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Somewhere between the silliness of Toon and the seriousness of Prime Time Adventures, there sits a book. This book is Cartoon Action Hour, a tabletop RPG that invokes the spirit of the Merchandise-Driven adventure cartoons of The '80s.

Cartoon Action Hour has a lot of a shout-outs to 1980s cartoons, including The Transformers (Transbots), ThunderCats (Action Cats), and G.I. Joe: A Real American Hero (the Inhumanoids-like Dark Brigade and the regular version as Strikeforce Freedom, replacing snake-themed villains with spider-themed villains), for example. The series that gets the most attention is Warriors of the Cosmos, which is basically a loving tribute to He-Man and the Masters of the Universe.

"Cartoon Action Hour: Season Two" was released on Oct 30, 2008. Season 3 was released Nov. 8, 2013; it marked the start of a major expansion, as several series books have been published under the Season 3 banner. These games have their own pages:


Cartoon Action Tropes:

  • And Knowing Is Half the Battle: You earn extra experience by playing your characters in the After-the-Show Message.
  • Call a Hit Point a "Smeerp": Have their own quirky names for common role-playing terms, including "editions" being called "seasons".
  • Cast of Expies: Most of the premade material is pretty blatant in being a lawyer-friendly version of a beloved 80's series.
  • Ensemble Cast: Since this was made to capture the feel of 80s cartoons, but with the ethos of a tabletop role-playing game, they're designed to be about a group of characters, and not a singular hero and his sidekicks. Such as in He-Man.
  • Greek Chorus: Kargorr, a fictional villain from Galactic Heroes, shows you how not to play the game. For CAH: Season 2, John Bravesteel, a fictional hero from the same series, keeps Kargorr in check. In "CAH:S3", a character from another fictional series, Sarah Strongheart of Power Princesses, joins the two.
  • Hit Points: Called Hurt Points in CAH:S1. Avoided in CAH: Season 2, replaced with "Set Back Tokens". Even more cartoon logical!
  • Merchandise-Driven: At least in the first version, players were encouraged to think of creating their character and coming up with that character's abilities as designing that character's action figure.
  • Mooks: Called Goons. Rules are provided to handle those who get their hides kicked time and time again.
  • Never Say "Die": Completely embraced. Characters don't die, they're only knocked out or captured. Unless you're gaming out The Movie.
  • Noodle Incident: Kargorr, the failed villain complains about a comic relief character, Ziggle. John Bravesteel, Kargorr's heroic counterpart, says that Kargorr is just upset that Ziggle defeated him once—and tries to tell it to the audience, Kargorr shuts Bravesteel up by saying no one wants to hear from him.
  • Point Build System: Uses Character Points (First season) and Proof of Purchase Points (Second season).
  • Popularity Power: There's an optional set of rules where events on the production side of the show can affect the player characters. This is reflected by them earning "Cool" points which can be traded in for upgrades, such as a new writer coming on board who likes the player's character, and writes them as more of a badass. Alternatively, characters who do badly can be forced to retire from the show.
  • Retraux: The rule book even includes a glossary of 80's slang, but only in the first edition.
  • Shout-Out: The whole RPG and 'Cartoon Logic' is a Shout-Out to cartoons of the 1980s.
  • Small Name, Big Ego: Kargorr, so very much. His whole shtick is that he's an incompetent Harmless Villain (bordering on a Dastardly Whiplash) who thinks of himself as a fearsome Big Bad.
  • Timm Style: Despite being heavily inspired by Merchandise-Driven Adventure Saturday Morning Cartoons of The '80s, a lot of the artwork in the second edition is in this artstyle which is more associated with The '90s. Some of it was retained in the third edition.
  • Villain Exclusivity Clause: Addressed in the game that while there were exceptions (cf. shows like ThunderCats, Adventures of the Galaxy Rangers), most 80's cartoons had just one group of bad guys who fought the heroes in every episode. The premade settings for the game almost always adhere to this.
  • Zeerust: Invoked. There are sidebars here and there in the various books deliberately urging the GM not to base technology in their setting on real things, but on the silly technology in 80s sci-fi cartoons. Like supercomputers that use 5.25 floppy disks.

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Warriors of the Cosmos

The fictional series, Warriors of the Cosmos, deals with Iconia, a once peaceful planet, now under the attack of Nekrottus's Blackskull Empire. The Big Good, King Rastor of Haven, brings together a group of heroes called Guardians of Iconia to defeat Nekrottus' forces once and for all.
  • Now has a full-page sourcebook. The Complete Guide to Warriors of the Cosmos.

The fictional series, "Warriors of the Cosmos", has the following tropes:

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Strikeforce Freedom

The fictional series Strikeforce Freedom deals with the titular military force fighting SPIDER, a ruthless terrorist organization determined to rule the world.

Strikeforce Freedom has the following tropes:

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Transbots

The fictional series, Transbots deals with Trevor Hastings' Transbots as they battle against Maximillian Mercy's Warbots.

Transbots has the following tropes:


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