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Trivia / The Legend of Zelda: Oracle Games

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  • Blooper: After entering Poison Moth's Lair, revisiting the floodgate keeper and speaking to him twice causes him to start spouting some of Impa's dialogue from the prologue.
  • B-Team Sequel: The two games were developed by the Flagship studio within Capcom, with some of Nintendo's staff such as Shigeru Miyamoto in supervisory roles. Notably, Hidemaro Fujibayashi, a planner for the duology, would go on to leave Capcom and take increasingly important roles in the Zelda series at Nintendo, eventually becoming the director of the 3D games starting with Skyward Sword.
  • Completely Different Title: Their original Japanese subtitles translate to Fruit of the Mysterious Tree: Chapter of Earth (for Seasons) / Space-Time (for Ages).
  • Dummied Out: The various downloadable versions of the Oracle games are run through a Game Boy Color emulator instead of a Game Boy Advance one, meaning the Advance Shop isn't available in them; the only way to get its exclusive rings is to enter a password known to contain them.
  • Flip-Flop of God: These games were first stated to be a midquel between A Link to the Past and Link's Awakening with the same Link. This has since been modified to be an indirect sequel to both with a new Link.
  • What Could Have Been:
    • The development of these two games is a rather interesting and complex one. There were going to be three games, collectively called "The Triforce Series", and would link to each other to form a complete narrative. The "Power" chapter would have gameplay focused on changing seasons using the Rod of Seasons, the "Wisdom" chapter would focus on puzzles involving color and a Magic Paintbrush item, and the "Courage" chapter would focus on time with the day changing between morning, noon, afternoon, and night. However, it was soon agreed that linking three games together in one continuous narrative, but allowing the games to be played in any order, would be too complex (indeed, you would be able to play through such a combination six different ways). Thus plans were changed to just two games, with story and gameplay recycled into the games that became Oracle of Seasons and Oracle of Ages. As The Artifact entry on the main page explains, elements of the original trilogy intent remain in the final product when one knows them to recognize them.
    • In addition to the above plan, the trilogy was meant to be preceded by a remake of the original NES The Legend of Zelda for the Game Boy Color, with both the remake and the "Trilogy" project being the result of a Capcom producer outright threatening Miyamoto that if his team wasn't given the chance to make a Zelda game, Capcom would just make their own Serial Numbers Filed Off version.
    • Hyrule Historia reveals concept artwork for Ganondorf, who only appears as a mindless Ganon, meaning he was considered but cut for unknown reasons.
    • Concept art of Onox shows him holding a huge two-headed axe with a flail attached to the handle.

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