The main gimmick is the ability to place and destroy bricks. You must first collect brick pickups, then use them by placing the bricks somewhere in the level. These pickups come in a variety of different patterns, and only one can be carried at a time, so plenty of strategic placement is required in order to finish each puzzle. This central mechanic is supported by various others such as switches that de/activate blocks, sparks that restrict brick placement, teleporters, and coins that need to be collected to make the level exit appear.
There's no plot to speak of, just a bunch of levels to complete. The levels are divided into 4 difficulties, with each having 12 levels. In most cases you don't need to beat all levels in a difficulty to advance to the next one, but you unlock a secret level for every full difficulty set that's completed. And there's the final level after all of that. Oh, and a Level Editor, too.
The game can be downloaded here.
Castle of Elite provides examples of:
- And Your Reward Is Clothes: Each secret level gives you a new skin after completion.
- Ambidextrous Sprite
- Colour-Coded for Your Convenience
- Bricks placed on blue sparks will only stay there for a short while before being destroyed. Bricks placed on red sparks are destroyed instantly.
- Switches will de/activate blocks of the same colour.
- Eyepatch of Power: The "Cool Guy" character has an eyepatch because, uh... it's cool?
- Level Editor
- Level Goal: Some kind of round blue portal thing. It only activates after you've collected all the coins in the level.
- Harder Than Hard: The levels are sorted into four difficulties: Easy, Medium, Hard and Elite.
- Helpful Mook: All enemies can activate switches, which results in some puzzles requiring you to manipulate their movements or otherwise take them into account.
- Noob Cave: The Easy levels are basically one long tutorial.
- No Name Given: All of the characters you can choose from are named "X Guy" or "X Girl", where X can range from "Cool" to "Adventurer".
- No Plot? No Problem!
- One-Hit-Point Wonder: Just one touch from an enemy or spark and the entire puzzle is reset.
- Puzzle Reset: "If you get stuck, you can quickly restart a level by left-clickling the level name at the top of the screen"
- Purely Aesthetic Gender
- Ruins for Ruins' Sake
- Secret Character: Unlocked by completing the secret levels. All of the characters in this game are the exact same gameplay-wise, though.
- Segmented Serpent: Level 3-9: Trundling Snakes has snakes made from Trundler enemies.
- Selective Gravity: Gravity only applies to the Player Character and Trundlers.
- Shout-Out: The secret levels are all shout outs to classic video games.