Follow TV Tropes

Following

Video Game / Cro-Mag Rally

Go To

https://static.tvtropes.org/pmwiki/pub/images/cro_mag_rally.png
Cro-Mag Rally is a prehistoric-themed Racing Game developed by Pangea Software and released in 2000 for Macintosh computers. In it, you play a caveman named Brog or a cavewoman named Grag and race against other cro-magnons through nine different tracks themed around various eras of ancient history.

It was re-released in 2011 for Xbox 360 (under the Indie Game category), and later on, for iOS as well.

This game provides examples of:

  • Airborne Mooks: The pterodactyls in Level 2.
  • All Cavemen Were Neanderthals: Despite Cro-Mag literally being in the title, the characters are cartoonish Neanderthalians, with characteristic long arms and prominent brow, even late into history.
  • Anachronism Stew: Starting with prehistoric racecars. The game also features dinosaurs coexisting with humans, and later tracks are decidedly non-prehistoric but still use the same Cro-Magnon racers. The terms "Bronze Age" and "Iron age" are also purely indicative.
  • Artificial Stupidity: The AI is fairly easy to beat, to the point that tournament mode adds spearheads that you must collect while still making 1st place, just to make things challenging. AI racers also have a tendency to ram into you even if it breaks their momentum while giving you more, and it they're stuck against you, they'll just keep pushing instead of hitting reverse.
  • Atlantis: Level 9 is called such, and is an entirely underwater track.
  • Ballistic Bone: One of the projectiles used by the racers.
  • Bamboo Technology: The cars, especially the ones you get early on.
  • Bigfoot, Sasquatch, and Yeti: the Ice track features roaming yetis and bears, but they're just moving obstacles.
  • Build Like an Egyptian: Level 6 takes place in Ancient Egypt and lets you ramp off the Great Pyramids.
  • Car Tiers: completing a tournament earns you two more cars whose stats only keep getting better than the previous ones.
  • Cycle of Hurting: It's easy to get trapped near one of those lightning-shooting statues in Level 4.
  • Dragons Up the Yin Yang: Level 5 is set on the Great Wall of China and features dragons that breathe fire on you.
  • Do Not Touch the Funnel Cloud: The first racetrack "Desert" has two sections filled with mostly-static tornadoes that send you flying if you touch them.
  • The Dung Ages: Level 7.
  • Girlish Pigtails: Grag has these.
  • Homing Projectile: Homing Pigeons and Torpedos.
  • Horny Vikings: Level 8 is set in a Viking village.
  • Jungle Japes: Level 2.
  • Minus World: If you manage to scale the walls around the racetrack, you'll end up here, though this is hard to accomplish unless you mess with the physics editor.
  • Nitro Boost: The speed power-up is even called "Nitro."
  • Nubile Savage: The cavewomen are all wearing leopard-skin bikinis.
  • Oil Slick: one of the powerups produces an oil slick that removes all adherence. It stays until the end of the race.
  • Plot Coupons: The arrowheads, all of which you must collect in order to win a race.
  • Sandbox Mode: In the game's first editions, it was fairly easy to modify the cars' stats to give yourself a game-breaking bolid. The modern ports make it an official option so you can have fun with cars' stats and the game's physics, but prevent you from entering tournament mode with modifications on.
  • Slippy-Slidey Ice World: Level 3.
  • Under the Sea: Level 9 "Atlantis".
  • Unexpected Gameplay Change: the 9th racetrack is still a race, but with completely different mechanics. All racers have the same vehicle (a one-seater submarine) with fixed speed, 3D piloting, no loss of adherence, only one pickup item is available (the torpedo, which is exclusive to the track), and nitro is not a picked-up-then-manually-activated powerup, instead being made available through devices that zap your sub with lightning to make it go faster for a while.

Top