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Video Game / Abdogtion

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Abdogtion is an RPG Maker game by Cris Ikoru. One night, while watching TV, an alien spaceship abducts the protagonist's dog, Idé. Armed with nothing but his fists, the protagonist runs into the wintery, monster-filled forest, determined to get his best friend back.

Abdogtion contains examples of:

  • Action Commands: Used to deal more damage, evade attacks, and use certain skills.
  • Alien Abduction: The plot is started with an alien spaceship abducting the protagonist's dog, Idé. According to the game's itch.io page, this has been happening for a while, but the protagonist is the first person to have done something about it.
    • Aliens Steal Cattle: A variant. The aliens steal dogs. This is due to their needing companionship in light of their stressful work times and individualistic society. They tried abducting a biologist to bring extinct animals back to life, but it didn't work. They tried another solution, but it also didn't work.
  • Anti-Grinding: There are a limited number of encounters in the game, with no respawning enemies or random encounters. You'll only level up a few times.
  • Art Shift: The aliens, and their spaceship, are rendered in digitalized pictures of clay sculptures.
  • Barrier Change Boss: B7 switches between Light, Dark, Fire, and Ice, every round, changing its attacks and resistances.
  • Book Ends: The prologue and epilogue end with the protagonist staring out his window, into the sky.
  • Discard and Draw: The Pins you find each cost a certain amount of PTS to equip. While your PTS can be increased through level-ups, you'll usually be unequipping Pins to free up enough PTS to equip a different Pin.
  • Downer Ending: Looker gets mortally wounded in the fight against B7, and Idé runs away from him, still scared from the encounter with the alien child. As he falls off the spaceship to his doom, we see a flashback of his life before the game began, detailing his bullying by other children, friendship with Stella, how he met Idé. The final scene of said flashback has Stella moving away, and Looker can't bring himself to say anything to her as she leaves forever. His mother bluntly asks what's wrong with him, noting how they obviously liked each other, and what he'll do when she's gone, to which Looker runs away to the window.
  • Elemental Rock-Paper-Scissors: The four elements are Fire, Water, Light, and Dark. Each element takes and deals half damage to/from itself and another element, and double damage to/from the remaining two.
  • Flying Saucer: What the alien ship looks like. The latter half of the game takes place on it.
  • Furry Confusion: The protagonist is a humanoid dog on an adventure to save his non-anthropomorphic dog.
  • Heroes Fight Barehanded: The protagonist attacks by punching (or falling into the enemy if you get the timing wrong) and there are no equippable weapons.
  • Heroic Mime: The protagonist never talks, but we do see his thoughts at certain points. Played for Drama when he can't talk to the alien duck girl and attacks her, and again in his past when he doesn't say anything to Stella before she leaves.
  • Humanoid Aliens: The aliens look like duck people.
  • Kamehame Hadoken: The Light Beam skill. It deals Light damage.
  • No Name Given: The protagonist isn't named in the game's itch.io page, there's no option to name the protagonist at any point in the game, and the status screen also doesn't display a name. The flashback at the end of the game reveals the protagonist's name is Looker.
  • No Social Skills: In addition to his tragic encounters with Stella and the alien child, the latter encounter implies that Looker barely remembers how to talk to people.
Greet: Social interactions started with this, right?
  • Our Monsters Are Weird: Flaming bears, large bipedal mosquitos, and black prisms armed with spears are among some of the monsters in the forest.
  • Poor Communication Kills: Something of a Tragic Flaw for Looker. He couldn't tell Stella how he felt before she moved away, and he couldn't communicate with the child duck alien, leading to him attacking her and scaring Idé.
  • Powers as Programs: The Pins you find throughout the game give the protagonist special abilities when equipped.
    • Anti-Debuff: The "Spirit" pin makes you immune to Cold, the "Antidote" pin makes you immune to Poison, and the "Adamant" pin makes you immune to every debuff.
    • Charged Attack: The "Charge" pin gives you the "Charge" skill, which skips a turn to raise your next attack's power by +3.
    • Defend Command: The "Wonderguard" pin increases the defensive power of your Guard command.
    • Glass Cannon: The "Damage Only" pin increases physical and magical defense by +3, but reduces physical and magical defense by -1.
    • Regenerating Health: The "Revitalization" pin restores a small amount of health at the end of your turn.
    • Life Drain: The "Vampirism" pin restores a small portion of the damage you deal as HP.
    • Money Multiplier: The "Greed" pin increases the amount of money dropped after battle by 50%.
    • Power Fist: The "Steel punch" pin increases physical damage by +2.
    • Reduced Mana Cost: The "Measured Magic" pin cuts MP consumption in half.
    • Resistant to Magic: The "Magical Tank" pin increases magic defense by +1.
    • Stone Wall: The "Defense Only" pin increases physical and magical defense by +1, but reduces physical and magical offense by -1.
  • Pun-Based Title: Dog + Abduction = Abdogtion. There's a similar pun with in-universe movie, Abducktion.
  • Stock Video Game Puzzle: Heaps of 'em. A Block Puzzle, a Frictionless Ice puzzle, a Block Puzzle on Frictionless Ice, a Hamiltonian Path Puzzle, and an Invisible Floor Puzzle, to name a few.
  • Unexpected Shmup Level: You find an arcade cabinet with a type 1 in the spaceship. Scoring 200 points earns you a pin!
  • Violence is the Only Option: The protagonist's attempt at communicating with the alien child fails, the option to run away doesn't work, failing the Action Commands to attack still does damage, and the child won't fight back. You have to attack her.
  • Would Hurt a Child: After the protagonist finds his dog in the care of an alien child, he tries to talk to her. Greeting her scares her, and he can't work up the confidence to explain the situation, so he screams and beats her unconscious. This scares Idé, who runs away afterwards.


I'll bring Idé back home with me.

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