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You aren't ready for what lies ahead...

So you're just about done with your latest game. It's got horrible robotic abominations, a terrifying atmosphere — everything a FNaF game needs, right?

You decide to get some sleep for the night...and then you wake up, outdoors. Near... a fence? A mysterious voice echoes in the dark, stating that you're lost in your mind. In a nightmare. Something, somewhere, went horribly wrong, and the only way to get answers is to complete your own game.

Welcome to Baby's Nightmare Circus, where everything holds it against you.

Baby's Nightmare Circus is a fangame made by Mixlas. The game is, quite obviously, based off of the Five Nights at Freddy's series, mainly the fourth and fifth games, being a combo of the two; taking the fifth game's theme and characters and putting them into the environment and style of the fourth game. In the game, you play as an anonymous developer stuck in his own mind, fending off Nightmare versions of the Funtime animatronics, traversing through tent through tent to keep them at bay. The game was released on October 24th, 2017 and is available on GameJolt. The game was updated with a new mode titled "Classic Mode" as of March 29, 2017; which is unlocked either by completing the main game or tapping the C key.

For more by Mixlas, see Tyke & Sons Lumber Co..


''Baby's Nightmare Circus" provides examples of:

  • All Just a Dream: Classic Mode ends on this note.
  • Always a Bigger Fish: Much like FNaF 4, the game does this with its antagonists. First Nightmare Baby seems to be the primary threat, then Nightmare Funtime Freddy, then they all get replaced by Nightmare Ennard...and then Ennard gets replaced by Babygeist, who finally gets upstaged by the biggest bad of the game; Bidy.
  • Animalistic Abominations: Like 4, the game is riddled with these, along with Humanoid Abominations with a little splash of Eldritch, too.
  • Antagonist Title: Baby's Nightmare Circus. As it turns out, this is a lie, as Classic Mode reveals it's more like "Bidy's Nightmare Circus", as he's the one responsible for trapping the player.
  • Attention Whore: You have to constantly keep visiting Ballora or Foxy in their tent and watch them preform. Otherwise, they will kill you.
  • Big Bad: Presumably Nightmare Baby. At first, anyway.
  • Blush Sticker: In spite of how much of their suit foam they've lost, all of the animatronics still have these intact and complete on their cheeks.
  • Body Horror: In spades! The worst offenders, however, are Nightmare Funtime Foxy, who's missing suit on their right arm and both legs, with a dimmed eye, and Nightmare Ennard, who is riddled with many different mechanical parts (its torso especially), has a broken right eye and a large claw for its left hand. Every animatronic in Classic Mode showcases this trope even more, since they are all withered even more than previously — but the worst offender out of all of those is Mr. Afton, who is essentially the obvious as Springtrap...minus the suit and a "hairstyle" made of entrails. While the others are not much better, it's those three who stand out.
  • Circus of Fear: The game takes place in a creepy carnival in the middle of the night.
  • Computer Virus: Babygeist seems to act this way, as it can reenter the game no matter how many times it's deleted.
  • Dark Is Evil: Babygeist, for obvious reasons...
  • The Dog Was the Mastermind: Well...in the Broken ending, anyway...?
    • This is confirmed in "Classic Mode". Bidy is forcing the player to play his "games" before giving the player an exit...only to betray the player in Night 5 and claim that there isn't an exit. As a result, he receives a No-Holds-Barred Beatdown, and becomes the Final Boss from there.
  • Eldritch Abomination: Babygeist. Just Babygeist. It requires a special weapon to be stunned, and it has to be stunned quickly, otherwise it will immediately kill the player. Not to mention that while the player ultimately deletes it from the game...it will always come back, no matter what happens. There is no escape from the Babygeist.
  • Expy: Nightmare Funtime Foxy and Ballora are quite similar to the Puppet — since if their music box isn't wound or if attention is not given to them, they will attack.
    • Baby and Freddy act similarly to Nightmare Foxy — they have to be checked on every now and then to keep them in their tents.
    • The Bidybabs also have to be checked on to be kept at bay, and are a trio of Mini Mooks, exactly like the Freddles.
    • Bon-Bon, the Minireena, and Bonnet all act like Plushtrap, minus the fact that you have to place them in a certain spot. Here, you simply must fend them away.
    • Ennard is pretty much Nightmare Fredbear, as he assumes the role of every other animatronic faced so far.
    • The Babygeist is an obvious one of Nightmare, being a much more powerful Palette Swap of an already existing character.
  • Genius Bruiser: The game even says upfront that Ennard is an "very intelligent being".
  • Greater-Scope Villain: Likely the Babygeist.
  • Hell Is That Noise: All of the animatronics share the same Jump Scare sound — which is appropriately the sound of very loud mechanical whirring.
  • Multiple Endings: The game has three different endings:
    • First is the Babygeist ending. Simply complete all of the levels — including the final one, "Babygeist Attacks". Once beaten, you get the ending, with the unknown voice returning and explaining to the Player Character that the Babygeist has been deleted... but can and will return. You unlock Babygeist's endoskeleton as a prize.
    • Next is the Treasure ending. Completing Ennight will earn you a mysterious key. Return to it, and you'll find a treasure chest there. The voice returns again, telling you to just open it if you want, since the contents are useless. The treasure within is...an old withered plushie. In the Prize Corner, the plushie is unlocked, but it's nameless and does nothing.note 
    • And lastly, the Broken ending. Failing the Plushtrap-esque minigames will usually result in you earning a consolation award. One of these is an eerie, blocky Fredbear-esque thing in the Prize Corner. Clicking on it will have it talk to the player, saying to "look at the sky", "find the red line", and hold the keys B, I, D, and Y and click, to break the game. Doing this will cause Bidy, the chubby purple-and-blue-clad figure in the scenery, to... well, break the game, and he will trigger a minigame where you must click on pixelated versions of him, causing their faces to melt. In the midst of this, Bidy suddenly jumps you, and triggers a...boss fight of some variety. Upon destroying Bidy, the player character finds himself lost in a void. Alone, forever. You win an arcade machine as a prize, which, upon putting in a certain combination with its buttons, shows Super Mario Bros.... but with the figure at the right, facing Mario.
  • Nothing Is Scarier: While Babygeist does get some sort of an explanation, no info is given on what it actually is or how it came to be. As a more straightforward example, Bidy has little to no info about him whatsoever, aside from the fact that he can break the game and must be "destroyed". Classic Mode unveils why; he's pretty much the Big Bad.
  • Super Boss: Mr. Afton could be considered this.
  • True Final Boss: Babygeist.
  • Walking Spoiler: A few — the aforementioned Babygeist, Nightmare Ennard, and Bidy in the background.


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