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Tear Jerker / Guardian Tales

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WARNING: Spoilers Off applies to Tearjerker pages, per wiki policy.


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    General 

    Chapter 1 

    Chapter 2 
  • Right at the beginning of the chapter, you will be greeted with the sight of a dozen people fleeing desperately from the fray, and a Teatan falling behind and getting killed onscreen by an Invader soldier. And to drive it further, a child who is presumably her own is seeking his missing parents through the chaos, all alone... War Is Hell, indeed.
  • Marty's death by the Harvester gives Marianne a Wake-Up Call she definitely needed: she doesn't have to take everything on alone, and it's okay to rely on other people.

    Chapter 3 

    Chapter 4 
  • There's a "sidequest" that involves finding a Desert Elf family's passport to the promised land. You have three ways to go about this:
    • Return the passport to the family like a good Knight. You will have to find another way inside, and once you've found the alternative route... you're welcomed with the family's mother and father getting gunned down as sacrifices. You overpower the cultists, but only the children remain alive, crying on their mother's corpse while the father's lies near the entrance.
    • You use the passport yourself. Once you're let in, the cultists try to make you a sacrifice by gunning you down. Since you can fight, you easily overpower them, but the family that owned the passport in the first place will probably starve to death.
    • You don't use the passport AND you don't give the passport back. You instead opt to find an alternative route to get inside. The family will still probably starve to death, but at least you and the parents don't have to be gunned down...

    Chapter 5 

    Chapter 6 

    Chapter 7 

    Chapter 8 
  • The mistreatment of Mako, the little Innuit girl accused of murder, which applies to both the Normal story where she's guilty before proven innocent and the Nightmare story where she STILL gets mistreated even after being found innocent. It even gets to the point where both Coco and the Snowman Prince get fed up with both the Innuits' and the Snowmen's Fantastic Racism and opt to leave Mt. Shivering for good, with Mako and a young Snowman boy in tow, choosing to live in Heavenhold instead.

    Chapter 9 

    Chapter 10 
  • Turns out your one hope for protecting the world being sent into the future doesn't mean a lot of good things happen. Since this world is a Bad Future, Tear Jerker moments are to be expected all around. Characters dying, undergoing Face-Heel Turns, and all the levels in cynic taken by everybody who still lives in Heavenhold. The Princess gets it the worst, though, as she goes from a happy little ray of sunshine to a cynical war commander. Her lines as a playable character definitely don't help paint a happy picture of her either.
  • Aisha has to abandon the Princess, and is convinced the only way to survive is evacuating Heavenhold entirely and leaving. Part of the reason why is Shapira, Marvin, Eva and Mei or Fei's deaths. This incident also results in Marianne defecting to the Rah Empire. Aisha does come around to helping the Princess' direct attack on the Invaders at the end of World 10, though.

    Chapter 11 
  • Your final race with Lana counts in both the regular way, as well as an odd, Heartwarming way. After losing all functionality in her legs since the Time Skip, and being unable to actually race against you in the previous chapter, she overhears that you'll be leaving by the end of the chapter. When you meet her here, she asks for one last race. Throughout the entire race, despite proving herself to be a Handicapped Badass by keeping up with you, Lana looks visibly out of breath, while still shouting words of encouragement. During the final jump, however, she loses control and fall off of her wheelchair. Struggling to get back to her wheelchair, she suddenly starts to walk again, as a montage of her talking to her mother after you first met plays out, all while a Dark Reprise of her main theme plays. A few moments in, and you find her collapsed on the finish line, winning her final race before losing control in her legs once more. After the race, Lana notes this, she decides to go to rehab therapy, before asking to race again in the near future. This is one of the few times the game goes into an Art Shift during a level, and the only time this happens in a sidequest, further exemplifying the sheer impact this one sidequest has.

  • After killing Beth in her three forms, a portal opens that will allow the Knight to return to their own time. The player is given a choice: stay and continue the fight, or leave and prevent this future from actually happening. Both choices will break the heart of either one of the Kanterbury Princesses.
    • Should you choose to leave (the canonical choice), the Future Princess tries to hold herself together before breaking down, as she is about to lose her Knight again. She does bounce back from this, and tells the Knight to "say hi to the Little Princess for her". The Knight manages to come back to their own time safely, as they are quickly hugged by a crying Little Princess.
    • Should you choose to stay (the non-canonical choice), Future Princess will tell the Knight that there will be one heartbroken child if they do so. With no second guesses, Future Princess admits that deep down, she doesn't want to part with her Knight again, even if it was a very selfish thought. The Knight reassures her, and opts to send their helmet back in time instead. The helmet is then found by a very distraught Little Princess, now believing her Knight either abandoned her or got killed. The scene then flashes forward 10 years later, as the Knight now becomes the Future Knight, still fighting the good fight to reclaim the world from the Invaders.

    Chapter 12 

    Chapter 13 

    Side Stories 
  • Welcome to the Succubus Cafe!
    • During "Emily", in order to show how horrible Carmen Studios really is, one patron asks to be reunited with their dead son. Emily agrees to the request, before taking all of their energy, killing them instantly.
  • Invader Coverage
  • The Travels of Ice Mountain
    • Lupina's role as The Sociopath shows the extent of how much Ice Mountain is a World of Jerkass, and to an even greater extent than what's shown in Chapter 8, with friends sacrificing others to the Ice Witch, just before dying themselves. It's a sad state for the world to be in.
    • What's worse than the Asshole Victims that were killed by Lupina are people who genuinely want to protect others from her. Take, for instance, the man guarding an igloo, frozen in red ice. Having Lupina move the man, entering the igloo reveals a mother and her child, both frozen as well. Lupina notes that the man's final words were a declaration of resistance, only for all three of them to die anyway.

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