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Tabletop Game / Cosmopol Redemption

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"This city is rotting from the inside out, rotten at its very core."

- D


Redemption is the fourth setting in the Cosmopol RPG universe, taking place roughly four to five years after the events of Retribution. Just as each of the previous have reflected a particular period (the Roaring 20s, Great Depression and World War II), Redemption updates the setting with a new Film Noir aesthetic, placing the characters amid a zeitgeist filled with Corrupt Corporate Executive types, gangsters, corrupt officials and schizo tech.


Tropes in this System:
  • Bio Punk: a little less heavy on this for this setting, and heavier on computers and robotics.
  • City of Adventure: The setting is more or less self-contained
  • City Noir: Cosmopol itself
  • Code Name: Night jobbers generally use a callsign.
  • The Cracker: Really comes into its own as a character type in this system, with information technology approaching something resembling our universe.
  • Diesel Punk: with a far more Diesel Noir vibe than any of the previous three settings.
  • Everybody Smokes: except that smoking now has consequences.
  • Fantastic Racism: just as much as ever
  • Framing Device: The universe and its major events are introduced by fictional characters living in-universe.
  • Gadgeteer Genius: One of the player character jobs.
  • Hacker Cave: Yes. Hacking comes into its own in this setting, and despite the technology looking low-fi (analog dials, for example), actually functions on a level more recognizable to "real people".
  • Homemade Inventions: A major point of the game, but with the rise of monopolies and megacorporations on a scale previously unseen, you'll see less of this.
  • Kafka Komedy: Everyday life.
    • "I almost expect to wake up with six legs, on my back... any day now." - Company Man Dieter Kohl
  • La RĂ©sistance: Former and current members of the Zero One like to get together in bars and reminisce about the old days, fighting with the resistance in Neustadt.
  • Mad Scientist Laboratory: of the government-sanctioned variety.
  • Mr. Exposition: D, in his communiques to other characters
  • Punk Punk: Largely of the Diesel Punk flavor, with many Cyberpunk (this setting has more Cyber Punk vibe than any previous) and fewer Bio Punk elements.
  • Romani: A minority ethnic group living in Neustadt's Unterstadt.
  • Science Hero: One of the player character jobs, but unless you work for the government or a major company, expect to be rogue and steal your equipment... unless you can be funded by the mob.
  • Schizo Tech: Computer intranets, large-scale architectural/civic projects, robotics and advanced genetic engineering... in a world that seems to run on internal combustion, fossil fuels, pneumatic mail, vacuum tubes, and display gratuitous use of pressure gauges and analog dials.
  • Took a Level in Badass: the entire world. Expect to see bigger, badder weaponry than ever before.
  • What Measure Is a Non-Human?
  • What Measure Is a Non-Super?: And how.

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