Follow TV Tropes

Following

Video Game / Anti Aircraft

Go To

Anti-Aircraft is an Atari Arcade Game from 1975. Two players control anti-aircraft guns and try to shoot down aircraft that fly left or right across the top of the screen. The planes don't shoot back, the objective is to shoot down more planes and score more points than your opponent. The game ends when you run out of time.

Ported to the Atari 2600 as the anti-aircraft games in Air-Sea Battle.


Anti-Aircraft provides examples of:

  • Anti-Air: Two rather crudely rendered World War II style large-caliber flak guns.
  • Attract Mode: The planes fly while the guns fire continuously.
  • Easter Egg: Though not one the player can find. Modifying the hardware turns the aircraft into UFOs.
  • Every Bullet is a Tracer: And ends in a visible explosion.
  • Lead the Target: The bullets are kind of slow, so you have to fire at where the target will be.
  • No Plot? No Problem!: It's never stated why you're shooting these planes, it's just a shooting gallery game with planes.
  • One Bullet at a Time: Justified in that these are large, slow-firing flak guns.
  • One-Hit-Point Wonder: The aircraft explode with a single hit.
  • Player Versus Player: Two players compete to shoot down the most aircraft.
  • Scoring Points: Each player scores points when they shoot down an aircraft.
  • Shoot 'Em Up: An early example of the classic Space Invaders-style side view shooter, but with only two targets that don't shoot back.
  • Side View: The guns and planes are seen from the side.
  • Timed Mission: Score more points than your opponent before time runs out. That's all there is to it.
  • Wrap Around: The aircraft reappear on the other side of the screen if you don't shoot them down.


Top