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The first ever collaboration hack created by over 200 users of SMW Central. It is Peach's birthday, and Mario and Luigi must go and gather eggs to make her a cake. Things aren't quite as normal as they seem along the way though...

An SMWC (Super Mario World Central) Production is a hack of Super Mario World released on December 31, 2010 that was a collaborative effort of many users on the forum site SMW Central. Creation of the hack was led by a former SMW Central Admin, S.N.N., although the idea originally came from a forum member named "Buu", now known as "Weeabuu". The idea remained a secret until the specific forum for it got closed down. Then S.N.N. saw the idea and decided to lead it. The hack contains a lot of levels made by different members. Some of the levels are similar to the original game, while others include elements and enemies from games such as Cave Story and Super Paper Mario.

The story starts off as a typical Mario game. It's Peach's birthday and Mario wants to make her a special cake. Bowser makes a dare to see if Mario and Luigi could get eight eggs from his minions, including himself. Mario and Luigi are on a daring adventure to collect all of the eggs. However, things don't always go the way they're planned. Mario and Luigi have to go through eight worlds, going through grass, mountains, caves, ice, clouds, deserts, the ocean, and finally Bowser's volcanic world.

A sequel, entitled SMW Central Production 2, had been in the works for 11 years (since early January 2011), featuring an industrialism theme and a new Big Bad, the Corrupt Corporate Executive Norveg, a brown rat businessman who hates nature and is hellbent on industrializing as much of the world as he can, and it's up to Mario to stop him and his minions. The sequel features original graphics (instead of graphics from other games) and an entirely original soundtrack composed by the community's various musicians. The project had been in Development Hell for years, but recently, is getting on track again, with new project leaders, and a revamped subforum for the project - now, anyone can contribute to the game's completion, and the current goal is to make the game's quality match up to the current standards of SMW Central, which are quite different from how they were nearly a decade ago. Eventually, it was surprise released on May 5, 2022, and can be downloaded here.

The original game itself was receiving an update called SMW Central Production 1.5, which would address problems with the original game. However, the project did not receive much attention from the userbase and was ultimately cancelled.


The first game provides examples of:

  • Acid-Trip Dimension: Most of "Rupture in Reality", a level made by the Let's Player raocow, who's famous in the hacker scene.
  • Absurdly Spacious Sewer: One world is a giant sewer with pipes leading to all of the other worlds. You must find certain secret exits to gain access to them though. There are also a few underground levels. One of them is absurdly long. One of them has a lot of coins. The other one has you race the clock.
  • All the Worlds Are a Stage: Bowser's Castle, specifically the part where you first enter the Void. You can go through any room of your choice. Each is thematically based on the eight main worlds of the game, but there are new gimmicks present (for example, spin jumps in the Mountain room switches on/off the red and blue blocks).
  • Analogy Backfire: After the fifth world is cleared and Toadsworth leaves Mario and Luigi:
    Luigi: Don't you think we should help him back or something?
    Mario: Luigi, I've beaten all the bad guys along the way. The entire path from here to Mushroom Castle is as safe as a Koopa under its shell.
    Luigi: ...
    Mario: ...which, uh, I guess isn't that safe. But it's safer than that.
  • Author Avatar: Megadmin, and then the former administrator S.N.N., are fought as an Optional Boss.
  • Author Appeal: raocow loves weird, abstract level design, and his level submission, "Rupture in Reality" (see above), reflects this.
  • Big Boo's Haunt: Every world after World 1 features at least 1 level related with the dead or ghosts. Some include Weeaboo Manor (W2), Football Canyon (W2, last part of the level), Unearthly Hollow (W3), Forresty Snow (W4), Zephyr Manor (W4), Chateau of Storms (W5), Buried Graveyard (W6), Glacier Graveyard (W7), Luluboo's Mansion (W7), Confusing Chambers (W8), and Rupture in Reality (W8).
  • Blackout Basement: The first level of World 7, Dark Depths. And you thought that Water Level in World 8 of New Super Mario Bros. Wii was difficult?
  • The Cake Is a Lie: Unless Luigi has something to say about it.
  • Game-Breaking Bug:
    • On certain emulators, the game crashes after defeating Boom Boom in The Counterfort. Also partway through Adventum Terminus, the sound and music goes silent, and when leaving the room, the game crashes at a black screen, making the level impossible to complete.
    • Also, getting a power-up while your controls are reversed in Sinister Dungeon often softlocks the game by freezing you in place forever.
    • Also, after defeating the Final Boss and collecting the eggs, you have to go all the way back to Peach's Castle to trigger the credits, but the game often does not acknowledge you having the eggs, preventing you from fully finishing the game. As the eggs are also required to buy the spacesuit, you can't go to the space world to fight the Optional Boss.
  • Giant Space Flea from Nowhere: After defeating Bowser, it turns out the eggs were keys to a dimension called the Void that powered Bowser up. However, Luigi foils that plan by saying he remembers Toadsworth saying something about a virtual reality experiment in one of the earlier castles. This makes Bowser angry, so he summons the Ghost of Toadsworth, who is the final boss.
  • Infinite 1-Ups: The first part of Nippy Expanse from World 4. There's a few climbing fences that you can jump on an unlimited amount of Koopa Troopas (They keep on reappearing). raocow exploited one in Weeaboo Manor, making it a running gag.
  • Hailfire Peaks: Zephyr Manor is a Ghost House set in World 4 with an added wind element.
  • King Mook: Only the bosses of Worlds 4, 5, 6, and 8 aren't these.
  • My Name Is ???: Done with Toadsworth at the beginning of the World 4 cutscene.
  • Nice Job Breaking It, Hero: Played with near the end of the game — Bowser's entire plan was to demoralize Mario by having him think his dedication to Peach resulted in him giving Bowser total control over everything. It may have worked, had Luigi not realized the flaws in his plan.
  • Power-Up Mount: Yoshis, who are EXTREMELY rare in the game.
  • Schizophrenic Difficulty: Let's just say some of the earlier levels can shift between easy to hard and tedious. This was so bad that a collaborative update was announced to fix some levels and replace others, and the upcoming sequel will have a more subdued difficulty curve.
  • Shifting Sand Land: World 6
  • Slippy-Slidey Ice World: World 4 and parts of World 7
  • Space Zone: The sewers take you there!
  • Suddenly Voiced: Mario. Keep in mind that the official games never gave Mario any full lines of dialogue. However, Luigi did have lines of dialogue in the Paper Mario series.
  • Super-Speed: In a World 3 Level, "Danger Mine", you have to go to this one area where the level scrolls so fast, you cannot control yourself.
  • Under the Sea: Most of World 7. In fact, one of the levels is a forest that's flooded!
  • Unexpected Gameplay Change: In the first level of World 4, after completing a puzzle, you go fly on the Sky Pop for the rest of the level.
  • Unwinnable: On certain emulators, Adventum Terminus cannot be completed due to a Game-Breaking Bug.
    • Additionally, The Counterfort often fails to spawn the goal orb after Boom Boom is defeated.
  • The Very Definitely Final Dungeon: Bowser's Castle with the Void.
  • True Final Boss: Megadmin and S.N.N..
  • Wake-Up Call Boss: The first boss is a Giant Spiny that fires a bunch of fireballs that are hard to dodge. Fortunately, most of the other bosses are far slower and allow you time to dodge.
    • Said boss was supposed to be the boss of World 3, but the intended castle (which was a simple level, had an annoying reverse gimmick) were deemed too difficult for the first world, so the levels were swapped.

The second game contains examples of:

  • Added Alliterative Appeal: All the level names have some kind of alliteration. Except for the last two bonus levels.
  • Amusement Park of Doom: World 6 is a spooky amusement park/circus underneath a nightscape built near a Boo-infested graveyard.
  • Big Bad: Norveg, the Corrupt Corporate Executive rat, who is trying to industrialize everything, including the Mushroom Kingdom.
  • Big Boo's Haunt:
    • World 6-1 (Terrifying Timbers) takes place in a forest graveyard located just outside of the Amusement Park. Boos and Animated Tombstones will attack Mario here.
    • World 9-1 (Rusted Retribution) is an abandoned factory that starts in a dark hallway leading into an area inhabited by mostly Boos. The Bullet Bill launchers shoot Eeries instead.
  • Chinese Vampire: Pionpi appear in Level 3-3 (Frantic Fugumanen).
  • Corrupt Corporate Executive: Norveg tries to industrialize the world to get filthy rich and shows no concern for how it affects others.
  • A Day in the Limelight: World 3-4 (Koura Crevice) has most of the level played as Yoshi, taking inspiration from Donkey Kong Country 2: Diddy's Kong Quest.
  • Eternal Engine: The final main world, World 9 is where Norveg's base of operations lies.
  • Green Hill Zone: World 1 is your standard grassland world with some industrialization thrown in.
  • Hailfire Peaks: World 8 combines Lethal Lava Land and Slippy-Slidey Ice World with some of the levels being fire-themed, ice-themed, or a combination of the two.
  • Level in the Clouds: World 7 is up in the sky with Mario walking on the clouds or elevated terrain to get by.
  • Lost Woods: World 2 is forest-themed with a pinch of Bubblegloop Swamp in the mix.
  • Minecart Madness: Coaster Commotion has two segments where Mario rides a coaster to get across.
  • No Ending: Defeating the final boss only sends you back to the level select screen without any ending cutscene or credits.
  • Palmtree Panic: World 4's second half is more beach-themed levels.
  • Rubbery World: The World 6 Castle (Fantastic Elastic) is a giant bouncy castle where everything that touches the ground bounces.
  • Secret Level: Much like the original Super Mario World, some levels have a second exit that requires a key to get through. Opulent Oasis has three exits, with one of them leading to the secret final world.
  • Shifting Sand Land: World 5 is the desert world climaxing in a trek through a pyramid.
  • Under the Sea: The first half of World 4 has underwater levels taking place in the open sea.
  • Wutai: World 3 is an Asian-themed world and takes some cues from the Chai Kingdom from Super Mario Land.

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