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Trivia / Pac-Man World 3

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  • Acting for Two:
    • Martin T. Sherman voices Pac-Man and Blinky.
    • Stuart Milligan voices Orson and Inky.
    • John Guerassio voices Clyde, the Fiend, a construction worker and an archaeologist.
  • B-Team Sequel: This game was developed by Blitz Games (a company known for a slew of mostly well-received licensed games and a few other obscure but acclaimed titles like Glover), rather than the in-house team at Namco Hometek that did the previous games.
  • Celebrity Voice Actor: Orson is voiced by Stuart Milligan, better known for playing Adam Klaus on Jonathan Creek.
  • Christmas Rushed: The game suffered very much from this due to the Troubled Production, This explains a lot of elements such as the half-baked story, limited uses of gameplay elements like the Toc-man segments, recycled aspects from previous games given limited and inferior uses compared to predecessors such as the But Bounce, and many glitches.
  • Franchise Killer: Pac-Man World 3 would be Pac-Man's last platform game up until the tie-in game Pac-Man and the Ghostly Adventures. The fact that the game had a rushed-out-the-door development cycle, wasn't localized to Japan, and did poorly both critically and financially compared to its predecessor should say enough. The last game in relation to this franchise is the racing game Pac-Man World Rally, which released under the then-newly formed Namco Bandai label.
  • No Export for You: Pac-Man World 3 was the only game in the platforming trilogy that wasn't released in Japan.
  • The Other Darrin: The unknown voice actor that did Pac-Man's vocal noises in the intro to the first game is replaced by Martin T. Sherman here.
  • Troubled Production: Philip Oliver revealed in an interview with Retro Gamer Magazine that the game went through this. Development was fraught with financial problems, eventually resulting in Namco wanting to pull the plug on the project after management changed. Blitz Games actually pleaded to continue development and Namco eventually allowed them to.... on the condition that Blitz Games themselves fund the rest of development, forcing them to work with what they had, which was very little. Add this, plus a tight timetable and you have a recipe for a chaotic production. YouTube user Factor 5 Fanatic mentioned in a video note  that he actually talked with some of the game’s developers who told him “you would be surprised this game ever got released”.
  • What Could Have Been:
    • The game was originally called Pac-Man Adventures and was going to have a much darker storyline (compared to the final version) that involved Pac-Village being bombarded by a terrorist attack, with other characters from the other Namco franchises (including another attempt at representing Dig Dug), and it had artwork and character designs from the legendary animator Don Bluth (possibly around the time he worked on I-Ninja).
    • A trademark application from 2004 for the game contains a subtitle “The Elixer of Life”. This hints the game’s plot was going to be very, very different.
    • The June 2005 demo featured in Namco Transmission Vol. 3.2 featured a lot of subtle differences, as well as a cutscene that doesn't happen at all in the final game. Loads and loads of unused voice clips were found in the disc as well; the demo itself featured no voice acting.

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