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Seraph Promotion Gives you wings. Made of Hard Light. Which are stationary.

"A force consisting purely of Crimroses would be like a Zerg Rush, only the Zerglings have breasts and are adorable."
One of Cosmic Break USA players

Cosmic Break is an MMO third-person mecha shooter created by the Japanese company Cyberstep, available in Japanese, English, Chinese and Korean. It is the sequel to an earlier game, C21. The Japanese servers have been running since 2008, and the English version came out of its betas and had its official release in December of 2010. The English version shut down on March 5, 2019, marking an end to just over 9 years of service, with the original Japanese version following suit on August 20, 2020. Both versions were replaced by an updated international version named Cosmic Break Universal, launched on January 20th, 2021 on Steam.

It features:

  • Dozens of robots, most of which have up to 6 parts (arm, legs, head, booster) that can be replaced with parts from other bots, creating a high level of customization. The robots include your standard humanoid mechs, animal themed mechs and ridiculously human robot girls.
  • A texture editor that allows to change the robot's texture to whatever you want.
  • A huge amount of weapons, from melee and rifles to cruise missiles and beam cannons.
  • A lot of parts have inbuilt abilities and/or weapons. Also they can be further improved by tuning them up.
  • Rock Paper Scissors system: Three of the four mech types form such a system. Land units are highly mobile and specialize in melee weapons to hack apart Artillery units. Artillery units have the broadest and longest firing range and with full access to explosive weapons they boast superior firepower that can clear the sky from enemy air units. Air units are aerial fast movers, and specialize in beam weapons to take down land units.
  • Wonder Bit system: As player deals and(with a certain cartridge) receives damage, buffs/debuffs, the wonder bit gauge increases. When it's full, player can summon the bit of his choice that will float nearby, attacking your enemies/healing allies/allowing you to fly longer/etc.
  • Cartridge system: Every time a bot levels up, you can choose a cartridge from your robot's set to further customize it. These are a form of bot-specific customizations beyond merely swapping out body parts; For example you can choose the Blast Guard cartridge to reduce damage from explosives, or Boost Run that allows you to use your booster jets (normally used as a form of stamina gauge for flight/jumping) to increase running speed. There are also special, real money only buy-able Cartridges.
  • Tune-ups: You can modify the stat boosts a part gives by giving it a tune up with certain tune-up materials. You can only do it with parts that have tune-up slots, and there's a chance that the tune-up will fail, leaving a broken slot.

Game modes are:

  • Arena: Massive PvP battles of up to 15 vs. 15 or even 30 vs. 30 players at one time on a multitude of maps. In a PvP match, each team has a set number of Battle Points depending on how many players are in the room. Each robot has a cost (dependent on parts, weapons, tune ups, and cartridges). The more costly your robot is, the more BP your team loses. The team that reaches 0 BP loses, while the other team left standing wins.
  • Team fight arena: Has practice and Capture the Flag modes. Also you can create your own stages here with a stage editor. Due to the potential of abuse, rewards are lower than Arena.
  • Epoch Battles: Twelve battlefields, called planets, are arranged in a ring. A few times a day, players can join Epoch to attack one of the planets that belong to other unions and to defend their union's planets. Every week the planets are reset and the union with most planets receives a prize.
  • Mission mode: Arcade-like stages where players must defeat enemies to get to the stage boss. Several missions have multiple stages. The game's story mode, so to speak.
  • PvE Quests: Arcade-like mode where players hunt mobs for their loot and search for treasure boxes. Each stage, like in mission mode, is made from several levels that players must finish to keep their loot. Each level has a time limit and players must find minibosses who drop portal keys and advance to the next stage via portal before time is up. Very similar to Phantasy Star Online at times.
  • Boss Quests: Similar to the aforementioned PvE quests, except you no longer have to search for keys and no actual treasures are obtained. However, after traveling through 5 areas you fight a boss. Defeating it ends the quest and gives you rewards and experience.
  • GM made events, such as an event where players team up to fight several super-powerful GM bots.

Also, there are several humanoid bots with a backstory, namely Crimrose, Ivis (10min video and short manga), Ouka (a Mission), Lily Rain EVE (a one-shot manga, a promotional video, and a Mission), Elisalotte, and Melfi (a two-player mission)


The following tropes can be observed in Cosmic Break:

  • Abnormal Ammo:
    • The Volcano Grenade weapon fires balls of lava. Falls into Difficult, but Awesome, as the shots are very slow but do high damage and easily set the opponent on fire.
    • Tarantulic's core weapon fires spider webs. SB Pitcher and Beam SB pitcher fire bouncy balls. (In the latter's case, the bouncy balls explode with each bounce. Hilarity Ensues.)
    • Throwing Pepen.
  • Action Bomb:
  • Action Girl: Any of the girls can be this, but Ivis, Ouka, and Aila are by default.
  • Alpha Strike: Used word for word. Holding down both the left and right mouse buttons allows you to fire all your main weapons (excluding sub-weapons such as melee and homing weapons) at the price of not being able to move at all. It's a very notable tactic for air bots, especially Air Raider.
  • And Now for Someone Completely Different:
    • When you do the Scarlet Moon mission, instead of your current selected commando of robos, you take control of a lone female samurai robot named Ouka. Ouka was previously available in a special Garapon slot machine, but this has been removed. Another mission does the same thing, but with Lily Rain EVE.
    • If you have a partner handy, there's also the Archer and the Princess mission, letting you play as Melfi and Elisalotte.
  • Apologetic Attacker: The voice of some female robots (e.g Crimrose and Palmier) shout "I'm sorry!" in Japanese whenever scoring a kill.
  • Arm Cannon: Various arm parts. A notable one is the Wave-Motion Gun used by Lily Rain EVE.
  • Ascended Fangirl: The fangirls for Zero Saber, Mecha Jetter, and Destructor.
  • Awesome, but Impractical:
    • Both Sturbangers, and both Psycho Formulas are this without modification. Toyboxes' missiles also count, as does Ouka's Ouka Raisen attack. Ouka Raisen has her dashing through enemies at lightning speed and when Ouka stops and sheathes her sword, a trail of Razor Wind slashes appears behind her. Looks really cool and anyone who gets caught in the trail is stunned, but recovery is slow, leaving you open to enemy fire.
    • You can destroy incoming missiles, but it's not worth the trouble most of time, especially on frontlines.
  • All Your Colors Combined: This is what forms the final form of the boss "Demonfox Haku"/"Hakumen Sukuna".
  • Arbitrary Weapon Range: Projectiles DISAPPEAR upon hitting its source weapon's maximum lock-on range. If an enemy is even a tick or 2 beyond that point, it won't even be scratched. Somewhat subverted with some projectiles (regular missiles, pulse missiles, non-explosive railguns) that can continue flying much longer than their launcher's stated lock-on range, but they too will also disappear. Finally, there are some weapons whose projectiles will self-destruct at maximum range, dealing damage to those that would be just out of reach if the projectiles didn't explode.
  • Amulet of Concentrated Awesome: Lily Rain eventually gets this in The Eihwaz manga, but it isn't really shown being badass until the Eihwaz Promotional Video, which gives her a portable ion cannon, teaches her Flash Step, makes her float, and, finally, gives her a level in Badass.
  • Arm Cannon/Blade Below the Shoulder: Many AM parts have firearms or melee alternatives built in. Some allow you to hold a weapon in their hand, some don't.
  • Author Avatar: C.S.-chan. "C.S." stands for Cyberstep, the music played while she's talking to you is the Garapon theme, and her hair clips resemble the Cyberstep logo.
  • A-Cup Angst:
    • Winberrl, as the result of an Ascended Meme.
    • Rouche's description, which reads: "Her feelings of rivalry towards Mialy come not from their status as competing inventors, but rather from Mialy's larger chest size."
  • Badass Adorable: Most of the human bots, but especially the "Moe-bots".
  • Barrier Warrior:
    • Baltheon, a large air unit, has a large Deflector Shield that absorbs enemy ranged attacks.
    • Rouche has barrier-producing Wonder Bits and use barriers of varying size and effect as projectiles. The full-color version of Rouche has her using a miniature Baltheon as her Wonder Bit. It works the same way as the original Rouche's barrier bit.
  • Beam Spam: A certain Japanese clan tournament was composed of nothing but laser-wielding robots. (Also takes the Frickin' Laser Beams trope literally). Also with the Izuna Kamui series and their boosters which can produce up to 8 homing beams, and are usually spammed.
  • Beach Episode: Switsuit versions of Lunastasia, Crimrose and Fiona can be purchased with Rt (real life currency), while swimsuit Ivis was temporarily available in Gashapon Shop (which gives a randomized unit or item for each purchase) during late August 2016.
  • Beauty Is Never Tarnished:
    • Subverted in some cases with the female robos. Some female robos like Crimrose and Lily Rain can lose their arms like most normal robots, but unlike most normal robots, they can't lose their heads when they're heavily damaged, instead losing their headgear or whatever head accessories they had on. Played straight with the Cosmic Girls, Ivis, and Ouka, since they're actual humans wearing armor and equipment. Only the equipment and any hand-carried weapons can be destroyed.
    • Canonically, Ouka. She spends years of her life on a quest for revenge, wielding an incredibly powerful sword... And yet, she has no scars whatsoever when she gives up on revenge to be an oiran.
  • Bee Afraid: We've got everything from playable bee bots (Beezle), to a bee QUEST BOSS (Berzelius), and the swarms of vulcan-equipped bees said boss sics on you. The vulcan bees can be used as wonder-bits.
  • Beehive Barrier: Force Barrier LGJ, a leg joint which can expand to form a temporary shield in front of your robot.
  • BFG: Freaking everywhere. In fact, it's harder to find a weapon small enough not to be.
    • The King Gigaton MAXIM is probably the biggest example: its arm is nothing but a bazooka/missile launcher combo as big as the robot itself (we're talking about a L-sized ART robot here). Sadly, it's garapon-only.
    • But even BIGGER is Wizdom's back-mounted Laser Cannon.
    • Lily Rain EVE is named for the Entropic Vector Energizer she wields. It has the damage to back up its size.
    • Giganberg hefts a massive gun on his back reminiscent of a .50 caliber rifle. The explosion generated by its shells have the biggest explosion AOE in the game and are no slouch in the damage department either.
    • In Cosmic Break 2, we have Fiona, a mysterious girl carrying a huge rail gun.
  • BFS: Also freaking everywhere.
    • THE major example on this side would be Vanguard Fencer, who wields a sword so big that it requires both hands to use, essentially locking the sword to the arms, and the arms to the core. The sword's size gives it a slashing range greater than that of Ivis' rapier, even while she's under the effects of the Crimson Veil.
    • Also Bladine, who has practically the biggest sword in game. The Replica BRD Sword is... well, a replica of Bladine's BFS.
    • A number of AM parts are nothing but blade past the elbow. The best example is probably the variant of the Daedalian AM, a massive club-like weapon that rivals Vanguard Fencer's sword in size, but unlike that one, this beast: and others like it: can be put on other robots. The damage and knockback is reflected in its size.
    • A new variant of Ivis, called Ivis Reine, wields a greatsword that looks like something straight out of Monster Hunter, as big as the aforementioned Daedalian AM2 and gets the biggest melee AOE in the game when she activates Sapphire Veil. Did we mention she uses it one-handed?
    • Lunastasia in Cosmic Break 2 has the Bluemoon Greatsword, a sword as large as Luna herself, it can also send everyone flying.
  • Boring, but Practical:
    • The starting robots can get you pretty far, especially Jikun Hu and Crimrose (the latter is especially notable for becoming one of the best air bots in the game when you use a Seraph Promotion). Used to be the case with Aquila, a strong L-sized Air which every player used to get very early in the beta, but now it's an RT-only robot.
    • Even with all the kickass weapons you can get, a good ol' Wide Beam Gun is still one of your best choices (cheap, easy to get and great power and accuracy).
    • Lazflamme is a rather inexpensive UC bot. She's pretty weak at low levels, but she eventually becomes one of the best land-type gunners in the game.
  • Boss in Mook Clothing:
    • If you see a giant red dot on your radar in Arcantus, you should be extremely careful. Ranges from a King Mook in the first area with high damage at all ranges to an enemy that spawns right next to you and inflicts Shell Drain with his melee.
    • C.S.-chan also counts during her boss fight. She moves and attacks like a regular enemy, but she has a massive HP pool. The reason for this behaviour is because she's supposed to be a playable bot by default, though obviously the playable version doesn't hit as hard.
  • Boss Subtitles
  • Bottomless Magazines: Averted. Ammo is limited, sometimes severely and the only way to replenish it is with an Ammo Supply item, a Chibi bot's Long Range circle (the bright blue one), or the Stun Supply core tune (Which gives the bot a chance to regain some ammo every time it is stunned). Some weapons, usually ones with a gimmicky purpose like summoning Wonder Bits or recharging the Wonder Bit gauge, can't be resupplied at all.
    • The ammo mechanics have been changed for Cosmic Break 2, where weapons now carry a lot less ammo, but in return, they regenerate ammunition at a fixed rate when not firing. However, there are still certain weapons (eg. The missile pods on Ragna Barrett's shoulders, something that his counterpart in the original Cosmic Break doesn't have) that do not regenerate ammo.
  • Bottomless Pits:
    • The center of Temple Site map is this. With Floating Platforms.
    • King's Colosseum has one as well in the center of the map, though it's quite a bit smaller and obscure. It's still possible for unwitting players to fall or be shoved in however.
  • Brainwashed and Crazy: Ivis in the Sacrifice manga.
  • Bribing Your Way to Victory:
    • One of the worst offenders sadly. The "Rt" in-game currency needed to roll the gacha is very rarely available outside of buying it with real money, and the gacha itself is notoriously unforgiving. A massive amount of robots and parts are gacha-only as well, and you're not even paying to get those items, you're paying for a chance to get those items.
    • For Cosmic Break 2 otherwise, You can repeatedly purchase and redeem physical Starter Packs for massive supply of experience boosts, golden tickets, High Card Infusion Boost item and Palmier (butterfly female robos) for leveling up your units effortlessly, far more inexpensive than in-game purchase (Starter Packs barely costs $13 Hong Kong Dollars / $49 New Taiwenese Dollars per each), it can potentially become Disc-One Nuke as long as multiple Starter Packs are available.
  • Bullet Hell/Death In All Directions:
    • Robots bristling with weapons with Hyper Shot buff that drastically increases their rate of fire.
    • There's even a Bullet Hell minigame about a boss that has a bullet hell attack.
    • Also Fractulus, a single boss floating in the middle of the air, spamming blasters and pulse missiles and forcing you to fly to reach him.
    • Don't forget about Berzelius, who spawns bees that spew machinegun fire.
  • Butt-Monkey: Lazflamme. She has the most HP of all S-Lands when fully leveled though.
  • Calling Your Attacks:
  • Captain Ersatz: Several bots are copies of famous mechs.
  • Cleavage Window: Crimrose, Bloom Mariah, Astromeria, Maril March and Mecha Jetter Girl, amongst others. Regina Winberrl would count, if not for one little problem she just can't get over...
  • Character Customization: You can remodel most of your robot heads, change the color scheme of your robot parts, or even make your own custom skins (which some people abuse to make their female robots (even more) Stripperiffic).
  • Character Name Limits: In the original iteration of Cosmic Break, players names on the JP, CN, and KR servers may not exceed 10 characters. The first English-language version, the North American server, initially had a 16 character limit for player names for alphas and betas, but reverted to the standardized 10 character limit when official service began.
  • Chest Blaster: Various bots have beam weapons mounted in their core/chest. For the most literal application, we have Aquila and Aquila Girl, whose core weapon is a blaster (beam shotgun). The Dawn Knight, Gawain, has a similar but not identical weapon in the same area. The Mk-II variant of the Aquila swaps out the original blaster for dual beam guns. Jack Gadget/Big Gadget has a beam autocannon in its chest that fires a quick 8-shot burst of beams after a quick charge-up. Cosmo Kaiser and Ace Braver have machineguns.
  • Cool Teacher:
    • Feng Mei to Jikun Long.
    • Sylvia to Elisalotte.
  • Cowardly Boss:
    • Berzelius, who runs away to heal whenever he hits a certain point in his health bar.
    • There's a part of the Demonfox Haku/Hakumen Sukuna fight where you fight a fox that makes tiny clones of itself, then splits into those clones as well. The clones are invincible and he does not revert to his original form very often until you kill a bunch of towers which force him to turn back.
    • The fox that spews traps and teleports before you reach him fits more into that category.
  • Colour-Coded for Your Convenience:
    • Every type has their own jet exhaust color. Land: yellow fire, Art: green, Air: blue, Support: pink.
    • Subverted with the Ace Braver S-size land mech. Its flight pack not only emits green wings when active, the flight pack itself is compatible with S and M-size mechs of all types.
    • A Chibi bot's magical circle is colored differently depending on its effect, the most notable being the bright blue one that gives Long Range and resupplies 1/10th of a weapon's max ammo, and the bright red circle which gives Hyper Shot.
  • Critical Existence Failure: Played straight, although taking sufficiently large amounts of damage at once can break body parts, disabling items attached to those body parts. Likewise, shields and parts that can be smashed will retain 100% effectiveness until they are broken.
  • Cute Bruiser:
    • Give a Chibi bot a mace...
    • Toybox Girl is a little girl with a cute Verbal Tic, but also has two of the best ranged artillery shells in the game.
  • Cute Machines: In countless flavors.
  • Death Dealer: Domiclown Jo has an arm that combines this trope with Card Sharp, by either throwing the cards or using the hand of cards as a blade. Thrown cards used to be spammed in Japanese Player Versus Player to a large extent, until the nerf reduced said homing ability by a good degree, to the point that Cyberstep was offering refunds to its Japanese players in the form of in-game currency, tune materials, and/or cash currencies for those who chose to de-tune their card bots and put those resources elsewhere.
  • Death of a Thousand Cuts: Mostly the only way low cost bots can kill anything.
  • Demonic Possession: Happens to Eve in the second Eihwaz series, courtesy of the Ark of Wrath... which Lily Rain EVE fixes by going back in time and destroying it in one shot.
  • Does This Remind You of Anything?:
    • Go on, spectate a union match and close your eyes. Listen to the screams and pains of the moe-bots as they get stun-locked by the players.
    • Amy, the school nurse, is this trope, especially in battle. When you melee her...
    • The Stun Rod in Cosmic Break 2, thanks to Good Bad Bugs, becomes the emobodiment of this trope. Instead of zapping the enemy like how it should be, it zaps the wielders and makes them scream over and over again. You can even give it to the Chibis...
  • Disc-One Nuke:
    • Cosmic Break 2
      • Fiona, one of the three starter units is a Buster type sniper, she starts out with little to no ammunition for her primary weapon. However, what makes her terrifying is her sheer amounts of homing ammunitions for alternate firing mode (which are homing bullets). Once you raised her to S grade (provided you have sheer amounts of Experience Potions or Palmiers from Starter Packs for her to eat) as well as enhancement cards which raise her firing distance and fire rate, she can launch her alternate fire per 2 seconds, more than enough to counter Air and Fortress type units.
      • Palmier herself also counts, she's an Air unit started with twin blasters, homing missiles which you can charge, Palmier Frame Bombardment, and spare hand slots for either melee weapon or firearm, notably Crimrose's pistol. She also has 3 C & B enhancement chip slots, making of total 10 slots in total. As long as you can fetch a Starter Pack and use chips to keep her midair, she can double the same role as Fortress type unit and bombard ground units from above, and if you use the item which raises maximum chip slot, she immediately gains A slot instead of B or C. Simply plug the chip to extends booster duration, increase booster speed or the A chip which raises booster replenishment on the ground and you can now hover and blast away everything fruitlessly without getting hit. And if you have dozens of Starter Packs, you can even feed your other units with spare Palmiers and put her accessories onto other units (not her weapons, since the weapons are exclusive to Palmier).
  • Cute Clumsy Girl:
    • Crimrose in the Sacrifice manga.
    • And the Chibi characters (e.g. Crim-chan, Ouka Kamuro, etc) can trip if you're not careful, leaving yourself vulnerable to enemy fire for a painfully long amount of time.
    • You can even choose when to trip on your own, since, for strange reasons, the tripping is counted as a sub weapon. (Melee weapons are counted as Sub weapons). Frustratingly, melee weapons also combo into the tumble "attack." Although this is probably intentional since a robot with such a small profile running riot with something like a Kamui Staff would be a huge annoyance to fight against.
  • Discard and Draw: A plethora of bots in Cosmic Break are subject to this in the Universal re-launch, with them trading existing abilities/weapons for new ones.
  • Do Not Run with a Gun:
    • Running or flying would decrease the accuracy of your currently equipped primary weapon. Performing an alpha-strike (firing all primaries at once) in any of the mechs brings it to an immediate halt. There are only 2 ways to bypass this restriction. The first is the "Moving Burst" upgrade, available to certain mechs, allowing a small bit of mobility while alpha-striking. The second is being set on fire, as one of the side-effects of a burning mech is that IT CANNOT STOP MOVING.
    • Subverted with the inclusion of vehicle robots. Other players can ride in them and shoot without a decrease in accuracy, unless the vehicle itself is prone to erratic behavior... Played straight with the vehicle robots themselves for whatever weapons they might be using, however.
  • Don't Touch It, You Idiot!: The penultimate form of the boss Demonfox Haku is a boss that appears to charge up an attack for a long time, often prompting people to attack. However, if they do they usually won't get away from the giant explosion that happens right after. Always provokes most experienced people into shouting out "omg Noob!", or I Knew It!.
  • Dude Looks Like a Lady: Jikun Hu. Okay, not really, but it hasn't stopped some people who apparently managed to not hear his voice clips from mistaking him for a female character.
  • Die, Chair, Die!: Destructable Mushrooms, Volcanoes, Trees... Then in the Player Versus Player arena they all have a chance to drop a usable item, such as Repair Kits and Fire Pillars.
  • Dual Wielding: In Cosmic Break 2, Robot-based bots such as Zero Swordsman can be equipped with a pair of melee weapon, the move set depends on what sub weapons are equipped, it is possible to unleash a devastating 6-hit-combos by having either fast weapons (e.g. survival knives) or swords with attack boost (e.g. Reinforced Sword, which boosts damage starting from the third swing and stacks when dual wielded). The combo stacks with body parts with preset Sub weapons.
  • Dynamic Entry: In a recent Manga released on the Japanese site, called "Eihwaz", which explains how Lily Rain got her weapon used in her promotion form, Jikun Hu does this.
  • Elegant Gothic Lolita: Ivis.
  • Enemy-Detecting Radar: Subverted in that you need a lock-on to make an enemy appear on radar. Enemies with the Stealth System cartridge installed will not show on radar at all. You can always use a Broad Radar cartridge for a real Enemy-Detecting Radar, though it isn't available to everyone.
  • Every Bullet is a Tracer: Mainly because the bullets are actual projectiles instead of hitscan.
  • Flash Step:
    • Core ability for the Jikun siblings, although for it to work properly, they have to be within range. Fortunately, the base range for it around that of a regular beam gun. After a successful use, it can be combo'd into any other melee weapons they have, as well as their kick combo. It's also a minor Game-Breaker — even a minor amount of lag will result in the Jikun ability turning into an infinite use, damaging teleport.
    • Also available for the Zero Saber line. It's slower and looks less like a teleport, but in exchange buffs the damage of any melee attacks used to cancel it out.
  • Flunky Boss:
  • Fragile Speedster: Most S-size bots. An S-size artillery bot can act as a Glass Cannon. Highly effective if played well.
  • Freudian Trio: The guardians. Draken id, Lios ego, Icy superego.
  • Friendly Fireproof:
    • To a degree. Massive damage, such as some artillery and Vanguard Fencer's sword, does do minor friendly fire.
    • All bots get greatly increased damage resistance against friendly fire, to the point the max damage you'll do per hit is ONE. TWO if you're one of those Kamui Staff wielding Mighty Bynes hitting friendly artilleries, or a Vanguard Fencer.
    • Deployable barrier fields are designed to stop enemy ordinance while allowing allied ordinance to pass through.
    • Friendly fire is still in effect for the offensive support items (Fire Pillar, Hurricane Blow, and Meteor Fall). The last of these can be particularly dangerous if used at the wrong time, as it drops the meteors on each enemy's location at the time of activation, and does not change course nor discriminate. If he's buzzing around a pack of your teammates, or if he simply moves and a teammate steps into the impact site, KERSPLAT.
  • Fun Size: Frog Lander, the Chibis, A.Maid and Elme.S, and Dharma Star, just to name a few and some players make bots even smaller than these.
  • Fun with Acronyms: Lily Rain EVE (with EVE meaning Entropic Vector Energizer), and AURA (Active Ultimate Replace Ability).
  • Garnishing the Story: Another mission features a troupe of invading Space Pirates to fight off.
  • Gatling Good:
    • The large and in charge Buster Gatling. And if spamming bullets aren't enough, for once, you don't need More Dakka. You can just have your bullets Made of Explodium and get a Gatling Bazooka. Yes, it's as awesome as the name makes it sound.
    • Then there's Cosmo Kaiser AC who has built in dual gatling guns, the Double Gatling weapon, and even AchtSieben, a mobile gatling turret.
    • The November 18th, 2010 update for the Japanese version added a Beam Gatling, both as a removable AM for the L-size AIR robot Gwyain and as a handheld BFG. While lacking the high rate of fire exhibited be the other gatlings, it still fires twice as fast as a regular Beam Rifle and thus can rack up a lot of damage very quickly. The only catch is that both the handheld and built-into-the-arm versions are LL-sized, so only L-size AIRs can use them.
    • And then there's the Double Beam Gatling handheld weapon released in the 2012 Xmas Gara... obviously, also LL-sized.
  • Golden Snitch: In Epoch battles, killing a defender is only worth 50-100 BP. Killing the defending team's Power Spot is worth, depending on the map, 30-80 percent of the defender's BP.
  • Gratuitous English:
    • The name of almost every single piece of equipment, down to the name of the robot, is written in katakana. No wonder English Translations were so easy. The actual descriptions for the units are still in Japanese.
    • Several attack names. Some bots use it even when not calling attacks!
    • Radio commands bring us NAISU, GUD-JAHB, and more. When winning a match in WIZ vs. DOS/BRD rooms, sometimes Icy will say "zero-pasento".
    • Clairmorte occasionally says "Rest in peace." in a Japanese accent.
    Clairmorte: "Resto-in-pea-tsu."
  • Gratuitous German: Hanna Fritz has two weapons with German names, namely the HandGewehrnote , a handheld semi-automatic carbine rifle, and the Spitz Eisennote , a Pile Bunker which she uses it to pierce through her enemies at high speed.
  • Guns Akimbo: In Cosmic Break 2, guns can be dual wielded by bots if they have two gun slots, this ranges from small peashooters to gigantic gatling guns depending on what type of bot it is. It is possible to fire both guns simultaneously at the cost of recoil, forcing to stay on the ground and a much slower rate of fire.
  • Helicopter Blender: Helingal's melee has him ramming the target with his main rotor. The attack description mentions Helingal's skill as the reason why he doesn't tear himself up using it.
  • Heroic Sacrifice: Cannonballer in the Scrap of Peace manga. He survives in game. Doesn't stop lots of fanfics about him being A.Sura before being turned into some piece of scrap.
  • High-Speed Missile Dodge:
    • The custom Cartridges Accele Roll and Air Loop are often used for this purpose. Katalina B.G. and her variant have an innate version called Slide Boost.
    • Also some melee parts on AIR bots that include tackles/dashes/kicks.
    • Brickgale BS' STOVL ability can be used for this as well.
  • Hover Board: Sharhead. It enables the ability to run in mid-air.
  • Idiosyncratic Combo Levels: BREAK!
  • Harder Than Hard:
    • Mad and Extreme mission difficulties. In the Japanese version, Extreme is known as "Hell" mode. And they weren't kidding.
    • Abyss Mission: Lurking Evil invokes this by only being allowed to be done on the highest difficulty level.
  • "I Know You're in There Somewhere" Fight: Crimrose brings Ivis back to the side of good... completely off screen.
  • Immune to Flinching:
    • This is the primary attribute for the Crimson Veil status effect, allowing a bot with this status to plow through the opposition at will. There are some drawbacks, however. The first is that while under this effect, the bot does not benefit from damage reduction from taking consecutive hits conferred by their TGH stat. The second is that there are certain attacks that can temporarily override the status (eg. Support Rejection), or outright ignore the stun immunity. The third is that, after a mid-2014 patch, certain cartridges (eg. Stun Regain) and ALL revenge tunes do not trigger while Crimson Veil is active.
    • A similar status is the unofficially named Golden Veil status effect, which provides this attribute against certain attacks that are capable of triggering the effect in the first place.
    • Some attacks and abilities have invincibility frames that can allow certain bots to charge through gunfire while using them, or allow them make a quick escape if things go south without getting stunned.
  • Improbable Weapon User:
    • You have the Lucheer series, who have Pompom arms (20 force on a pompom?) and Baton arms... Then there's the Miko with a stick.
    • On the other hand, the mass-produced hand-held pompom is a Joke Weapon, doing only a base damage of ONE.
    • With the inclusion of the UC DX Gara, similar joke weapons appeared in the form of drinks, maracas and tasers.
  • Jack of All Trades:
    • Most M-size bots, as they can equip a larger variety of parts than S or L-size bots.
    • Zero Saber, the S-size Jack.
    • Support bots are designed to be either this or The Medic.
    • Gunner-Melee hybrids, when done right. Scaregant Burai and Connie Sheriff are notable examples.
  • Joke Character:
    • Playable versions of Arcantus mob bots (Blocky, the trees, etc).
    • Any low-cost bot with a re-modeled Cyberoid head also counts, as you can practically model that head into ANYTHING you want. It only seems funny until people use that remodeled Cyberoid HD to hide whatever weapons they're using...
    • Cannon Baller and Beezle. The latter can become a Lethal Joke Character, however...
  • Jiggle Physics: And how: Basically any female character who doesn't have a Breast Plate covering her breasts will jiggle. Even if she's flat. This trope was apparently considered important enough by the production staff that shortly after Kuten Jikun Long and Feng Mei were released, emergency maintenance happened because their breasts didn't jiggle.
  • Kaizo Trap: Can be done by the resident Author Avatar, C.S.-chan, as a Quest Boss. All of the cutscenes are painfully long, and if time runs out during them: even the last one: you get a Game Over.
  • Katanas Are Just Better:
  • Laser Blade: A couple of shop swords are of this kind, along with the Kamui Staff that Haku uses.
  • Lethal Joke Item:
    • For some reason the Hyper Spinner has the longest range of holdable melee weapons.
    • Then there's the Cheer Pompom, Fireflower, Cosmic Cola/Beer, Dancing Maracas and Busted Stungun. 1 force and a silly animation offset by them acting as extra tune-up slots for a mere 10 cost. Especially if put on a robot that replaces its handheld weapons in-battle, like Lily Rain EVE, Nicole Malice, Persenachia, etc. They keep whatever stats were on the throwaway as it disappears, and it doesn't clutter up the weapon selection menu because it can no longer be selected after vanishing.
  • Lethal Joke Character:
    • The Chibis are the best example of this trope here. They can barely use any powerful weapons or melee, but they all have abilities unique to them that really help out the team:
    • While slowly, their Wonder Bit gauge automatically refills on its own, meaning they don't have to be in the front lines to charge it. Since all Chibis are Support bots, this means they're guaranteed to bring out Repair Bits or Burst Fire Bits for their team eventually.
    • They can deploy helpful Magic Circles for themselves and their allies to use; the most common of these is Long Range which increases projectile speed and range, and Hyper Shot which is essentially a Power Spot wherever you want it. Other Chibis have circles unique to them, like how Misty-chan can give Dark Mist and Ivis-chan can give Crimson Veil.
  • Lethal Lava Land: Volcano Planet Magude (Gigan Busters 4th stage) and Volcanic Heaven for the Arena.
  • Lady of War: Ouka.
  • Leeroy Jenkins/The Berserker: Most melee. Vanguard Fencers are especially known for this, as they are viable fresh out of the Garapon and many new players will spend Root to get one, despite not knowing how to use them.
  • Level Goal:
    • For bots, 10 if you're planning on using as many cartridges as possible.
    • 12 for ZERO-type robots, although there have only been six of those to date.
    • During the English mini open beta, people were grinding to reach Silver Hero (rank 24) to get the beta scarf.
  • Loading Screen: Filled with fanart.
  • Luckily, My Shield Will Protect Me: Handheld solid shields that absorb enemy attacks that hit them and break when enough damage is taken. Some bots have parts with armor plates on them (Ouka's shoulder guard and Mighty Byne's full-body Chobham Armour).
  • Macross Missile Massacre:
    • Artillery robots are masters of this, as they have complete access to various explosive launchers. The best examples would be the prototype Sturbanger, with six top-launch missile launchers on its back that can blot out the sun and triple missile launchers in the upper section of its arms, and the Escargot/Snailbot's Vertical Launch System which can fire up to 12 missiles in a single salvo at up to 6 targets (2 missiles each). Too bad they're only good in concept and in open spaces... It DOES work on every flying thing though.
    • Not to mention that Snailbot's missile has an absurdly long lock-on range, allowing for remote bombardment from halfway across the map!
    • Toybox Girl BP is a variant of the original that lets her fire four Cruise Missiles at once instead of just two.
    • Palmier's wing's secondary firing mode can launch a swarm of beam-like homing projectiles when it's fully charged.
  • Mad Bomber: More often than not, Artillery users in the English Community "race" to fit as many weapons as they can on their robot, which usually are bazookas, missiles and grenade launchers.
  • Magnet Hands: Ghost Raider AM is a noticeable example.
  • Magnetic Weapons: You'll find examples of both varieties of magnetic weapons in game.
    • Coilguns: Only one so far. One of Thoarla's Nimbus variants has a "Long Range Electromagnetic Rifle" built into the arm, and uses the same Jupitizer tech that powers the main core to propel the projectiles. This weapon type has found its way into a few stock parts for other robots too.
    • Railguns: There's some notable examples here. There's regular fast-shot railguns, rapid-fire railguns (though this only for Saggitary Maxis II), a BFG version called the Linear Cannon, "Blast" Railguns and send their explosive power forwards from the impact point to pierce shields, Lily Rain EVE's aforementioned cannon that pierces targets at maximum charge... the list goes on.
    • Also weapons that fire magnetic projectiles, appropriately named Magnet Guns. Their projectiles gain speed depending on how fast the target is moving.
  • Man on Fire:
    • Burning status.
    • The Blaze Baron series of bots have weaponized arms that get stronger when the bot itself is on fire. To that end, they have the ability to intentionally set themselves on fire.
    • Agnizyne default weapons all cause the bot to build up heat when fired. When enough heat is built up, it enters Burning status, increases its core weapon's effectiveness as well as the bot's movement capabilities. Once heat exceeds a certain threshold however, the Burning status turns into Melt status, which slows Agnizyne to a crawl and causes it to lose 5% of its HP every second until it uses a specific core ability to purge the heat.
  • Moe Anthropomorphism:
    • Mighty Byne Girl, Aquila Girl, Toybox Girl, and Squidol Girl are this rather than fangirls.
    • The Guardian Trio as well, though Lios and Dracken might not quite count...
  • More Dakka:
    • Patty Lop, whose signature weapon is a giant hand-held gatling gun concealed in her silk hat.
    • Just about any bot can be customized for this, provided you have the capacity to equip it all. Quad shotguns with the potential for the arms and head parts to fire bullets of their own, anyone? Which is the solution to taking out Berzelius and Fractulus.
    • Sticking the maximum number of weapons possible on an AIR bot and giving it the Moving Burst ability is pretty much this.
  • Mirror Boss: To clear the penultimate stage in the Star Clusters mission, you have to defeat exact doubles of the robots you and your allies start the stage with.
  • Mighty Glacier:
    • Most L-size bots. Of course that's only before tuning, as the mobility of a bot has a big impact on its survivability in the arena. And mostly applies to Artillery or Support bots too.
    • Mighty Byne has no problem being slow, because of his body fully shielded from every angle, except for his back that is protected only by his shoulder armor plates, and his arms are equipped with the deadly Pilebunker.
  • Mr. Fanservice: Herr Victor.
  • Multi-Armed and Dangerous: An Asura arm joint allows you to put an extra hand on your bot.
  • Musical Assassin:
    • Maril March can use her drums to produce sound balls to fire at enemies, and comes with an AM guitar capable of firing shockwaves at enemies.
    • Lala Ricotte wields sound balls as well, although they're nowhere near as effective. She does, however, use a microphone to blow enemies away...
    • The Miracle Ensemble, a trio of musicians consisting of Rone Amabile, Orin Fortissimo and Fluene Affetto respectively use their harp, violin and flute to command the elements.
  • Ninja Pirate Zombie Robot:
    • With this level of customization it's entirely possible to create.
    • Sharhead is a robotic shark riding a Hover Board.
  • No Ontological Inertia: If you have a Wonder Bit active and die, it dies with you, regardless of what kind it is.
  • Not the Fall That Kills You…: Fall damage won't kill you, but the sea of AI-controlled mobs or player-controlled land robots swarming below can and most likely will.
  • Only in It for the Money:
    • The reason why people who hate Player Versus Player, or without Game-Breaker builds to compensate for their poor skills, have to stand the Player Versus Player Arena; it's the largest source of experience and money in game.
    • Making UC and EXP becomes less of a chore if the player gets a nice supply of Combi Daggers however, which makes Demonfox Haku almost laughably easy and quick to defeat and thus turns his Quest into an excellent UC/EXP farm if you're willing to put in the time and effort.
  • Painfully Slow Projectile: If you choose to sacrifice projectile speed for more firepower, with some weapons it can lead to this. Some are even this be default.
  • Petal Power: Ouka's sword, the Ouraikiri, leaves behind petals in its wake, which suddenly cut up anyone close enough to it. Also a Razor Wind.
  • Player Versus Player: Arena obviously.
  • Power Glows: Anything which just received a buff will glow brightly. Anything which continues to remain under the effect will continue glowing.
  • Power Gives You Wings: When Crimrose attains the Seraph Promotion item, she turns into the Seraph Crimrose, shown in the picture at the top of the page. She gains a new unique booster on her back which expands out to form said wings. Yes, they're made of Hard Light, they are stationary, give you 32 seconds of infinite flight, and is seriously cool. There are a few drawbacks. First, while the wings greatly increase air speed, they also affect her turning rate (but noticeably more responsive than air bots with Shaden engines). They also attract a lot of attention, you can't use either of the mid-air dash abilities (Accel Roll or Air Loop, if you have those equipped), it's a one-shot deal, maybe 2 or 3 if you used the core cartridges, and like the auxiliary booster tanks on Shaden's engines, the charges cannot be replenished with ammo packs or Long Range Support magic circles. They also have anti-homing capabilities, causing homing rockets to miss Crimrose.
  • Power Up Letdown: Lily Rain EVE THETA, a "buffed" variant of the original Lily Rain EVE, garnered many mixed opinions on whether she was better or worse than the original. While her Psyguns were given better grouping and damage, her eponymous cannon had its damage harshly cut, and her new Wonder Bit's melee gimmick rarely ever hits anything.
  • Promotional Powerless Piece of Garbage: Subverted. While Ouka Dayu, Ouka's promotion form, actually does do decent damage with her melee attack, her weapon's built-in primary attack now fires blasts of wind. That never hit anything in the Arena.
  • Psycho Lesbian: Ivis in the "Sacrifice" manga.
  • Putting on the Reich: Hanna wears a German military uniform and the Iron Cross, as well as carrying numerous weapons with German names.
  • PVP Balanced: Art/Lnd/Air = rock/paper/scissors.
  • Ramming Always Works: Several robots have a ramming attack for a melee. There's even a Cartridge Step and Zero Step, which runs a set distance, and often through the enemy. These are mostly used for evading attacks or to quickly close in and attack with a melee weapon. Both moves even give attack bonuses if you use a melee attack during them.
  • Red Shirt: All of the C21 bots end up as this in the storyline. Even the bots first introduced in Cosmic Break are not immune if the Sacrifice manga and Eihwaz are any indication.
  • Respawn Point: Averted in missions and most quests. When you die in a mission, and in most quests, you will either switch immediately to the next robot in your commando or a menu will pop up allowing you to choose which robot to switch into. After, you will spawn exactly where you died.
  • Rocket Jump: Landing on a trap item or fire pillar will bounce you into the air.
  • Rule 34: Happened extremely fast.
  • Scoring Points: Includes several bonus titles such as "Destroyer" and "Best Support". Score heavily modifies the rewards given from missions and arenas.
  • Sexy Backless Outfit:
    • In 1 we have Shino and Lily Rain. Especially when Lily becomes Lily Rain EVE.
    • In 2 we have Palmier.
  • Shifting Sand Land: (Appropriately named) Desersands, complete with Meta Cacti and a sandstorm once the stage boss Gultred shows up.
  • Shock and Awe: The Stun Rod in Cosmic Break 2 is a taser intended to stun the enemies, but thanks to Good Bad Bugs, it ends up stunning the user instead. On the flip side, if you put them onto the robot girls, it makes them cry.
  • Short-Range Long-Range Weapon: Lasers and a big part of firearms have low range, mostly due to balance reasons.
  • Short-Range Shotgun: Aside from the Magnet Shotgun, any weapon that uses spread fire falls into this due to their abysmal Range stat.
  • Shotguns Are Just Better: They are, however, all quite powerful at the preferred range. The Multi Mega Beam Gun (fire clusters of seven beam projectiles) in particular will rip LND bots to shreds in a matter of seconds.
  • Shout-Out: The entire BRD union may be a shout out to GaoGaiGar. The fact that Bladine (Bradyne in the Japanese version) looks like GaoGaiGar itself doesn't help.
  • Sinister Scythe:
    • The Reaper Scythe in Cosmic Break.
    • Clairmorte in Cosmic Break 2 carries the Great Scythe, which can absorb energy by parrying melee attacks and launch Sword Beam.
  • Small Girl, Big Gun:
    • Izuna Kamui + Buster Gatling.
    • Every freaking small, or medium sized female character can qualify.
    • Toybox Girl. Imagine an elementary school girl... with a backpack that fires CRUISE MISSILES.
  • SNK Boss:
    • Abyss Bahead. Good God, Abyss Bahead. Good luck bringing down this beast, because you're going to need it.
    • As if getting through Abyss Mission: Lurking Evil wasn't hard enough, even after already having a boss fight in it, this guy shows up pretty much out of nowhere right after. He requires much more cooperation and strategy with your teammates too.
    • He always has a BFS Wonder Bit out; you're supposed to target this instead of him, which is by no means easy since Bahead is the biggest boss in the game and thus his bit constantly zips all over the place whenever it isn't hacking someone to pieces.
    • Since his mission is always locked on Extreme/Hell difficulty, both he and his gigantic sword bit will hit harder than most Quest Bosses, easily two-shotting the average player bot.
    • He has three area-clearing attacks that are all One Hit KOs: a ground-based nuke, a sky-based nuke that usually follows the ground-based nuke, and a Bullet Hell Death In All Directions attack that will destroy anything that isn't hiding behind a rock or pillar.
    • And here's the worst part: you have to kill his Wonder Bit three times, and since it's a Mission rather than a Quest, you have both the timer and the BP counter to manage.
  • Space Whale: Cetusion is this, literally.
  • Spell My Name With An S: Ooh boy, there are a few cases here and there between the Japanese and English versions.
    • Gunner Hound was inexplicably renamed as Hound Dog in the English version. Possible reference to the 50s hit from Big Mama Thornton?
    • Escargot became Snailbot. At least this one makes sense (Escargot is French for Snail).
    • Mikado Max became Katana Max.
    • Up until the middle of the second English open beta, parts for the Mighty Byne armored land mech were referred to as "Mighty Bunker" parts.
    • Also during said betas, one support bot was known in-game and in the fansite kit as "MediQ". Starting in the post-wipe beta, it was reverted to its original name of "Priestol".
    • A support bot whose name has at least 3 interpretations. We have, "Winberrl" (Official name according to Cyberstep, as seen in the English version, and the URL for her sale page on the Japanese site), "Winbell" (seen in two pieces of contest-winning fan arts used as loading screens), and "Winberyl" (new suggested spelling).
    • Bradyne/Bladine. The former is used in the Japanese version to symbolize the faction's bravery, while the latter is used in the North American version as a reference to his giant sword, and said sword being the major landmark in the faction's area. Oddly enough, both versions still use BRD as their 3-letter abbreviation.
    • Accel Saber (according to the katakana, and now its confirmed official English name) is spelled as Accel Saviour in the url of its shop sale page on the Japanese site.
    • Gwyain is a corruption of Gawain. It gets even more corrupted when Japanese site's sale page and the rest of the Japanese fandom write it as "G-Wing".
    • Thoarla. That's her name according to Cyperstep in both the English and Japanese versions, but the katakana used for it have thrown many Japanese fans for a loop, resulting in stuff like "Soarer".
    • Lancerlot is likewise broken from "Lancelot", and "Pacifar" was likely broken from "Percival". The trick with the former is that Lancerlot's katakana rendering is different from the standard katakana rendering of Lancelot (eg. a SA syllable in place of the SU syllable).
    • Centaur X is known as Kenta Cross in the original Japanese version.
    • Mecheld/Mechled. The former is going by the original katakana, the latter being its name in the English version.
  • Spread Shot: Shotguns and Blasters (laser shotguns).
  • Spin to Deflect Stuff: Averted. While it's how Bugsycait's shock and slicer shields work, it absorbs the bullets rather than deflecting them.
  • Status-Buff Dispel: There are various abilities that are capable of inflicting the "Support Rejection" status effect, which temporarily disables and pauses the effects and timer on buffs, as well as preventing the affected target from receiving any buffs while the de-buff is in effect.
  • Status Effects: Slow, burning, accuracy loss, ammo drain, etc.
  • Stripperiffic: Multiple examples. Some of the Moe-bots are only avoiding exposure due to lack of jiggle physics.
  • Stuff Blowing Up: The death animations. Even trees and freaking snowmen get them.
  • Superpowered Evil Side: Ivis has one that takes over when she uses Crimson Veil.
  • Tactical Rock–Paper–Scissors: Air units specialize in beam weapons, which Land units are weak against. Land units specialize in melee weapons, which Artillery units are weak against. Artillery units specialize in long-range missle weapons, which Air units are weak against. Supports avert this by not being explicitly weak to anything.
    • Melee, beam and explosive weapons deal bonus damage against a specific robot type. Especially melee against Demonfox Haku, where 600-700 damage per hit is normal.
  • There Is No Kill Like Overkill: Artillery again. If explosions are big enough to obscure the death animation, ammo will slam into the enemies until they dissapear. Also happens when focus firing.
  • Tsundere: Aquila Girl, in the Most SUGOI Experiment mission. Icy shows signs of this as well.
  • Transformation Is a Free Action: While wonder bit-based AURA bots (whose ability is turned on/off with the wonder bit key) and any bots using C21's "press to transform" action (the core itself has a sub-ability specifically for transformation) can transform instantaneously, those bots whose transformations summon their weapons avert the trope. See the Game-Breaking Bug entry for this in the YMMV page for an explanation.
  • Turns Red:
    • Blazed Baron can set himself on fire, essentially turning himself into a berserker.
    • The AURA system, available on 4 different RT Only Garapon bots, causes the bot's unique body parts to turn into outrageously powerful weapons until the wonder bit system turns off.
    • Later several more AURA-capable robots were introduced as well.
  • Timed Mission: Everything has a timer. Quests have a set amount of time which you can stay on one map, or, for Boss Runs, to get to and kill the boss. Missions have a timer for each stage, and the Arena has a timer for the match length.
  • Time Keeps On Ticking: When fighting the boss C.S-chan, all the cutscenes have the timer continuously ticking, sometimes causing the mission to fail because the last cutscene initiated too late. All the other quest bosses stop the timer the moment the kill is registered.
  • Tyke Bomb: Ivis, as seen in the Sacrifice PV. A Mad Scientist installs a Weapon of Mass Destruction on a little girl. After she finds all her friends turned into monstrous disfigured abominations, the scientist (who is completely unarmed and defenseless) feels the need to taunt and torture what is essentially a living gun in order to win her to his side...somehow. He's promptly bisected.
  • Underboobs: Lazflamme, amongst others.
  • Universal Ammunition: The Ammo Supply item (obtained by destroying trees and the like) fully replenishes your ammo, regardless of what weapons you're equipped with. Averted for certain internal weapons that can't have their ammo replenished by any means.
  • Unstoppable Rage: Ivis, both in-game and in the Sacrifice manga.
  • Unusual Weapon Mounting:
    • Any part can be a weapon: rocket punches, head-mounted grenade launchers, chest machineguns, rifle boosters, anything goes. And if that's not enough, you still have weapons to fit in-between the parts...
    • Kingyo-chan is probably the best example, mounting a weapon on his head simply because he has nowhere else to put it (he's a fish that's about 70% head/body, the rest is composed of wafer-thin fins).
  • Video Game Flight: Subverted. You can fly around, but you are limited by how much Boost Gauge you've got, which AIR-types have more of. It regenerates, but keeps you out of certain places.
  • Walking Swimsuit Scene:
    • Lunastasia in Cosmic Break 2 wears a bikini top underneath the coat all the time, and her chibi version wear that too.
    • Just find any bikini version of female robo or paint the skins on your own (such as Clairmorte Core 3 and Rei Core), you can now invoke this trope on your own.
  • Wave-Motion Gun:
  • With This Herring: You're given a bot to start with, then 2 more after the tutorial, all of which have decent potential, but which are nowhere near up to par in comparison to other players in the arena.
  • When All You Have Is a Hammer…: Any decent Jet Hammer build involving said weapon, a tough Land or Artillery bot, a shield, and high/maximum strength.
  • You Killed My Father: Ouka's motivation for battling Gouten in Scarlet Moon. Until she gives up on revenge.
  • Zerg Rush:
    • Many an Arena battle ends in this when there is a skill disparity between the two teams.
    • A certain union earned "WIZerg Rush" as its calling card due to its usually superior numbers. They often win Epoch with sheer numbers.
    • Dostrex tends to do this in Epoch offense. They start off with very few players, giving the other team an advantage... but as soon as Defense is over, they start swarming in.


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