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Gloom is a darkly comic narrative card game by Keith Baker for two to four players (increased to seven with the expansion packs).

The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Each player assumes control of the fate of an eccentric, Victorian family of misfits and misanthropes, whose world-weary, thin-lined faces are caricatured from the works of Charles Dickens, Edgar Allan Poe, Bram Stoker, Mary Shelley, and Edward Gorey. Each seeks to magnify the tribulations of the members of their own ailing household and ultimately lead them to the well-deserved respite of an untimely death, while assuaging the sorrows of their deserving opponents. Storytelling is encouraged!

At the end of the game, the family with the most tragic past wins.

Has nothing to do with the 2017 video game of the same name, or the FPS on the CD-32.

The Families

The expansion packs introduce:


Tropes that appear in this game include:

  • Added Alliterative Appeal: Many of the modifier cards manifest this mannerism.
    They were startled by snakes, not to mention being vexed by vipers and angered by asps.
  • Affectionate Parody: Of Victorian literature, especially Gothic Horror, and especially Charles Dickens.
  • Aristocrats Are Evil: Lord Wellington-Smythe is oblivious to what goes on under his roof, and Cousin Mordecai is ill-treated by the rest of his family. The rest of Castle Slogar, Hemlock Hall, and Blackwater Watch all count.
  • Arranged Marriage: Professor Helena Slogar intends her daughter Melissa to be wedded to Grogar... never mind that Melissa is barely undead and Grogar is home-made. They'll be certain to get along splendidly, since Grogar is partially Melissa's teddy bear.
  • Big, Screwed-Up Family: Four of them, and more in expansions.
  • Black Comedy: What can you expect when the goal is to give your own family the harshest backstory?
  • Brain in a Jar: Lord Slogar has a rather sedentary life these days.
  • Break the Cutie: Life is not fair to poor Cousin Mordecai.
  • The Butler Did It: Butterfield, head servant at Hemlock Hall. Whatever it was, he did it.
  • Character Death: These can happen in the game.
  • Crapsack World: Given that the name of the game is "Gloom" and the point of the game is to make tragedies happen to your own character's family, you're actually making it a crapsack world! ...For yourself, at least...
  • Creepy Twins: The Wellington-Smythe twins, the most adorable little sadists you'll ever meet.
  • Extrinsic Go-First Rule: The player who has had the most miserable day gets to go first. If all players are equally miserable, the owner of the game goes first.
  • Femme Fatale: Angel Blackwater.
  • Happily Ever After: A welcome fate for other families.
  • Horrible Judge of Character: Lord Wellington-Smythe, considering his staff.
  • Incompetence, Inc.: Dark's Den of Deformity isn't as terrifying as it is simply ill-maintained. Its financial straits are continually dire, mainly because Mr. Dark is tragically terrible at selecting and marketing his performers. He has a bearded man, a woman too shy to show off her supposed magnificent tattoos, an abhorrent clown, and a woman only a few inches tall... whom Dark advertises as an opera singer.
  • Incurable Cough of Death: "Consumed From Within".
  • Low-Level Advantage: Characters do not give you points until they have passed beyond the mortal coil, at which point they are past the other families' best efforts to cheer them, but they also have no more lots left in life for you to worsen. In general, the better a player is doing, the harder it is to improve further.
  • Mad Scientist: Professor Helena Slogar prefers the title 'Eccentric Inventor'.
  • Mad Scientist's Beautiful Daughter: Melissa Slogar would have been, had she not been prevented from growing up...
  • Misère Game: You win the game by killing off your own characters, and the fewer happiness points they have when they died (points can go into the negative), the better your endgame score. The game ends when any player's last character dies.
  • Narrative Board Game: Each player tells a Gothic Horror story of Big, Screwed-Up Family by playing semi-transparent cards on its members and narrating the miserable events represented by said cards, with the end goal being to maximize own family's misery before they all inevitably meet a tragic and sudden end.
  • Peaceful in Death: A possible means of death that you can inflict is "Died Without a Care". This is a harmful kind of death, though, since their point bonuses will be erased this way.
  • Poke the Poodle: It is evidently quite traumatising for a character to be Pursued by Poodles.
  • Poison Mushroom: Some cards that can be used on characters offer massive miseries but have debilitating side effects like erasing the rest of your hand and keeping you from getting new cards for a turn or two. Since the card can be used on any character, you'll have to weigh between reaping the massive points in exchange for the terrible modifier, or force these modifiers onto their opponents and work around their massive points.
  • Reports of My Death Were Greatly Exaggerated: With certain cards, it's possible to revive dead characters. With absolutely no explanation whatsoever.
  • Rhymes on a Dime: All the Untimely Death have a matching death that rhymes. There's a card that gives a bonus for having two characters die in rhyming ways.
  • Sanity Slippage: Characters can go through this if they "Went Mildly Mad".
  • Scoring Points: Points are negative. You want as many negative points as possible, and a character who has positive Self-Worth can't die.
  • Spin-Off: Cthulhu Gloom, which applies the gameplay style to the Cthulhu Mythos. It's compatible with the original but not otherwise related. There's also a crossover with Munchkin.

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