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Trivia / Killer7

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  • Approval of God: A fanmade merch line of Ulmeyda's "Texas Bronco" shirt, as well as all of Travis' shirts, was officially endorsed by Grasshopper Manufacture.
  • Multi-Disc Work: The Nintendo Gamecube version was spread out onto two discs. Since the game is linear and doesn't have any backtracking, this is a relatively minor inconvenience. The PlayStation 2 port is on a single DVD.
  • What Could Have Been:
    • Some of the earliest trailers had different character designs for the crew, and (possibly) the plot would have been different. Kaede wore a white collared shirt and pants, Garcian was thicker and didn't have the goatee, and Heaven Smiles were not zombie creatures, but berserk humans with joker faces.
    • The book offers up an entire comic made out of screenshots regarding a beta version of the Curtis plot. In this version of the game, we would apparently get to see Dan's apprenticeship, death, rebirth and revenge. In the final version of the game, all this is instead backstory, excepting the revenge which takes center stage. Sundance Shot shows up briefly in this comic, seeming to imply that killer7's plot may have been more closely linked to the other Kill the Past games.
    • There are also hints that the game was going to be a lot bigger, with The Art of Grasshopper Manufacture revealing that there were originally four hours worth of storyboards drawn up for cutscenes, and they decided to cut it back to only an hour and a half.
    • Because of Suda's style of writing, where he comes up with the plot and then builds the game around it, there are major characters and plot points in the wider scope of the game's universe that either barely or never appear in the game itself. All There in the Manual material like "Hand in killer7" mentions a lot of them, but aren't Mind Screwdrivers.

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