Follow TV Tropes

Following

Trivia / Mega Man X6

Go To

  • Acting for Two: Like the previous game, both X and Dynamo are voiced by Showtaro Morikubo.
  • Christmas Rushed: The game was rushed out barely 10 months after Mega Man X5 was released in North America, against the plans of Keiji Inafune, all just to squeeze out some extra cash from the PS1 before it went off the market, and it shows in the game's very sloppy design. The English translation was so badly rushed (the North American version hit the stores mere days after the Japanese version — December 4, 2001 and November 29, 2001; respectively), that not only was it a garbled mess, they didn't even have time to remove the original Japanese voice acting.
  • Creator Backlash: While he had no involvement with the game at all, Keiji Inafune was obviously not happy with X6. This extended beyond the lackluster gameplay, since its existence also caused canonicity issues with his work on the Zero series at the time. In Mega Man X: Official Complete Works, he outright apologized for the game ever happening.
    "I had honestly planned for 'X5' to be the last title in the series, but somehow I found myself with 'X6.' I feel like I owe the fans an apology, but I have to admit the series was starting to go in a direction that was out of my control. I plan to reexamine the situation and be more careful with how I handle the Mega Man name from now on."
  • Dummied Out: Zero's Black Armor, albeit by mistake. There is a script to award it to the player if they defeat Zero Nightmare when he's at Lv.4, but the only way to get him to Lv.4 is to collect 5,000 Nightmare Souls. Collecting 3,000 triggers the endgame, making it impossible to fight High Max and, wait for it...Zero Nightmare! The only way to use Black Armor Zero is either inputting a code or using a GameShark to force Zero Nightmare to be at Lv.4. Curiously, there is no fanfare or special text displayed when you gain the Black Armor through the latter method, suggesting the devs knew the bug was in the game but didn't have time to fix it on X6's ultra-tight schedule.
  • Fan Translation: A complete retranslation of the game was included in the Mega Man X6 Tweaks mod.
  • Franchise Zombie: The game was made without the supervision of Keiji Inafune, who was wrapped up with Mega Man Zero and had no interest in making any more games in the X series at the time.
  • What Could Have Been:
    • The Mega Man X Collection was going to add an English dub and re-translate the script. Capcom felt this would step on the toes of the would-be Mega Man: Maverick Hunter X6 (see below), and so they were removed from the collection near the end of development. To make things worse, the Maverick Hunter X series was cancelled after the very first game. When the Mega Man X Legacy Collection was released, Capcom notably kept the original English translation for the game in despite changing the names of the X5 bosses back to their original names and fixing Launch Octopus's name and removed the Japanese songs from X6 and replacing them with new instrumental tracks instead.
    • Said X Collection was also going to have some balance changes, such as changing Sentsuizan's input from the awkward Up+Attack to avoid needless pit deaths, but this was also removed.
    • Had the aforementioned Mega Man: Maverick Hunter X series not been canceled, this game would've received a remake in the same vein, presumably redubbing the game as well.

Top