Follow TV Tropes

Following

Trivia / Paper Mario 64

Go To

  • Blooper:
    • During Chapter 1's intermission, the sound of Twink’s "voice" is wrong when he and Peach talk about the various things in her room.
    • There's a few instances where Watt is referred to with masculine pronouns.
    • Bowser is called "Koopa" in one sentence on the back of the North American box.
    • During one of his battles, Jr. Troopa will refer to himself as "Jr. Koopa.
  • Dummied Out:
    • Despite the fact that you're not supposed to be able to sell badges in this game, many badges do in fact have a sell price. The only known way to actually see this in gameplay is to perform an incredibly elaborate glitch allowing you to sneak them into your normal item inventory, from which they can be sold as though they were normal items.
    • There's an unused badge in the game's code called "The Power of Rage". This badge is fully functional, and can be worn if hacked into Mario's inventory. When Mario wears it, he takes on an angry pose during battles and becomes stronger, but you can't control his actions.
    • There's a defend command programmed into the game, but can't be used without hacking.
    • Mushrooms, Life Shrooms, Super Soda, and Tasty Tonic were originally intended to be usable on partners, but the ability to do so was dummied out. The function still works properly if it's hacked back and would be fully implemented in the sequel.
    • An "End of Chapter" summary exists for the prologue, but it goes unused.
    • Tutankoopa has a sprite that shows him without his headdress, but isn’t used.
    • The red flower that's guarding the gate in Flower Fields has dialogue for eating a yellow or a blue berry, but since it's impossible to obtain either one before going through his gate, it never appears. Hacking either berry into your inventory and then giving it to him will trigger this unused dialogue.
    • Whacka has an unused tattle log, which implies that he originally would attack Mario after getting whacked one too many times.
    "This is a Whacka. That Bump on his head looks like a donut hole. You probably shouldn't have hit him so much. He looks a little peeved."
  • Late Export for You:
    • This game released in China in June 2004, which was almost four years after it did in Japan. The Chinese version was also released one month before The Thousand-Year Door did in Japan.
    • Europe and Australia didn't receive this game until October 2001, well over a year after it released in Japan.
  • Market-Based Title: The game is known as Mario Story in Japanese. Interestingly, though, there are a few times where "Paper Mario" is used, such as in the game's commercial and on the back of the box.
  • No Export for You: This game was never released in South Korea in any form.
  • Schedule Slip: The North American release of the game was originally scheduled for December 26, 2000; it ended up being delayed to February 4 of the following year.
  • Swan Song: This game was one of the last big titles released for the Nintendo 64. In Australia, it was actually Mario's final game on the Nintendo 64.
  • What Could Have Been: Paper Mario was originally planned out as a sequel to Super Mario RPG (the working title was Super Mario RPG 2), but Square (known now as Square Enix) and Nintendo had had a falling out a few years prior when Square jumped ship to Sony with Final Fantasy VII (it was over Nintendo's refusal to implement the CD format for the N64, Nintendo took it badly and more or less defended the decision to stick with cartridges), so the name had to be changed. A true sequel to Super Mario RPG has never been produced, though a remake would be produced for the Nintendo Switch in 2023.

Top