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Trivia / Segagaga

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  • No Budget: According to developer Tez Okano, the game cost "100th of Shenmue"note  and was developed mostly in secret over two years. When its sale was approved, Sega gave him a $200 marketing budget, of which half was used by Okano to buy himself a wrestling mask. Appearing at games stores in disguise, he was able to get enough buzz going to spur online orders and eventually a retail release.
  • No Export for You: This game never made it outside of Japan.
  • Reality Subtext: The game is a deranged Self-Parody of how Sega was losing their one-sided rivalry against Sony and the stress it was causing the staff. Unfortunately, the 'saving the company' part never really came to pass...
  • Swan Song: While not the last game released on the Dreamcast that was developed and published by Sega (that would be Puyo Puyo Fever in 2004), nor the last officially licenced game on the Dreamcast (that honor goes to Karous in 2007), it is among the final games released on the console and, as such, represents the point where Sega decided to go balls-to-the-wall weird and do whatever they wanted in their waning days as a console manufacturer.

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