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A first-person voxel-based zombie survival game from Jeff Loiselle and Liam Richardson, released on December 25th, 2014 on the Xbox Live Arcade Indie Games marketplace for $1. A proper PC release on Steam has been floated, but as of 2019, nothing has happened yet.

Your Xbox Avatar is dropped into a procedurally generated city, with nothing but their wits, basic medical supplies, and a hockey stick. They'll then need to craft everything they need to survive and deal with the spawning hordes of zombies.

This game has examples of:

  • After the End: Natch.
  • Blackout Basement: There's a Dark mode, which will disable all street lightning and all lights inside the houses, making a flashlight into your only light source.
  • Boom, Headshot!: The best way to handle the horde.
  • Boring, but Practical: Police pistols. Easily crafted, if you know where to look, and the more you make, the stronger they are. Plus, ammo is plentiful, so you can headshot with impunity.
  • Hollywood Silencer: The suppressor items function in this manner.
  • Hyperactive Metabolism: All food and drink is instantly refreshing, and medkits heal right away. Averted slightly, since bandages heal over time.
  • Hyperspace Arsenal: To ridiculous degrees, as there is no encumbrance limit.
  • Item Crafting: You can craft melee weapons, ranged weapons, ammo and suppressors.
  • Loading Screen: A long one at the start, and another if you happen to die and respawn. It goes faster if you save to a local device, though.
  • More Dakka: The most powerful ranged weapon you can craft is an LMG. More a case of Awesome, but Impractical, however, as you'll have to craft ammo for it as well.
  • One-Man Army: You can have any number of guns, hammers, sports equipment, and shovels, with no weight limits.
  • Zombie Apocalypse: With blocks, no less!

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