Follow TV Tropes

Following

Video Game / Bobby's World

Go To

https://static.tvtropes.org/pmwiki/pub/images/bobbysworldsnes_4.png

Bobby's World is a 1994 licensed Super Nintendo Platform Game based on the popular Fox Kids cartoon of the same name by Howie Mandel. It was developed by RSP and published by Hi Tech Entertainment. An 8-bit version was developed for the Game Boy as a Dolled-Up Installment of an unreleased Home Alone game, Home Alone 2: Kevin's Dream, with Bobby in place of Kevin and Derek in place of Harry and Marv.

The game begins with Bobby being sent to clean his room by his mother Martha, but when Bobby finds one of his toy rockets amongst the mess, it sends Bobby's famous imagination off to faraway places, and the game officially begins.

Bobby's World is a 2D Platformer where you control and guide Bobby through levels based on his imagination, battling enemies and challenging obstacles and hazards. Bobby can run, jump, and use Webbly as a shield to block projectiles as well as grab ledges and climb poles. Bobby also faces down dangerous bosses in a shoot-em-up scenario.

The game does justice to the source cartoon, featuring well-done and detailed sprite art, a good soundtrack (Including the show's theme song), and voice clips from Bobby himself from the cartoon. But the most curious case of this game is despite its more than finished quality, it was never officially released and was canceled due to Hi-Tech Expressions going out of business in 1995, and the nearly-finished prototype of the game was leaked on the internet years later. The only way to play the game now is through emulation.


The Bobby's World video game contains examples of:

  • Big Boo's Haunt: When Derek orders Bobby to clean out his closet, he teases Bobby by telling him the closet is haunted, leading him to the fifth and final level, which takes place in a haunted house. Ghosts, vampires, monsters, skeletons, zombies, bats, and witches all serve as enemies. The Final Boss is a giant monster.
  • Excuse Plot: Bobby is sent to clean his room, but his imagination sends him to different scenarios and levels.
  • Giant Enemy Crab: A giant hermit crab serves as the boss of the third level.
  • Goomba Stomp: The basic way Bobby can deal with enemies. Some enemies are sturdier and require to be hit while stunned to be defeated, however.
  • Heart Container: The Heart Power-Ups extend the player's Life meter by one.
  • Hearts Are Health: Bobby starts out with three hearts initially, but he can get more hearts by grabbing Heart Power-Ups in the stages.
  • Imagine Spot: Bobby's imagine spots are video game levels.
  • Law of 100: Collecting 100 Lollipops grants Bobby an extra life.
  • Luckily, My Shield Will Protect Me: Bobby can use Webbly as a shield that blocks enemies and projectiles.
  • Macro Zone: The Second Level takes place underneath Bobby's Bed. Bobby has to carefully navigate over pits and climb across horizontal poles with Webbly's assistance.
  • Mr. Imagination: Bobby, most naturally. His imagination fuels the game itself.
  • Password Save: This game had a four-picture password system, with the pictures being of the different members of the Generic family.
  • Sea Hurtchin: Sea urchins appear in the third level. They look like ground scenery but you quickly learn that walking over them hurts you, so they must be leaped over.
  • Super Not-Drowning Skills: Bobby can spend all of the third level underwater and not have to worry about drowning. Perhaps justified since this level takes place in Bobby's imagination.
  • Space Zone: Bobby sees his rocket amongst the mess in his room and sends him to the first level. A space world where Bobby fights alien creatures and rides his space ship to battle an alien creature.
  • Under the Sea: Bobby gazes at an Aquarium, sending him to the third level, which takes place in an underwater stage.
  • Unexpected Shmup Level: The boss battles play out like this.
  • Video-Game Lives: You have the option to set as many lives and continues as you like in the Options Menu, with the max being five and the lowest being 1.
  • Voice Grunting: Bobby does this plenty, with voice clips taken from the cartoon.
  • The Wild West: When Bobby is told by Howard to clean his bookshelf, he looks through a book about cowboys, saying he bets they never have to clean their bedrooms, leading him to the fourth level, which takes place in a western town. Vultures, rattlesnakes, cowboys, and sentient cacti all serve as enemies. Bobby can also ride Webbly like a horse to bounce safely across regular cacti.

Top