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Conflict Vietnam is a third person Tactical Shooter game developed by Pivotal Games as the third game of the Conflict Series. It was available for the Microsoft Xbox, Sony PlayStation 2 and Windows.

The game provides examples of the following tropes:

  • Experience Points: While the first games had a fairly basic system, the player is now given the ability to freely select what skills the squad will increase at the end of missions, there are now bonus objectives that give additional EXP if completed and you now get an EXP Penalty at the end of missions when someone is incapacitated, so the system is expanded on.
  • Gameplay and Story Segregation: There are several errors between pre-rendered cutscenes/gameplay, like showing the team with weapons that aren't available in the current set of levels, in particular, the level "Russian Roulette" has the Revolver used in the titular Russian Roulette be loaded with 3 bullets, and there is a bowl of bullets for the revolver on the table, once gameplay ensues, the Revolver has only one bullet (Despite only being fired once) and there is no ammo for it in the entire chain of levels following it.
  • Politically Incorrect Hero: Hoss is pretty racist.
  • Resources Management Gameplay: More so than average in the series, there are some pretty long sequences of missions inbetween your squad getting resupplied with US weaponry, making searching for enemy supply caches more important than usual.
  • Russian Roulette: The level it occurs in is even called Russian Roulette.
  • Stealth-Based Mission: The start of The Sacred Statue requires the player to be stealthy, getting caught isn't a game over but the NPC you escort for the beginning section will die in a single hit, so keeping quiet with the crossbow and more developed stealth mechanics inherited from The Great Escape on the same engine is more important than usual.

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