lairs surrounded by piles of treasure.
  • Medusa: Gorgons, resembling women with snake torsos and snakes for hair, live in the basements of overgrown Grecian temples found on beaches. They can turn all mobs that look at them to stone, including players; fighting them requires the player to wear a blindfold, which limits their perception to a few blocks around themselves. When slain, they drop their heads, which are a one-use item that can transform any one mob into stone.
  • Mushroom House: Pixie villages consist of special blocks resembling large red or brown mushrooms carved out to serve as tiny houses, alongside logs modified for the same purpose.
  • Our Dragons Are Different: Dragons of the two-legged and two-winged kind are among the most powerful of all monsters. Relatively small juveniles, which are still bigger than most other creatures, can be found roaming around on the surface, while huge adults brood in underground caverns filled with chests of loot and blocks of rare ores. They are very much endgame content, as each of their attacks can one-shot an unprepared player — surface dragons are best tackled with diamond or netherite gear, and underground dragons with stuff made from the juveniles' own drops, as items made from dragon bones and scales are the strongest in the mod. They come in three kinds: fire dragons found in regular temperate biomes, ice dragons in frozen ones, and lightning dragons in jungles, savannahs, and badlands, each with an appropriate breath weapon. Adults drop eggs on dying, which if surrounded with their associated element (i.e., burning blocks, ice, or a rainstorm) will hatch into tamed dragons that can be ridden when old enough. Unlike other mobs, they have distinct males and females. A special dragon forge structure can be built, with one kind per dragon type, and used a crafting block by having a dragon stand next to it and breath fire, ice or lightning into it; this allows for the creation of ludicrously powerful dragonsteel gear, which includes the most efficient mining tools in the game and which will either set enemies on fire, freeze them solid, or call lightning on their heads.
  • Our Ghosts Are Different: Ghosts are glowing, skeletal figures that float around graveyards at night and fade away by day. They can only be harmed with silver weapons and by the phantasmal blade's Sword Beams.
  • Our Gryphons Are Different: Hippogriffs can be found in the mountainous versions of multiple environments and have a different coat and feather pattern for each biome, such as bald eagles in taigas, golden eagles in temperate mountains, kestrels in savannahs, and snowy owls in icy peaks. They are neutral and can be tamed to serve as flying steeds that can be commanded to attack enemies. They love eating rabbits, and can be tamed by feeding them rabbit feet and bred by feeding them rabbit stew; instead of producing a young immediately, they lay an egg that hatches after a while. Their talons can be used to craft powerful swords.
  • Our Hippocamps Are Different: Hippocamps are fish-tailed horses found in ocean biomes. They can be tamed by feeding them kelp and bred with prismarine crystals and saddled to serve as aquatic steeds; players riding them can breathe water.
  • Our Hydras Are Different: Hydras are three-headed serpents found in swamps. They fight by shooting streams of poison and can only be killed by being burned to death. They fangs can be used to craft powerful poisoned arrows and their hearts give regeneration when held.
  • Our Pixies Are Different: Pixies are small, flying female humanoids that spawn in villages of Mushroom Houses within dark forests and will try to steal items from the player. They can be caught in jars, tamed by feeding them cake and healed with sugar. Tamed pixies will give gameplay boosts to allied players. They produce pixie dust which, if eaten, makes the player float and levitate and can be used to make a magic wand that will give the same status to enemies.
  • Our Sirens Are Different: Sirens are mermaids that sit on exposed rocks and use singing to lure players towards them, and then turn into monstrous forms to attack. Their tears can be used to make a flute that will briefly cause enemies to become friendly towards the player.
  • Sand Worm: Death worms are huge wormlike monsters found in deserts, and can move freely through sand blocks. They will attack anything that comes near them using their long, lashing tongues, but can be tricked into eating TNT to kill them. They can hatched from eggs dropped by slain adults; they're minuscule at birth, but can grow into some of the biggest creatures in the mod. Their skin can be used to make armor, and alongside their tongue can be used to make a lashing gauntlet.
  • Sea Serpents: Sea serpents are giant marine creatures resembling colorful eels with draconic heads. They are hostile, and will try to pursue players on the shore. Elder sea serpents are absolutely gigantic, and are some of the biggest and most dangerous monsters in the mod.
  • Shoulder-Sized Dragon: Hatchling dragons are small enough that they can be made to sit on the player's shoulder. Feeding them a sickly meal made from poisonous potatoes will cause to remain at this size forever.
  • Silver Has Mystic Powers: Silver weapons deal extra damage to undead mobs and are the only ones that will harm ghosts.
  • Siren Song: A siren's singing will force players to head towards it, but can be negated using earplugs. A flute made using a siren's tear will similarly make hostile creatures temporarily friendly towards the player.
  • Smash Mook: Trolls fight with three attacks that all boil down to "swing axe/hammer/tree trunk/stone column really hard", with the overhead swing having the added ability to break solid blocks.
  • Strong Family Resemblance: A taxonomic variant. Sea serpent heads resemble the heads of dragons, which are related to sea serpents.
  • Sword Beam: Crafting a phantasmal ingot with a dragonbone sword makes a phantasmal blade, which when swung fires off spinning sword-shaped projectiles that can pass through solid blocks.
  • Taken for Granite: Gorgons can permanently turn other creatures to stone with their gaze; the player can also use a gorgon's severed head to turn any one other creature to stone. Trolls will also be petrified if they stand in direct sunlight.
  • Technicolor Toxin: The hydra's poison spit attack takes the form of jets of almost neon-green liquid.
  • Worm Sign: A deathworm's movement beneath the sand is visible thanks to a trail of disturbed sand particles.

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