Welcome Player249.
Anna wakes up seemingly alone on a rather large island with little recollection of how she got there. All she remembers is a rather unpleasant doll. Has she been kidnapped? Is this some prank? Is Mr. Cargill in on it?
Device6 is an iOS Interactive Fiction game made by Simogo in 2013. It primarily uses text with some pictures and audio to give hints and tell the story of Anna.
Device6 contains examples of these tropes:
- Action Survivor: Anna rolls with the punches after waking up on a strange island.
- What's her first instinct when a man pulls a gun on her? Punching him right in the face, knocking him out.
- Abandoned Area: The entire game takes place in one of these, although it is rather tidy.
- Abandoned Laboratory: Chapter 2 takes place in what appears to be one of these.
- Cargo Cult
- Cigarette of Anxiety: Anna is constantly looking for a smoke.
- Console Cameo: Device 4 is a tablet, similar to an iPad.
- Creepy Cathedral: Chapter 4 starts in one of these.
- Creepy Doll: As mentioned above the island is littered with creepy dolls. Device 5 is doll that makes people unconscious.
- Cymbal-Banging Monkey
- Dastardly Dapper Derby: The man in the logo wears one as does everyone in HAT.
- Decade Dissonance: The technology used is rather current, but the style of the game is more sixties.
- Downer Ending: Anna is shot by a member of HAT just when she believes she is about to escape, and you are next.
- The Evils of Free Will
- False Camera Effects: All the images have static on them to fit in with the vintage look of the game.
- Featureless Protagonist: No description of Anna is ever given, even when she speaks her voice is not heard.
- Hello, [Insert Name Here]: The lyrics that appear for the song Anna read:That's [248Name], Oh sweet [248Name]
- Machine Worship
- Mass Hypnosis: What is probably happening to the sheep in Chapter 4. Same goes for HAT members.
- Mirror World: The other church in Chapter 4.
- No Fourth Wall: You are Player249, playing a game that involves you following Anna's journey. After each chapter you are asked to answer increasingly bizarre questions.
- Ontological Mystery: The whole setting. It is unknown how Anna arrived where she is, where she is, or why.
- Painting the Medium: Most text will mimic the action being described. This extends to turns Anna makes, causing you to actually turn your iOS device.
- Anna's thoughts are also in a light shade of grey in contrast to the normal black text.
- Silly Love Song: "Anna"