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Video Game / Age of Empires: Castle Siege

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Age of Empires: Castle Siege was a free Tower Defense video game in which you build and maintain a castle and attack another castles. The players have to build the defenses and traps to prevent invaders from winning. To win an invasion, the player must collect at least one star; the maximum of stars per battle are three. A star can be earned if you destroy the keep or 50% of the castle buildings (walls don't count). The third star is earned if all the castle was destroyed. If an invasion is successful, you earn crowns, but if you fail to earn at least one star, you lose crowns.

The castle begins with a keep, barracks and some economic buildings.

The game remained active until 13th May 2019 and is no longer playable nor obtainable in the stores since.


Tropes:

  • Bishōnen Line: In a way - as the troops get improved, their icons get more detailed and intimidating, from the armor becoming metallic and face-concealing to the weaponry getting pointier and sharper. A great example is the Raider.
  • Bribing Your Way to Victory: Gold can cut the waiting times or purchase the resources necessary for an upgrade.
  • Caltrops: They are a trap that delay and hurt enemies who stand in them. They don't last too much in each invasion.
  • Cap:
    • There is the population limit of soldiers.
    • There is a limit on Walls and Towers. It could be increased by upgrading the keep.
    • It is possible to build no more than four buildings at the same time.
  • Color-Coded for Your Convenience: Along with each soldier having its own color, all enemy troops are gray.
  • Crippling Overspecialization: Belisarius' skill to destroy a part of the wall is valuable, especially when the siege weapons are Mighty Glaciers and occupy a lot of population, but otherwise he is a terrible fighter.
  • Curb-Stomp Battle: Occasionally, there is a training combat in which the player goes against a fortress of an inactive user. The victory is easy for the player since the castle is low on technology and the defences tend to be poor.
  • Enemy Exchange Program: Joan of Arc's ability is to convert nearby enemies to the player's team.
  • Fragile Speedster: Raiders and ladder invaders are frail and not very good against many soldiers, but are fast. The same happens with engineers from the engineeer traps, which are even frailer and are very weak unless they are dealing with siege weapons.
  • Glass Cannon:
    • Cheirosiphons take the cake. They are able to destroy groups of troops with their greek fire, but are the frailest trainable unit. They may succumb before units with long ranges or resistant enough units that can come close to them.
    • Trebuchets are very effective against buildings, but are very vulnerable to attacks. While not poor on defense, its slow attack does not do it any favors when attacked by groups of enemies or towers.
    • Raiders and ladder invaders are technically strong, but too fragile to fight many of the other units.
  • I Shall Taunt You: Charles Martel's ability is Taunt, which brings all enemy troops in his range to attack him, as well as towers and emplacements that can attack him in his position.
  • In the Hood: All common units start with hoods, but once improved enough, they instead start wearing helmets. The Longbowman also wears it at all times.
  • Kill It with Fire: Cheirosiphons have a sort of gun that shoots fire, which makes them deadly to groups of troops and reasonably strong against walls. Fire Traps are somewhat wide areas that get activated some seconds after enemy troops stand there for some time, to prevent them to approach an area or to surprise them. Some heroes, like Alexander Nevsky and Tariq ibn Ziyad, have fire abilities.
  • Mighty Glacier:
    • Teutonic knights are slow due to their heavy armor, but are very powerful; they can destroy many units and are strong enough to damage or destroy the keep quickly. It helps that they are resistant.
    • Cheirosiphons are slow, but their greek fire "guns" allow them to destroy groups of troops. They are fragile, though.
    • Siege weapons aside from siege towers (which are to allow foot soldiers to bypass the castle and lack offensive attack). All of them are very slow, but they inflict big damage to buldings and troops to some extent.
  • Multishot: Longbowmen shoot multiple arrows from their longbows, as it can be seen when there is one survivor of a squad of those. Presumably this is what causes the range of action damage.
  • Mythology Gag: The sound effect after breaking into the fortress is based on the "Under Attack" one from the original games.
  • Separate, but Identical: There are different civilizations, but ultimately all use the same soldiers and have the same upgrades. The only gameplay difference is that you get the associated earliest hero and the cultural unit just when you build the respect buildings and without need of pennons.
  • War Elephants: John Kourkouas rides an elephant which allows him to ram buildings and to scare enemies as a special ability. When he uses his ability, his elephant does a big stomp and all the enemies on his range abandon the area.

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