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Trivia / Super Mario Bros. Crossover

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  • Dummied Out: LOTS of sprites are unused in most of the characters' skins.
    • The Vic Viper can be found in a sheet using a Flash decompiler.
    • Sprites from the original Final Fantasy can be found in another sheet the same way.
  • DVD Commentary: Jay Pavlina's "Playing My Own Game" series of videos on YouTube.
  • Keep Circulating the Tapes: With Adobe dropping support for Flash and the cancellation of the non-Flash ports, the game can no longer be played on the official Exploding Rabbit website.
  • Schedule Slip: The V3.0 update — featuring even more skins (including the April Fools' Day Atari skin), additional cheats, refined difficulty settings (including Remixed Level maps based on difficulty) and the Super Mario Bros. Special levels — was initially announced for the end of June 2013, but it was delayed for the end of July instead.
  • Serendipity Writes the Plot: The Super Mario Bros.: The Lost Levels map set is modelled after the levels used in Super Mario Bros. Deluxe since the developers had no time to add new code to the characters, such as being pushed by wind. This fits well, since the Super Mario Bros. Deluxe versions of the levels were specifically modified to use the same physics as the original game.
  • Trolling Creator: There was a vote to see if either Super Mario Bros.: The Lost Levels or Super Mario Bros. Special would be added to 3.0. Even though Lost Levels won, Jay Pavlina did Special instead, since he had more interest in doing so (he wanted a more obscure set of levels to use thanks to Special being an example of No Export for You and not having any official remakes).
  • Vaporware: The Spiritual Successor Super Retro Squad/Super Retro Crossover/Glitch Strikers was heavily promoted but never released. It seems to be plagued by Development Hell, according to The Other Wiki.
  • What Could Have Been: Originally planned to have an Excuse Plot of Luigi gathering others to help him rescue Mario.
    • According to a GameXplain interview, Ryu, Sophia, and Luigi were all planned to be in the game from the beginning, but they were cut from the first release due to time and have since been reinstated into the game as of 2.0. Radd Spencer from Bionic Commando (1988) was also under consideration.
    • The game was planned to be ported to the Unity engine, but the port (as well as its planned multiplayer mode) was cancelled so that Jay could concentrate on Super Retro Squad. However, there will still be further updates to SMBC, including the aforementioned skin and level additions.
    • The v2.0 trailer showed that in addition to the Game Boy filter, there could have been filters based on the Game Boy Color bootstrap ROM and Super Game Boy. The trailer at one point also shows the Game Boy filter applied to the background, but not to the player or the enemies.

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