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Originally released on January 17th, 2013, Final Fantasy: All the Bravest is a Gaiden Game in the wallet-munchingly popular Final Fantasy series. A 2D RPG for the iOS and Android, the game depicts a solar eclipse occurring, somehow causing the individual worlds of the series multiverse to come together. With the usual named heroes vanished for some reason, it's up to an assortment of nameless warriors to take up arms against the attacking monsters and revived villains. The player commands a party of up to forty party members, consisting of recurring jobs from across the series, as they travel through iconic locations battling a variety of enemies from numerous games including many main villains.

This was one of the earliest Final Fantasy smartphone games, and it's largely considered an inferior experience due to how terribly simple it is (largely due to the developers not yet being sure how to integrate touch into Final Fantasy). It has been largely abandoned in terms of updates in favor of Final Fantasy Record Keeper (which uses many of the sprites originally made for this game, along with a slew of new ones in a similar style) and Final Fantasy Brave Exvius.


This game contains examples of:

  • Absurdly High Level Cap: Level 99, which may not even be enough against Omega, Shinryu, and Neo Exdeath.
  • Airborne Mook: Beastmasters can summon Bombs.
  • Anyone Can Die: Temporarily, anyway. It takes 3 real-time minutes to for a single unit to auto-revive.
  • BFS: Cloud has his iconic sword, in sprite form. Knights, Magic Knights and a few other classes also use very large swords.
  • Black Mage: One of the unlockable character classes. It uses Thundaga.
  • Blade Spam: If your randomized party has a lot of knights. Also, each Onion Knight can rack up absurdly powerful multi-hit combos.
  • Blob Monster: The Flans.
  • Boss in Mook Clothing: Some of the rare encounters in New Game Plus, particularly Omega, who shows up randomly in one of the mook battles in Narshe Plains. That goes double with Shinryu; even the normally lemony Flavor Text in the Catalog directly warns you to be well-leveled and equipped. Seeing as the entries don't unlock until after you beat a monster, the warning comes too late.
  • Boss Rush: Of all the prominent villains of the series, including Garland, Exdeath, and Kefka.
  • Braggart Boss: Gilgamesh.
  • Breath Weapon: Malboros use Bad Breath.
  • Bribing Your Way to Victory: You can buy frenzies and ressurections to beat a troublesome fight.
  • Button Mashing: One way of fighting is to just sweep over all your units as soon as they become active, and that's usually enough for random battles. Bosses and tougher random encounters are harder to fight this way, necessitating some knowledge of how to "dodge" their attacks by triggering warriors in the right patterns.
  • Character Portrait: Every character and item gets an image and a line of description in the Catalog.
  • Combat Tentacles: Ultros.
  • Comeback Mechanic: The hourglasses can revive your entire party at once. if you don't have any, you either have to purchase more hourglasses or wait for the units to revive themselves.
  • Death of a Thousand Cuts: Almost every enemy will suffer this. Each of your units can only attack once before recharging, but those attacks add up. At higher levels, it's possible to inflict tens of thousands of damage points in a couple of seconds.
  • Downloadable Content: Additional heroes and three extra maps based on VII, X, and XIII. The total cost for all the DLC is $50. The game itself costs $3.
  • Enforced Plug: The game actually forces you to promote it on Facebook or Twitter if you want a full party of 40.
  • Evil Is Bigger: Neo Exdeath takes up more than half the screen!
  • Evil Is Hammy: Practically a given, considering the villains involved here.
  • Excuse Plot: The Final Fantasy multi-verse is being invaded by its most famous villains! Are you a brave enough dude to stop them?
  • Fake Difficulty: The bosses soak up and dish out tons of damage, forcing you to either use all your hourglasses, wait hours for your army to revive itself if you don't want to use DLC, or exit the battle and level grind.
  • Fake Longevity: The wouldn't last very long if you had to do an obscene amount of level grinding to keep up with the bosses. Even when you max out, the last few bosses will likely force you to use the hourglasses, potentially dragging out the battles even longer.
  • Fantastic Nuke: Megaflare and Meteor for the heroes. Grand Cross for Neo Exdeath.
  • Four Is Death: The Black Knights from Final Fantasy II return. They're much easier to beat this time, though that may be because you now outnumber them 5 to 1.
  • Global Airship: It lets you backtrack to any place you've already beaten. It can also take you to Midgard, Zanarkand, and the Archylte Steppe. You have to pay extra to reach those, though...
  • Gotta Catch Them All: Even if you beat the main campaign, max out your levels, you'll still only complete about 70% of the Catalog. The rest of the entries are exclusive to the DLC content.
  • Hit Points: The bosses have whole mountains of them, while you each unit of your army is a One-Hit-Point Wonder.
  • Healing Potion: The hourglasses can revive your entire party at once instead of having to wait in real time. However, you're only given three for free. Extras are DLC only.
  • Holy Hand Grenade: Devouts can use Holy.
  • Humanoid Abomination: Pretty much all of the later bosses, especially Neo Exdeath.
  • Joke Weapon: The Excalipoor, in a Shout-Out to its original appearance.
  • Killer Rabbit: Cactuars.
  • Kill It with Fire: Flare, Megaflare, Bomb, Meteor, and Firaga Sword.
  • Lampshade Hanging Word of God: Some of the Flavor Text point out many in-jokes of the fandom like the Black Knights can't be defeated without a cheat, Hein being infamous for his status as the first Barrier Change Boss, those who tried to kill Jackanapes in the original game are indeed only seeking for 100% Completion, and Anima is indeed Seymour's Final Aeon, so stop debating over it, fans!
  • Large Ham: All of the bosses, but Gilgamesh especially.
  • Leeroy Jenkins: Since the doesn't provide any tactical options or defensive strategies, all you can do is rush your enemy in a massive assault and hope your units survive long enough.
  • Let's Get Dangerous!: A small army of nameless, generic characters step up to save the world.
  • Limit Break: The Fever Mode, which lets your units attack without having to take time to recharge.
  • Luck-Based Mission: Every battle, technically. The parties are randomized each time, which means it's possible to have a small army comprised of white mages, thieves, and other light-hitters.
  • The Medic: Aerith's ability is to bring back one knocked out character. This doesn't attack the enemies on screen, so they'll quietly wait. So if you only use her; one can restore the entire crew in 2 minutes; something that otherwise requires waiting 2 hours or a Gold Hourglass.
  • Microtransactions: If you run out of hourglasses and don't want quit or to wait an hour and a half for your army to auto revive, you'll have to spend another 99 cents. If you want a famous Final Fantasy hero in your party, you'll have to pay an additional 99 cents. Also, the game chooses randomly out of 35 characters, thus forcing you to try again with another 99 cents if you didn't get the one you wanted.
  • Mythology Gag: Many of the bosses spout their classic pre-battle lines. Also, nearly every entry in the Catalog is a reference to something from the series.
  • No Item Use for You: Surprisingly for this series. You can find additional weapons, but you don't have any equipment customization or other options. The only difference between the weapons is how much the boost your attack stats. Also, each unit doesn't get individual weapons; the weapons upgrade entire classes at a time.
  • No Plot? No Problem!: It's got Final Fantasy characters, locations, and bosses.
  • Non-Elemental: Due to the severely limited game design, all of the weapons end up as this.
  • Nostalgia Level: The entire game is supposed to be one.
  • Oculothorax: Ahriman and the Floating Eyes.
  • Offscreen Teleportation: Thieves leap backwards off the screen and somehow land behind enemies to Back Stab them.
  • One-Hit-Point Wonder: All of the heroes. They auto revive, but it takes three minutes of real time each.
  • One-Winged Angel: Lord Kefka and Neo Exdeath.
  • Our Dragons Are Different: Bahamut shows up when the Summoners use Megaflare.
  • Outside-Context Problem: Going by the introduction, the entire army of evil is this. The heroes in this game are just a bunch of random characters that band together to stop them.
  • Pause Abuse: As per the Active Time Battle system. In this game, it's actually enforced; characters auto revive slowly in real time, regardless if you're playing. If you're about to die, you can bring up the map menu and choose to leave the battle to go grind elsewhere.
  • Pillar of Light: Whenever Holy is used.
  • Power of the Void: Exdeath, as usual.
  • Random Effect Spell: Averted, surprisingly. All of the attacks and spells just deal out straightforward damage to the target, and nothing more.
  • Random Event: Inverted from the usual setup. The fights aren't random, but your entire party is.
  • Real-Time with Pause: Thanks to the Active Time Battle system, you can pull up menus or even stop playing entirely and wait for your characters to revive themselves.
  • Recurring Element: Airships, chocobos, cactuars, moogles, etc.
  • Recurring Riff: The victory fanfare.
  • The Red Mage: It even uses Dual Cast.
  • Regenerating Health: Every member can auto revive, but the process is so horrendously slow that it's impractical.
  • Reptiles Are Abhorrent: Gil Turtles and Leap Frogs.
  • Revenue-Enhancing Devices: The hourglasses.
  • Revisiting the Roots: Square Enix attempted to present this game as this, considering all the shoutouts and references.
  • Ridiculously Cute Critter: Moogles, kupo.
  • Saving the World: The entire point of the battles.
  • Series Mascot: Chocobos.
  • Shock and Awe: Thundaga.
  • Side Quest: Midgard, Zanarkand, and the Archylte Steppe are DLC-only worlds aside from the main campaign.
  • Sissy Villain: Rubicante. Even his Catalog entry lampshades his fabulous flame-retardant cape.
  • Spell Levels: Flare and Megaflare.
  • Spikes of Villainy: Golbez.
  • Stock Weapon Names: Flame Tongue, Ice Brand, Claymore, Excalibur, etc.
  • Stock RPG Spells: Stock Final Fantasy spells, even. However, each character class can only do one spell or attack each, thus severely under-representing the series as a whole.
  • Summon Magic: Megaflare.
  • Video Game Cruelty Potential: Due to the randomly generated parties, it's potentially possible to hit enemies with Megaflare dozens of times in a row.
  • Warp Whistle: The map menu.
  • Wave-Motion Gun: Bahamut's Megaflare.
  • White Mage: Which uses Diaja.
  • Zerg Rush: While there is some strategy is triggering your fighters in the proper sequence to avoid attacks, all combat pretty much boils down to your army of three-digit damage range warriors whaling on enemies with thousands of HP until they fall.

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