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Video Game / Escape Goat

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Escape Goat is a puzzle video game developed by MagicalTimeBean for the PC and Xbox 360.

The main character is a purple goat accused of witchcraft, who is punished for his crimes by being sent to the Prison of Agnus, filled with platformer puzzles. Along the way, he not only gains a mouse companion to help trigger switches (and switch places with when the right power-up is obtained), but also comes across sheep asking for help in finding their siblings. Only seven of the nine areas (each with one sheep) need to be cleared in order to leave the prison, but the goat's escape might not be quite as easy as it seems...

The game later made its way to Steam, and now has a sequel, Escape Goat 2.

This Indie Game features the following Tropes:

  • Animal Companion: The mouse, which can teleport back on command or when getting hurt, and swap places with it when wearing a magic hat. An interesting variation where it's accompanying yet another animal, the goat.
  • Brutal Bonus Level: "For All Intensive Purposes" is completely optional, and, particularly in the later rooms, absolutely brutal and unfair.
  • Conspicuous Electric Obstacle: The Electric Lab has electricity emitters that shoot out electricity as long as something is not blocking their destination point, or they aren't disabled by switches.
  • Dash Attack: The aoat can dash to defeat enemies as initial ability of the protagonist.
  • Double Jump: The goat can jump mid-air.
  • Frictionless Ice: Encountered mainly in The Frozen Cavern, but also in other levels. Not only do you slip, but moving objects (such as saws and the mouse) are unable to cross over them.
  • The Grim Reaper: The only living obstacle to encounter in the game are Reapers. They throw fireballs if they see you, which can be useful for some puzzles, and can be destroyed by saw blades or by being crushed.
  • Living MacGuffin: The nine sheep, at least seven of which are required to leave the Prison (or the tower in the sequel.)
  • Stealth Pun: The "Death Row" rooms in the postgame are less about figuring out puzzles and more about precise platforming. Or, as one may put it, they're all about execution.
  • Talking Animal: Every animal in the game can talk.
  • Temporary Platform: Some platforms crumble when stepped on.
  • Wall Crawl: A special ability of the mouse, used to reach certain switches.
  • Weaponized Teleportation: When swapping with the mouse using the Magic Hat, objects between the two of them can be destroyed, such as boxes and Reapers.

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