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Leaving the Sanctum

Two seventeen-year-olds are tasked with saving the world of Weyard, and have a choice whether to respond realistically or not, and the townsfolk understand if they do. But if they do, then the rest of the plot couldn't happen, so the game ends.

How well does it match the trope?

5 (8 votes)

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Main / AnthropicPrinciple

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