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  • Development Hell: Incursion Namibia, unfortunatly.
    Whether or not I continue the July Anarchy series in game form is up in the air right now. The next chapter would be a very ambitious project, and I don't think I can do it on my own. It might not even be possible in the Aurora Engine. Time will tell, I suppose. (source)
    [After describing new gameplay features intended for Incursion Namibia] Obviously that sounds like a big leap from July Anarchy Prologue and the Aurora Engine entirely. That's why I'm considering moving the series to a different game engine. Bioware's Aurora Engine has been great for dialog and cutscenes, but I'm fighting it tooth and nail to get the combat right and retain the setting's nu-metal aesthetics. The most obvious choice for an open-world fantasy mod seems to be Skyrim's Creation Kit. It's great for designing interior and exterior areas, developing unique characters, and can support large-scale battles, plus modders are already making breakthroughs with online co-op and firearms. However, a multitude of total-conversion mods were planned for Oblivion, and I only saw one of them succeed, which wasn't a huge departure from a traditional fantasy setting. ARMA 2 or 3 could also support the large world and modern weapons the Dyarodian Era demands, but can it support medieval weapons, magic, minotaurs and advance character interaction? Right now I'm digging my hands into every customizable game engine I can find and see what works best (even gave RPG Maker a try), and who knows, this may end up being an indie game made in Unity or something. For now, July Anarchy Prologue could really use an update, and Incursion Namibia remains on the Aurora Engine unless I find a better home for it. If and when Incursion Namibia does see the light of day, expect it to be one of the most aggressive open-world games you ever see! (source)
  • What Could Have Been: The Developer's Room of Prologue is full of NPC who were removed from the campaign during the developement of the mod. Including an half-naked man wielding two sawed-off shotguns.
  • The modder began to work on this project before the release of the d20 Modern Neverwinter Nights, thus before the release of actual modern / futuristic themed resources for modding Neverwinter Nights. This is how looked the first version of US soldiers, this how they look in the final version.
    Were it not for the infinitely valuable D20mm haks, this is what the army soldiers in this game would look like. Before the author learned of D20mm's existence, there was an embarrassing load of excuses prepared as to why, in the year 2517, absolutely nothing modern or futuristic happened to be in southern Texas at the time of the story. My personal favorite is the one where the army didn't have any tanks because they loaned all their local armor to a Hollywood war film being shot nearby ::shudder::.

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