- Accidentally-Correct Writing: Possibly not the case but this game predicted the I-Rex (Indominus Rex) from Jurassic World, or, better yet, the Indoraptor from Jurassic World: Fallen Kingdom, seeing that the final boss is an oversized super raptor.
- Approval of God: The game's executive producer, Seamus Blackley, not only supports the fan modding community of their work, but he was also moved to tears seeing people improve his game with such passion.
- Celebrity Voice Actor: Alongside Richard Attenborough reprising his role as John Hammond, Minnie Driver voices main lead Anne.
- Dummied Out: The discovery of an internal beta (which was subsequently dumped and uploaded the internet) shows what kind of a game Trespasser could have been if it hadn't been subject to a bunch of quick fixes to get it out the door - before its release, most of the cut content could only be accessed through the game's internal code. The beta runs twice as fast as the retail version and includes additional parts of levels, the fabled "Pine Valley" level (that was inaccessible in the final version), longer voiceovers, more dinosaurs, etc. There's also various cut weapons, both left in the game but never spawned anywhere the player can reach (an M1911, a longer cattle prod) and actually removed (a version of the MAC-10 with a suppressor and extended stock, an M16).
- Troubled Production:
- As noted in a Gamasutra feature published in 1999, the development team went up against incredibly serious challenges trying to get the game to even run properly. Aside from going into production with only a vague pie-in-the-sky idea of what they wanted, the developers faced serious problems with the AI coding (which necessitated dropping in quick fixes a short time before the release date), physics system (all the melee weapons hurt the player when they were holstered, so all mass was removed from most of them), music clearance problems (the team couldn't license any of John Williams' iconic score!) and total ignorance and mismanagement within the development company. The final product was nowhere near finished.
- The Angry Video Game Nerd got in touch with Seamus Blackley, the game's executive producer. According to Blackley, the major reason why the game wasn't good was due to several factors; him being inexperienced and arrogant, the mismanagement of the publisher, and the lack of time and budget to get everything done properly. Not only was Blackley completely ashamed of the final result, he also thought the game was going to sink his career. (It didn't.)
- What Could Have Been: The game at one point would have been an original IP but it was changed to a Jurassic Park IP after talks with Spielberg.
http://tvtropes.org/pmwiki/pmwiki.php/Trivia/JurassicParkTrespasser
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