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1%er: The Outlaw Motorcycle Game is a 2013 indie Tabletop RPG by Robert Nolan of Creepy Doll Studios, inspired by Sons of Anarchy and similar Biker Media.note  You play as outlaw bikers ("OBs") of a fictional motorcycle club (MC) and ride around the country as "nomads", doing the dirty work the club needs done without implicating its local chapters.

The rule book includes a short adventure, "Tunnels of Tijuana" (as well as some additional adventure seeds), and a glossary of common biker terms.


The game contains examples of following tropes:

  • Action Initiative: Combat takes place in turns, with each combatant's turn order determined by a 1d6 roll plus his Feet rating.
  • All Bikers are Hells Angels: While it is theoretically possible to play a bunch of lawful bikers, the game runs on the basic assumption that your club is deeply involved with the criminal underworld. "Tunnels of Tijuana" even has you helping the local chapter in smuggling small arms for drugs.
  • Badass Biker: All bikers in the game are pretty badass, but there is actually a character stat called "Be Bad Ass" which does just that, giving you an edge in combat.
  • Cluster F-Bomb: One of the key mechanics is called "Fucks", and "giving a Fuck" is the game's term for buying yourself or a teammate an extra die for a roll, so expect to be swearing a lot while playing it.
  • Cool Bike: Surprisingly, this trope isn't a major focus of the game. Each OB has a bike, but the only stat describing it is the Hog rating, which refers more to how well you can ride than to how good your bike is. This is presumably because to real bikers, their hogs are extensions of the self rather than simple vehicles.
  • Critical Failure: If you roll no even faces on the dice (needed to succeed) but one or more 1s, you get the "Pucker Factor", meaning that your action goes spectacularly bad and you lose the corresponding number of Fucks.
  • The Drifter: You play as the Nomads, meaning that you don't belong to the chapter of a particular area, but roam around the country at the beckon of the Mother Chapter, assisting local chapters as needed. Having a bunch of Nomads is a common practice in real-life MCs.
  • Escort Mission: One of the possible random missions is to escort a truck loaded with your club's guns through your rivals' territory.
  • Experience Points: At the end of each ride, the Game Master awards OBs with XP, which they can spend to improve their stats or to buy a new Expertise.
  • Hit Points: Fucks pull a double-duty as hit points in this game: if you fail a defense roll, you instead lose Fucks equal to the damage you received. If you end up with no Fucks to give as a result, your character is out of commission for the rest of the ride.
  • Knock Back: After a successful attack, the attacker may choose to deal less damage but knock the target down instead. A knocked-down character can then either keep fighting from the ground, or stand up and lose their attack action for that turn.
  • Only Known by Their Nickname: Each OB has a "real birth name" and a biker name, which is he is known by around the club. Since only the police will ever want to know your real name, don't expect to use it much, however.
  • Plausible Deniability: The Mother Chapter needs you, the Nomads, so that they can paint you as bad apples later on and claim that the rest of the club are just law-abiding motorcycle enthusiasts.
  • Player Character: Referred to as "OBs" (short for "outlaw bikers") in this game.
  • Police Brutality: "Brutality" is literally listed as one of the police NPCs' Expertise options, so expect to be on the receiving end of it a lot.
  • The Rival: After creating your own club, you must also create a rival MC, because "all good MCs should have a rival gang to be a pain in their asses".
  • Sanity Meter: The Fucks function as a kind of sanity meter: when you mess up or take damage, you lose Fucks, and if you run out of them, your OB loses all motivation to ride and is out of the current ride (until he can regain some Fucks afterwards).
  • Skill Scores and Perks: The game only has two basic attributes, Be Bad Ass (for damaging things and people) and Be Cool (for everything that doesn't directly hurt anyone), plus eight sub-ratings that can be combined with the basic attributes to form dice pools to resolve specific situations. There are also types of Expertise, like Assault and Theft, which cannot be leveled up and gives an extra die to the pool whenever it applies.
  • Vigilante Execution: One way of regaining Fucks at the end of a ride is to dispense some street justice on non-OB criminals. The other alternative is doing charity work, with the main difference being that you roll Be Bad Ass + Heart for the former, but Be Cool + Heart for the latter.

The sample ride "Tunnels of Tijuana" contains following tropes:

  • Bad Guy Bar: The Dirty Knothole is a bar run by your rival MC in San Diego. Naturally, you can go there and start a Bar Brawl.
  • Cold Open: The ride opens with a brief fight against members of your rival club at a gas station.
  • Down in the Dumps: The final showdown with the rivals and the cops takes place at the local salvage yard where Trike's truck was towed to for improper parking.
  • The Cartel: Wrench's chapter has a deal with a Mexican Cartel wherein the bikers trade guns for dope, and the Cartel is not happy about the outlaws "losing" the most recent arms shipment.
  • Gone Horribly Right: Trike wanted Wrench to suffer at the hands of the Cartel, but he didn't think the Mexicans would immediately zero in on Wrench's wife and kids.
  • Human Traffickers: Interrogating the Coyote gang will reveal that they are smuggling children to or from the US. Freeing the kids they have locked up and finishing off their captors is an opportunity to regain some Fucks via Street Justice.
  • Parking Problems: What really happened to the guns truck: Trike had parked it next to a fire hydrant while he was trying to find a buyer, and the cops have towed it off in his absence.
  • Tattooed Crook: The OBs have an opportunity to get a discount on tattoos at Nik's Pricks Tattoo Parlor if they play it cool with her.
  • Two Shots from Behind the Bar: Subverted in the opening scene, where the gas station owner has a shotgun behind the counter but is too cowardly to actually use it.

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