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  • Creator Killer: Mirage Technologies closed after the game and its sequel underwhelmed critics and audiences alike. While the graphics looked amazing for their time, everything else surrounding the games was a hot mess.
  • Genre-Killer: The day the game was released is often cited as the moment when British gaming journalism died out. It was difficult before due to the massive oversaturation of video game magazines, which meant that they were all about hyping up the public for whatever game that would hit the store shelves, even if it was pretty bad. When a game that was that horrible, led by the major gaming studio Time Warner Interactive, hit the store shelves, all British magazines that could make a review the day it came out were giving it high scores (Computer and Video Games rated it even as high as 92%) to be able to review the game before any other magazine across the country could get their hands on it, resulting in the game selling massive amounts of copies due to critics being unable to say anything even remotely negative about the game as that would mean that they would receive their review copies at a later date (Amiga Power, who gave the game a 5%, only got the game days after its release, and didn't get a review out until the January '95 issue two months later). After most readers realized that most magazines they were reading were saying that they should buy horrible products, you can expect that most readers stopped caring about what they had to say, resulting in the demise of many of them.
  • Multi-Disc Work: The DOS version has ten floppies, the Amiga 500 version has nine, while the Amiga 1200 version has thirteen; one for installation, seven for the game, and five for the intro.
  • Stillborn Franchise: There were big plans in mind for the franchise once Time Warner Interactive got their hands on the project, hence why the game launched on so many different consoles. Needless to say, pretty much everything barring the tie-in novel got shelved once credible review scores (to say nothing of angry word of mouth) started coming in.
  • Troubled Production: A major reason for the game's notoriously clunky state was this, as Time Warner Interactive decided to release the game on every platform imaginable at the time (a total of nine different consoles or computers), including things like the CD-I and Game Gear. This meant that a lot of time was spent just trying to get the game to work on all those platforms, and resulted in it being delayed for well over nine months.
  • What Could Have Been: There were plans for a toyline, an animated series and even a film based on the game.

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