Follow TV Tropes

Following

Video Game / Bad Toys

Go To

https://static.tvtropes.org/pmwiki/pub/images/bad_toys_2.png
Logo for (the colorized version of) the game.

Bad Toys is an FPS developed for Windows 3.1 by Czech brothers Pavel and Libor Valach in 1995, then re-released as a colorized version called Bad Toys 3D by Tibo Software in 1998.

The toy company Happy Toys is bought by Delta Military Systems to become Delta Toys. The following Christmas Day, a security guard for the company is charged with shooting his own daughter, but the security guard blames the toys for the murder. Shortly afterwards, Delta Military Systems loses all contact with the toy company. A SWAT team is sent in, but all members are reported missing in action. Subsequently, the Defence Council sends in their best man, the player character, to investigate.

Well, that's what the manual says, anyway.

The game was one of the first FPSes designed specifically for Windows, at a time when most shooters were still developed for DOS. It is still available for purchase at Tibo Software's website.

Tropes present in this game:

  • Beware My Stinger Tail: Later game features large bee toys that somehow manage to shoot green projectiles from their tails. Which explode.
  • Bloodless Carnage: Justified, since you are fighting toys. Weirdly, the game still manages to not be child-friendly in a different way, as one of the later levels has topless pin-up posters that are not even concealed in secret areas.
  • Everything Fades: Averted with the defeated toys, which stay down and do not disappear into the ether.
  • Evil Laugh: One of the basic toy types is a perpetually smiling head that punches you up close, and lets out a piercing laugh when it spots you.
  • Excuse Plot: There's basically no story besides the premise written in the readme file, and the ending text.
  • Featureless Protagonist: According to the manual, you are the best man, and nothing more is said about the PC.
  • Good Old Fisticuffs: The player character's default melee. The yellow laughing toy only attacks by punching, which is accompanied by a stock punch sound.
  • Living Toys: The premise of the game. You explore a toy factory while shooting (or beating) toys down.
  • Locked Door: In every level, you have to find keycards for locked doors to proceed.
  • Soundtrack Dissonance: The game's conventional shooter gameplay and rough weapon sounds are accompanied by a pretty serene and slow-paced music.
  • Video-Game Lives: The player character begins with three of them.
  • A Winner Is You: After you beat the game by punching the red factory shut-down/self-destruct button in the final level, you are immediately shown a paragraph of badly proofread text about your injured character staggering out of the factory to be congratulated by your unit chief, who then says "Quickly recover, the other mission will be needed you."

Top