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So You Want To / Write the Next "Gundam"

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The Gundam franchise has been going on for over 40 years, and it's really no surprise, given its status as a cash cow, the relevancy of its War Is Hell themes to modern society, the consistent fictional technology, and a lot of other things. So do you have what it takes to write the next Gundam? If you think you can, then catch up on Write a Story for some basic advice. Most tropes that apply to Write a Humongous Mecha Anime also apply here, but this one is going to list tropes specific to Gundam.

A similar Gundam fanfiction guide can be found here:

https://www.eyrie.org/~dvandom/misc/Gundam.html

(Note: Work is very much in process. Please expand on this if you can.)

Necessary Tropes

  • Humongous Mecha: this is the soul of the Gundam series. A Gundam series would not be called a Gundam without it. The standard mecha is called a mobile suit. Other machines are mobile armor, non-humanoid-shaped mecha, or mobile workers, smaller mobile suits used for construction, though they can be re-configured for warfare.
  • Applied Phlebotinum: there should be explanation on why mobile suits instead of traditional weapons are used. In the original series, the proliferation of Minovsky particles jam most radio communications, so they render many guided missiles useless. The solution is to have the humanoid mobile workers be turned into mobile suits.
  • Rule of Cool: while Gundam is a mostly a Real Robot Genre, at many times you need it to be a successful series.
  • A Love Interest: You don't have to have them hook up (you can if you want to though), but you have to at least IMPLY something. You can have more than one love interest if you want, but you at least have to have one couple hinted at more than the others.
  • Latex Space Suit: Unless you're doing a Build Fighters series, or you plan on having things never leave the Earth's atmosphere, you're going to need this in some capacity.

Choices, Choices

  • Most Gundam series are of the Real Robot Genre. Meaning most mecha are mass-produced with few prototypes existing. But should you opt for a Super Robot Genre approach? Mobile Fighter G Gundam opted for that approach, though the Real Robot aspects are still there. Mixing the genres is good provided that they are consistent.
  • The main Gundam and most mobile suits are piloted. But does other means of piloting exist? While pilotless examples and remote-controlled mechs do exist, it is commonly accepted that the protagonist Gundam should pilot the mecha.
  • Where they usually fight? Any Gundam could theoretically fight on land, space, air, and sea, though it was space that Gundams are known to fight. Specialist mecha could be used on a specific battle environment.
  • How tall are the mechs: Most Gundams and mobile suits are eighteen meters tall, though some series like in Gundam Wing, they are mostly 16 meters tall. There are larger ones such as the Psyco Gundam from Zeta Gundam and Destroy Gundam from Gundam Seed Destiny, for example, them being in the 50-meter range.

Pitfalls

  • Keep in mind that while it's important to show off Rule of Cool, taking it too far can undercut War Is Hell and come across as Do Not Do This Cool Thing. You don't have to worry about this, however, if you're writing a story about the model kits, this isn't a problem.
  • Much like Super Sentai and Kamen Rider, merchandise is important. However, the mobile suit designs should balance toyetic design and practical design - a suit that looks more like something you'd expect from Digimon will work in a Build Fighters series, but probably won't fly in a serious series.
  • The cast size has to be just right - have it be too small, and you'll have to introduce more characters eventually. Have it be too big, and you'll either focus on one character more than others, or you won't develop them enough.

Potential Subversions

  • Make the protagonist start in a grunt mobile suit, and have the enemy start with a Gundam. Or alternatively, have the entire series based on this inversion, making the title an Antagonist Title.
  • Alternatively, have the protagonist pilot a Gundam, but it is not a Super Prototype. Or it was, back in its day that is, but now is woefully behind the times.
  • Have the main character start out with a Gundam, but then lose it and spend a few episodes getting it back.
  • Have the main pilot be female (.e.g. Gundam: the Witch from Mercury). Gundam normally has male main characters as the lead.
  • Avoid the Nuclear Weapons Taboo - while Gundam has used nukes before, more often then not, this is an unspoken rule.

Writers' Lounge

Suggested Themes and Aesops

  • War Is Hell: this is the central theme of most Gundam series. Even some of the series that don't focus on it have shades of this trope.

Potential Motifs

Suggested Plots

Departments

Set Designer / Location Scout

  • For some reason, if you plan for a federation base, locate it in the Western Hemisphere.

Props Department

  • A good tip (especially if you make the series more on the Real Robot side) is to research recent advances in, or theoretical future technologies in military and aeronautical science or space colonisation. For example, nanomachines, nuclear fusion and advanced AI are all options to consider.

Costume Designer

  • Federation-style uniforms should be futuristic but functional, while the Empire factions has either snappier or more elaborate uniforms. Alternately, you could have uniforms resemble present-day militaries.

Casting Director

Stunt Department

Extra Credit

The Greats

The Epic Fails


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