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Trivia / X-Men 2: Clone Wars

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  • Completely Different Title: In early development it was titled "X-Men 2: The Bio-Wars".
  • Cut Song: The prototype main theme, which doesn't sound too different from the final version. As commenters note, it sounds a little too much like existing Information Society song "Come With Me", hence the reworking into the final version.
  • Dummied Out: Mr. Sinister was a boss in earlier builds of the game. Two level concepts also got this treatment: a mysterious Crystal Landscape stage where Sinister would have been fought at, and a tranquil city highway stage that was likely cut very early in development.
  • Hey, It's That Sound!: This game uses explosion sound effects from Wacky Worlds.
  • Similarly Named Works: Star Wars has its own Clone Wars. Amusingly, the Clone Wars event from Star Wars was given a brief mention in A New Hope and would not be explored until 2003, after Attack of the Clones.
  • What Could Have Been: To the point that this game might rival the legendary Sonic the Hedgehog 2 for the most cut content out of a Genesis game.
    • The sprite animations were originally based on those of the first game (as were all three of the Master System/Game Gear X-Men games.
    • Exodus was originally going to be a much tougher boss, taking more hits to beat and doing more damage. He was also going to have the same gimmick as his X-Men: Mutant Apocalypse counterpart, fighting alongside his Acolytes. Given the gripes over that version of him, this was likely scrapped as a Scrappy Mechanic.
    • Magneto was originally going to fight more like he did in the first game, recycling his Extra-ore-dinary attack and flying around a wide arena rather than being beaten steadily back as he was in the game's final product.
    • There was an entire level concept that got cut, a floating Crystal Landscape with Bottomless Pits and Spikes of Doom galore. Given its incompleteness and how different it is from every level in the final game, it's hard to say where it's exactly it's supposed to be, and the level select only mysteriously titles it as "TransBeam". The level's boss, also completely cut from the final product, is a downright excellently-sprited Mr. Sinister.
    • The first level of the Phalanx stage bafflingly has a completely normal city highway sort of background, having the name of "SpaceC1 Ventilation_System" in the level select but looking nothing like that description. A graphic in the stage titles it "Sky Hook Main. Area 2-B". The level has no boss and leads directly to a not-so-grim version of the final stage.
    • Unlike the final version which takes place on a Phalanx mothership, this game's version of the final level seems to take place on the Phalanx homeworld itself.
    • The Brood Queen plays pretty much the same, yet visually is a rather different creature from the obvious giant Brood the final game got. If not for the level select helpfully titling her "Brood Boss", one would be hard-pressed to call this Alien-looking creature a Brood at all.

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