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Trivia / Mega Man: Maverick Hunter X

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  • Acclaimed Flop: The game received very good reviews, but only sold 100,000 units worldwide, which canned any chance of the sequels getting remade.
  • Acting for Two: Both Vile and Sting Chameleon are voiced by the same actor in both the English and Japanese dubs (Roger Rhodes and Hiroshi Shimozaki, respectively). They even share a brief conversation in Vile's campaign. Flame Mammoth and Sigma also share the same English VA (Gerald Matthews), but don't share a scene together.
  • Actor Allusion: Probably unintentional since it's only the dub actor, but in The Day of Σ, X's glowing hand attack resembles the Shining Finger.
  • Franchise Killer: In addition to being the first in a Stillborn Franchise for the Maverick Hunter series, this game, following the underperformance of X8, also ended the entire Mega Man X franchise in general.
  • Keep Circulating the Tapes: The game was only released on the PlayStation Portable, which itself wasn't incredibly popular. It didn't even see a re-release with the rest of the X series in the Mega Man X Legacy Collection, despite the OVA The Day of Σ being included.
  • Preview Piggybacking: The game features an unlockable demo of Mega Man Powered Up.
  • Stillborn Franchise: Was meant to be the first game in a Continuity Reboot of the Mega Man X series, up to X6. Due to poor sales, the Maverick Hunter X franchise was abandoned.
  • What Could Have Been:
    • This game was originally planned to be the first out of a Continuity Reboot for Mega Man X1 through X6, however due to the poor sales of this game, the project was Cut Short. We'll probably never know how the creators intended to reimagine the series through each storyline.
    • This game was one of two choices Keiji Inafune was trying to decide over with what to do with the X series; the other option was making a Mega Man X9.
    • Inafune considered making Zero the second playable character, but decided Vile would be the more interesting option due to being a villain, and Zero being too predictable of a choice of character.
    • Most concept art for the eight Mavericks features two designs: their proper redesign, and another design that more closely resembles their original SNES look. It's unclear if these designs were ever taken seriously in development or were simply tests.


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