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  • Ascended Fanon:
  • Creator Backlash:
    • Many of the fan-contributors who had spent years suggesting ideas and financing the project were left jaded and angry even before it ultimately fell through after five years of increasingly stagnated development, with some going so far as to decry the project as having been a scam. Even years after its development fell through, CKC is still a source of bitterness for the kaiju fandom.
    • Matt Frank — who had been hired to do the official Progenitor art for CKC — noted on Twitter that CKC had been a masterclass in how not to run a Kickstarter, and that its downfall had come about as a result of poor management from a small and relatively inexperienced development team trying to do too much and overhyping the project with "pie-in-the-sky" promises.
  • Official Fan-Submitted Content: The game's big selling point was that fans are able to submit their own original kaiju to the franchise's forum, where they are voted upon to appear in the card game. Kaiju that won the SPN vote were then eligible to be voted in as Progenitor kaiju, which are officially part of the franchise and could appear in future games. With production on the video-game stalled, the card game briefly evolved into its own thing before development as a whole was terminated.
  • Screwed by the Lawyers: Hasbro filed a Cease and Desist against Sunstone Games due to perceived similarities between Kaiju Combat (as the game was known at the time) and Kaijudo. The issue was resolved with Sunstone changing the title to Colossal Kaiju Combat.
  • Troubled Production:
    • Fall of Nemesis's development, which began in 2012 and was projected to have been completed by 2015, was slowed and interrupted by a number of issues that ultimately led to its cancellation. As a result of this and other factors, leading up to its official discontinuation in late 2017 many supporters grew increasingly cynical and lost hope that the project would ever be completed, and are still bitter about CKC's failure.
    • Duncan's creator contributed to the first Kickstarter, which failed. Before it rebooted, the CKC developer personally asked them to be a character, so they could populate the roster with a less threatening, more light-hearted take on giant monster fights. However, when artist Matt Frank wanted to make various changes to the character, they declined and opted to leave. Simon Strange intervened again and Duncan ultimately remained part of the Progenitor roster, but the incident sparked a persistent rumor that Duncan's creator was the primary — if not sole — reason CKC failed.
  • Vaporware: CKC began development in 2012, and aside from a playable alpha-state demo the project did not make much progress over five years before finally being cancelled.
  • What Could Have Been:
    • Very early in development, Simon Strange badly wanted to include Godzilla characters (or even outright make a sequel to Godzilla Unleashed), as well as characters from other major franchises.
    • The first installment, Fall of Nemesis, was originally planned to be set in alien environments as opposed to Earth. However, the voted-in roster consisted primarily consisted of Earth-based kaiju, making it more sensible to make Earth-based settings after all.
    • Too many examples from the collaboration process and fan development to count. For example, Tursacra originally started out as Sacrios, an oceanic "living toxic graveyard."
    • Macrosaurus's original purplish-blue skin was not going to be his default skin, though plans were in place to make it an alternate. The new colours are not known, and are unlikely to ever be revealed.
    • Kirikon was male before Flip-Flop of God resulted in a gender reversal.
    • Solomon almost didn't make it in due to a rule only allowing one character created by a person at a time, but another collaborator gave up a spot for their own character so that he could be in the game.
    • All of the Progenitor monsters were supposed to undergo collaborative development sessions and get official artwork by Matt Frank, but when CKC's development stalled the collaborations were put on hold until it resumed, which it never did. Thus, only the first two sets of Progenitor monsters received collab sessions; while the kaiju from SPN3,note  SPN4,note  and SPN5note  were all left unfinished.
    • While development on Fall of Nemesis had resumed in February 2016 and work on cutscenes was underway, Jeremy Robinson's contract with Sunstone Games expired in January 2017, necessitating the project — or at least how it was originally planned — be scrapped.
    • With the project's cancellation/indefinite postponement in late 2017, CKC itself has become this.

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