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Trivia / Time Crisis

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  • Bad Export for You: A lesser example. The non-Japanese versions of Time Crisis 5 do not have BanaPass support. Infrastructure can't possibly be an issue, as Namco has exported Wangan Midnight Maximum Tune 4 and 5 to eastern and southeastern Asian countries with BanaPass. The game is still entirely playable without it, only there is no online leaderboards or player stats.
  • Dueling Games:
    • Police 911, which is basically Time Crisis EXCEPT YOU ARE THE PEDAL!
    • Mazan: Flash of the Blade, a Gaiden Game of Ninja Assault, is basically Time Crisis in Jidaigeki, and you use swords to attack and block, similar to the dodging pedals. The time limit systems are also lifted from first game, albeit more lenient due to parrying with swords requiring more time than shooting, and more enemies drop time extensions.
    • Lethal Enforcers 3 is pretty similar to Time Crisis in terms of hide-and-shoot game play goes.
    • Virtua Cop 3 may also count, except the foot pedal slows down time!
    • Johnny Nero Action Hero is Time Crisis except no foot pedal, has powerups, the selection of three different comic book-like stages (Space Wars, The Curse of the Mummy King, and Ghost Town), and even has the "GUNS OF FURY" FEATURE AND THE "ANDREALIN' RUSH" METER!!!
  • Follow the Leader:
    • Johnny Nero Action Hero, developed by George Petro's American amusement company Play Mechanix, Inc. (of Big Buck Hunter fame, now a division of Eugene Jarvis' Raw Thrills, known for Target Terror and licensed games like The Fast and the Furious and Terminator Salvation) and published by Innovative Concepts in Entertainment, Inc. (ICE), capitalized this (despite having a unique Guns Akimbo feature), the game stars Johnny Nero in three comic-style adventures, where he destroys the evil Tarelian empire, battles undead mummies for an ancient jewel and liberates a ghost town from an evil sheriff. The game has two modes. The Standard Mode allows one or two players to each fire a lightgun and the Guns And Fury Mode which allows one player to fire both lightguns simultaneously. The player must shoot as many enemies on the screen in fast succession. A circle indicator shows enemies that on the verge of making a shot that will damage Nero. There are health pick-ups to restore lost vitality as well as additional weapons with temporary but better firepower. Shooting the lightgun off screen reloads the ammunition. There are friendly NPCs that the player must avoid shooting. The player will have to face sub-bosses and end-bosses throughout the stages, which must be damaged quickly before they charge up their attacks. In between stages, the player will have bonus rounds requiring a number of targets to be shot in a limited time.
    • Konami replicated this series' "hide from enemy fire in a Light Gun Game" schtick on several occasions: Police 911, which uses motion sensors instead of a pedal; and with Warzaid (World Combat in some regions) and Lethal Enforcers 3, which also use cover mechanics, but with pointing the gun away from the screen to hide instead of moving your body or a pedal.
  • No Dub for You:
    • The older games prior to 4 have only English voice overs even in Japanese versions.
    • Some Indonesian versions of 5 has the text translated accordingly, but voiced dialogue is kept in English.
  • No Export for You:
    • Guvari Collection + Time Crisis for the PlayStation 2 featured Point Blank (1994), its sequel games, and the PlayStation port of the first Time Crisis compiled on one disc updated with GunCon 2 support, though it was only released in Japan.
  • No Port For You: Time Crisis 5 has not seen a release on platforms outside of the arcade.
  • Sequel Gap: The release date gap between 4 and 5 spanned a total of nine years.
  • What Could Have Been:
    • A home port of Time Crisis II was initially announced on the PlayStation shortly after release, but it was cancelled due to the game being too technically demanding for the PlayStation's hardware (Time Crisis: Project Titan was made instead as compensation). An arcade perfect port was then announced for the Sega Dreamcast, but this was also cancelled due to the waning support for the console. A remake finally arrived on the PlayStation 2 in late 2001.
    • Project Titan got hit with this too as there were plans for there to be car and boat chase levels in the game, but the PlayStation specs would not allow for them. The scene where Richard is being driven by taxi to the mansion was where said levels were meant to take place.

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