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Seven Deadly Sins / Video Games

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  • In Halo 3: ODST, New Mombasa looks like hell. The ODSTs are referred to as "Helljumpers". There are 9 levels. Data Hive has 9 sub-levels. The city seems to have 9 sections. The audio logs are divided into 9 circles. The AI's name is Vergil. The first chapter of Dante's Inferno is called the descent. The game opens with the Rookie descending into the city. More analysis here.
  • Hitman 3's Seasons of Sin, featuring themed complex mini-game-esque escalations, featured contracts, and Elusive Targets:
    • Greed's Elusive Target, Kody Haynes/The Collector, is a man obsessed with gathering valuable works of art, killing previous owners so he can be the only one alive to have ever owned the works he steals. The escalation is gathering coins from targets which can be hoarded or spent to make things easier.
    • Pride's Elusive Target, Joanne Bayswater/The Iconoclast, is a former assassin who betrayed her handler because she thought she was good enough not to need him. The escalation has increasingly difficult assassinations to test your pride.
    • Sloth's Elusive Target, Terrance Chesterfield/The Liability, is a lazy building inspector who does slapdash inspections, frequently sleeping on the job. The escalation involves a stamina meter that depletes when you move.
    • Lust's Elusive Target, Philo Newcombe/The Heartbreaker, is a Serial Killer wedding planner who kills brides when planning weddings. The escalation involves figuring out a lady's secret admirer.
    • Gluttony's Elusive Target are a pair of chefs, Jack Roe and Robert Burk/The Procurers, who trick people into eating human flesh. The escalation involves killing targets with weapons to make them drop food.
    • Envy's Elusive Target, Allison Moretta/The Ascensionist, is a Con Artist social climber who kills their target once they're no longer useful. The escalation pits 47 against an assassin who wants to be better than him.
    • Wrath's Elusive Target, Sully Bowden/The Rage, is a coked-up boxer who's noted to have anger issues. The escalation involves setting traps around Dartmoor; executing many targets with electrocutions, explosions, and other painful methods of elimination.
  • In the first Overlord game, the fallen heroes who serve as the bosses are each themed for a sin, having fallen into decadence after their grand victory. For the first six bosses, there is also a moral choice themed around the sin.
    • Melvin Underbelly (Gluttony): A small halfling whose appetite ran out of control when fame went to his head. His subjects raid human villages to gather the massive amounts of food needed to feed the now morbidly-obese Melvin. Hidden in his lair is a massive store of food. You can return it to the starving villagers or use it to feed your minions.
    • Oberon Greenhaze (Sloth): An elf who fell into an endless sleep, depriving his people of the hero they needed when dwarves razed the kingdom. Then, just to top things off, Oberon's nightmares started manifesting while he turned into a giant tree-weed slowly consuming his forest home. Deep in the forest is the last untainted grove, filled with enemies and loot. You can fight each enemy to retrieve the treasure or take the easy way and burn it down.note 
    • Sir William the Black (Lust): Abandoned his fiancée and knightly ways to house a succubus queen, founding a cult dedicated to carnal pleasure (sheep in the brothel anyone?) and letting the succubus transform the hapless citizens of his city into a zombie horde. Locked away in the castle is your second choice of mistress, the very sensual Velvet. You can choose to remain faithful to Rose or claim Velvet as your own.
    • Goldo Golderson (Greed): A gold-hungry dwarf who razed the elven kingdom to steal their treasures and used the survivors of the elven race to mine gold in his own kingdom. Deep in Goldo's collapsing castle are two treasures: A mountain of gold and the last elven women. You can save the elves or the gold before time runs out.
    • Jewel, the Thieving Hero (Envy): Kleptomanic thief, constantly steals things other people want. It doesn't matter what it is or if she can use it; if somebody wants it, it has value and she'll take it. On her defeat, you recover the stolen statue. You can return it to the elves or claim it as part of your fortunes.
    • Kahn the Warrior (Wrath): A massive warrior easily overwhelmed with rage for even the most minor issues. Only Jewel could calm him, and after you kill her, well... Meanwhile, your "loyal" subjects in Spree betray you to save their own hides from Kahn's fury; you can decide if you want to let this go or give in to your anger towards them and butcher them all.
    • The Wizard (Pride): A man who dedicated his life to defeating the previous Overlord only to be possessed by his foe's spirit. He was responsible for the downfall of the other heroes and attempts to usurp (well, reclaim) the player's position as overlord. Sure in his ability to accomplish this, he was defeated by the very pawn he had empowered to achieve his ends. This last one seems a less obvious aesop as the others, until the final battle where he gloats how he personally corrupted each of the original heroes one by one throughout the entire fight; pride comes before the fall.
  • Devil May Cry 3: Dante's Awakening uses the seven deadly sins to represent seven types of Mooks (known as the Seven Hells) and seven of the bosses.
    • Pride: Prides are the weakest and most common of the Seven Hells, resembling Grim Reapers. Cerberus the Ice Guardian believes humans are inferior to demons, and dismisses Dante as an unworthy weakling after mistaking him for an ordinary human.
    • Lust: Lusts don't really have anything to do with Lust, being essentially stronger Prides that are coloured red. Nevan the Sorceress of the Abyss has a hideout that resembles a brothel, and attempts to seduce Dante. Her comments hint that she lusted after Dante's father Sparda and now turns her sights on Dante.
    • Envy: Envies are similar to Prides, except that they're slower and more resilient to being knocked around, and they are found inside Leviathan (mentioned below). Doppelganger the Deathvoid is a shape shifting shadow who impersonates others, including Dante.
    • Gluttony: Gluttonies can attack by emitting torrents of sand from their mouths. Leviathan the Evil God-Beast is a gargantuan whale-like creature who swallows Dante whole, so it represents this trope to some extent. However, in-universe it's noted to be associated with envy (as in the real-life traditions) and its interior is filled with envies.
    • Wrath: Wraths carry around gigantic bombs that kill them when detonated and can damage ally and enemy. Beowulf the Lightbeast absolutely hates Sparda and has dedicated his life to destroying him and his family.
    • Sloth: Sloths move slowly but compensate for this by teleporting around, implying that they are too lazy to actively chase after Dante. Geryon the Timesteed has the ability to stop or at least slow down time, meaning he doesn't usually have to put any effort in his fights.
    • Greed: Greeds carry around a coffin, never letting go of it, and use it to attack. Agni & Rudra the Firestorm are two sentient swords who want the strongest to wield them.
  • Zanki Zero: Each of the team members are associated with a deadly sin related to their Dark and Troubled Past along with a title to it with their occupation.
    • Haruto Higurashi (Editor of Sloth): Formally a writer for news articles, he was given an order to use a photo of a woman involved with a abusive husband but refused out of a promise to the woman. Unfortunately, his superior altered the article to show the woman's face, and the husband retaliated by murdering her, resulting in Haruto losing his job and decided to commit suicide.
    • Zen Kubota (Farmer of Wrath): After discovering his grandfather and mother are his true parents, Zen's personality took a downward spiral into hatred towards his family, ultimately leading him to assault his grandfather as revenge, but injured his brother's girlfriend in the process, and eventually gets disowned by his family.
    • Minamo Setouchi (Officer of Pride): After witnessing her younger brother commit a robbery, Minamo demanded on why he did it, learning that a group of delinquents forced him to. Later, her brother tricked her into meeting with the delinquents and they proceed to beat her. Instead of fighting back, she held back because her pride as an officer to force violence prevented her.
    • Yuma Mashira (Madam of Gluttony): After her mother's passing, she devoted herself to obeying her father's orders in order to satisfy his desires. She's also a Big Eater and constantly wants to eat.
    • Ryo Makijime (Artist of Envy): While not the representative of Envy, his mother constantly despised him on how he received fair treatment from people while others chose to hate her. She later snapped from the pressure, nearly suffocating Ryo and murdering a man before she took her own life.
    • Rinko Susukino (Florist of Lust): After suffering from endless bullying, she was forced to use her sexuality to beg teachers to make the bullies stop.
    • Mamoru Ichiyo (Doctor of Greed): Following the death of his sister, Mamoru searched for a way to clone her back to life with her memories intact, while using the others to his advantage.
    • Sachika is the only member without a deadly sin, instead given the title of "original sin". Which comes into play in the ending, when an original Baby Sachika is born from the Extend Machine.
  • Shadow Hearts: From The New World features a dungeon called "Purgatory" where the monsters and bosses are all themed on the seven deadly sins. The most powerful is envy.
    • The Four Masks from the first Shadow Hearts are, according to their monster information, based on four of the seven deadly sins. And more obviously, on the four suits minor arcana of tarot, and by extension the four Western Elements. Because just one numerical theme isn't enough!
  • In the Worlds of Power book based on Castlevania II: Simon's Quest, Simon Belmont instructs his companion to hit him any time he acts out any of the seven deadly sins, as Dracula can claim his soul if he is not virtuous enough.
  • Dragon Age has six different kinds of demons, with Greed and Lust being combined into Desire. Pride demons are the most powerful; they are incredibly ambitious, capable of assuming a perfectly human-looking form if they successfully possess a living person, and enjoy tempting their quarries with offers that will usually lead the victims down a path of More than Mind Control.
  • Elden Ring: The seven Shardbearers and their Great Runes conform to one of the seven deadly sins.
    • Godrick the Grafted represents Sloth as a multi-armed slob that takes power and body parts from others rather than gaining power on his own merits. His second phase is done by taking the head of a dragon already dead in his arena rather than revealing his own power like the others. His Great Rune boosts all stats as a shortcut to strength.
    • Rennala represents Greed. In the backstory she coveted the Lands Between before marrying Radagon and siring three children with him. That all of them have left her is part of the reason her mind has shattered. She is the only Shardbearer that faces you with support, mentally stunted acolytes totally devoted to her in the first and summoned ashes in the second. Her Great Rune allows the player to reallocate their stats if they covet a new playstyle.
    • Radahn is Pride. He idolizes the first Elden Lord Godfrey and puts his lion motif everywhere on himself. His item descriptions tell how he was once a cub but has become the Lord of the battlefield's Lion. His boss battle is an entire festival where warriors from around gather to give him a warrior's death to let him die with his pride intact. His Great Rune increases health, focus, and stamina, a simple challenge to all out there.
    • Rykard is Gluttony. Rykard seeks ever greater power, prestige and renown and has fed himself to the God Devouring Serpent for even more. Even now the mansion he is home to only welcomes tarnished with the goals of strengthening them and feeding Rykard. His Great Rune replenishes health when enemies are slain, a gluttonous lifestyle that only hungers for more.
    • Morgott is Envy. Morgott lived his life as a shunned Omen in the sewers of Leyndell and only desired to be a respected member of the Golden Order. During both of his encounters with you his words are a mix of disdain and barely acknowledged respect as he seems to envy your journey to be something greater. Even in death his words are that your efforts will be for nothing to turn you from the path to greatness that he was denied. His Great Rune greatly extends health, as though longing for the longevity that the bosses have.
    • Mohg is Lust. Mohg, much like Morgott, was raised with nothing, but unlike Morgott, Mohg came to desire everything; Lordship, devoted followers, a dynasty, and his half-brother's hand in marriage. Even in the battle he takes your health and adds it to his own via his Bloodboon Ritual attack. His Great Rune is the only Invasion specific one, that rewards taking life and blessing to followers, lusting after power and prestige as he did.
    • Malenia is Wrath. Unlike most other shardbearers, she has no immediate reason for attacking you on sight (Morgott wants to shoo you away from the Erdtree, Radahn is berserk and mindless, Mohg thinks you're after Miquella, etc.), but she does anyway (implicitly because the Scarlet Rot has been affecting her sense of self, leaving her to fall back on her warrior instincts), and when you defeat her, she unleashes the Scarlet Rot just to kill you. Her Great Rune allows you to restore recently lost health by attacking enemies, thus rewarding relentless aggression.
  • Kingdom of Loathing:
    • In a Bad Moon run, you can learn a set of skills based around the seven deadly sins. They all come with a benefit and a drawback (i.e. Lust gives combat initiative, but nerfs your damage - "you tend to rush into things and not care if you do them well or not", after all), but if you get all seven then the net effect is completely positive.
    • The Blavious Kloop familiar drops an item that lets players access the Suburbs of Dis, where they can fight a series of boss monsters that are parodies of Dr. Seuss characters themed around the seven deadly sins:
    • During the "Rumpelstiltskin's Home For Children" minigame (accessed via the grimstone masks dropped by the Grimstone Golem familiar), you have to bribe bad parents into giving up their kids by appealing to their favorite sins, like spinning straw into gold for a greedy parent, or making leather into a magic mirror for a vain one.
  • Each of the Demon Lords of Nil in Lusternia corresponds to at least one deadly sin. Gorgulu represents Gluttony and Sloth, as he's a mindless Body Horror-riffic blob who exists only to devour. Ashtorath represents Wrath and Envy, as he is jealous of Luciphage but too brash, brutish, and impulsive to effectively usurp him. Nifilhema represents Lust, as the corset-wearing Combat Sadomasochist she is. Baalphegar represents Greed, voraciously pursuing hidden and forbidden knowledge irrespective of the cost. And Luciphage represents Pride, as the Chessmaster who rules them.
  • The little-known LucasArts world-building (or, technically, worlds-building) game Afterlife (1996) had this as one of its primary game mechanics. As the Demiurge charged with building both Heaven and Hell, you had to construct zones for each of the seven vices (Avarice, Envy, Gluttony, Wrath, Pride, Lust, and Sloth) or their corresponding virtues (Charity, Contentment, Temperance, Peacefulness, Humility, Chastity, and Diligence), most with Punny Names and entering Ironic Hell. The zones are color coded, following four of the ones mentioned above (Avarice = yellow, Envy = green, Gluttony = orange, Wrath = red), exceptions being Pride as blue, Lust as purple, and Sloth as brown.
  • Four of the Sins are embodied in Jeanne d'Arc's major Reapers, and Gilvaroth's lieutenants: Superbia (Pride), Luxuria (Lust), Avaritia (Avarice), and Ira (Wrath). They have thus possessed humans, usually in the upper echelons of power, that have fallen prey to their particular sins. Ira itself manifested when Roger's unmeasurable rage at Jeanne after Liane's death made him go mad, and was only redeemed when the soul of Liane herself helped Jeanne release his heart from the Reaper.
  • Many of the enemies in the Flash game Grey Matter are named for the Seven Deadly Sins, albeit in Latin like the Jeanne d'Arc example above: the exception is Gluttony, which is inexplicably named in English.
  • 7 Sins. The entire game is about this. You play a Ladies' man/porn star/criminal (well, you get 7 different jobs actually) and you have to build up your reputation and become successful, and you do so by committing sins.
    • Here's a breakdown of how each sin is represented:
      • Envy: The first chapter has the player working as a clerk in a department store (SUKS) to earn money, while being presided over by his overweight, lecherous, and greedy boss who quite obviously doesn't deserve his wealth. In the final chapter, "The Dream" the player is confronted with various nightmare figures who force him into a series of mini-games related to 6 of the 7 sins. In Envy, the player has to steal expensive paintings from his former boss. Throughout the game, the player can steal money from various places, adding to the sin meter for both Envy and Greed.
      • Pride: In Chapter 2, the player signs a deal for a reality TV show called "French Kiss" in which he seduces and sleeps with various B-grade celebrities. In "The Dream", the player has to face off against a former rockstar by proving how popular he is. In gameplay, the player must reduce their Stress meter by committing acts of Pride such as encouraging himself in the mirror, or bragging about his wealth to other people.
      • Lust: In Chapter 3, the player infiltrates a Masquerade Fetish Club in order to unmask various prominent figures and subsequently blackmail them. In "The Dream", the player must photograph various women, then sleep with them. In-game, the player has a Lust meter that fills whenever the player interacts with attractive women (or men). The player can empty this meter through various acts of Lust such as groping, ogling, or just getting down to some good, clean fun.
      • Wrath: Chapter 4 has the player attempting to join a Martial Arts club to protect himself from people who are angry at his newfound success. In "The Dream", the player must battle 7 martial artists. Along with the Lust and Stress meters is the Wrath meter, which fills whenever the player interacts with someone who is particularly irritating. If filled, the player will attack the nearest NPC before fleeing the building. To sate your wrathful impulses, the player can commit smaller acts of violence such as peeing on insects, or shouting abuse at passersby.
      • Gluttony: The 5th chapter has the player managing a restaurant on the night that the head chef has invited all of his worst enemies. The player must seduce several of the guests with the aid of various drugs supplied by the chef. In "The Dream", the player must eat a tray of dessert pastries and chug a gallon of beer before throwing up on the chef. In-game, acts of gluttony slightly reduce all 3 of the meters by stuffing himself from vending machines or binge-drinking.
      • Greed: In Chapter 6, the player is now the head of Trust Corp and must seduce both a female banker (to secure a billion dollar loan), and the head of another company (to convince her to sign a merger agreement). In "The Dream", the player must negotiate with his employees in order to cancel their Christmas bonuses. In-game acts of Greed provide extra cash by stealing from lockers and safes, and/or pickpocketing.
      • Sloth: Does not have a level or a dream challenge, although it could be argued that the whole game embodies this sin, as the main character forgoes hard work in favour of seducing people to do the work for him. In-game, the player can take naps to slightly reduce each of the 3 meters.
  • Shin Megami Tensei:
    • Persona has you fighting embodiments of the deadly sins during your Journey to the Center of the Mind.
    • Shin Megami Tensei if... featured the main characters being transported to the realm of Hell, with five of the dungeons being based off of a specific sin.
    • Shin Megami Tensei: Strange Journey gives us a complete set with the first four sectors, each of which reflect a different aspect of human destructiveness:
      • Antlia: Wrath — A war-ravaged, burning city.
      • Bootes: Lust and Sloth — A red-light district and pleasure house.
      • Carina: Greed and Gluttony — A supermarket.
      • Delphinus: Pride and Envy — A miserable, polluted garbage dump.
    • In Persona 5, the Metaverse, a Mental World shaped by warped desires, is filled with avatars of the standard 7 deadly sins along with a former sin and the eighth one from Orthodoxy, represented by nine Latin words, and shown in the game's Achievement System:
      • Luxuria (Lust) - Asmodeus/Suguru Kamoshida, an abusive volleyball coach and implied rapist who uses his position to try and force a student of his, Ann Takamaki, to sleep with him.
      • Irritum (Vanity) - Azazel/Ichiryuusai Madarame, a con-man who has spent decades passing off his pupils' work off his own to pretend to be a famous painter.
      • Gula (Gluttony) - Baal/Junya Kaneshiro, an overweight mafia boss obsessed with blackmailing others to accumulate more and more money, despite having no plans for it other than to have more. The fact that he's content to overindulge and doesn't share Kunikazu's ambition (see below) causes him to qualify for this trope, rather than Greed.
      • Ira (Wrath) - The Sphinx/Cognitive Wakaba Isshiki. Initially thought to be Sloth as the Palace Ruler is a shut-in, but in actuality represents self-hatred; Futaba remained shut into their house because they were caught in a vicious cycle of self-loathing and recrimination that prevented them from acting, though there is an element of sloth in how they knew they could change on their own but were afraid to do so. To the point where Futaba's Shadow is her suppressed healthy and natural anger at people for blaming an innocent child for her mother's death, while the final boss is a cognition of her mom Wakaba, whose suicide caused Futaba to blame and hate herself. Futaba ends up overcoming her wrath when she learns that not only did Wakaba love her unconditionally, she didn't commit suicide but was murdered for her research and the suicide note that blamed Futaba was forged.
      • Avaritia (Greed) - Mammon/Kunikazu Okumura, the president of a fast food company engaged in questionable business practices, and who puts his own daughter in an Arranged Marriage with an abusive but well-connected fiance in order to grow his massive food distribution company. His motiviation stems from his poor upbringing where his father was a kind but poor businessman. So Kunikazu became the opposite, with his distortion resembling the toy space station model he wanted as a kid.
      • Invidia (Envy) - Leviathan/Sae Niijima, a public prosecutor associated with the special forces (and the one interrogating the protagonist throughout the course of the game) and Makoto's older sister, who feels insecure about proving the equal of her co-workers (due to Japan's notorious sexism when compared to the West) and envious of the opportunities her younger sister has.
      • Cavum (Emptiness) - Loki/Goro Akechi, a teenage hitman with a dead mother and a father who couldn't care less about him. He's spent his life bounced around foster homes and crafted the image of the detective prince in the hopes to get people to like him more and draw them closer. However, instead he's put on a pedestal and isolated further. The first true bonds he makes is with the protagonist and the rest of the Thieves and even then, he tries to kill them because they stand in his way of his goal and because of the envy he feels toward Joker. His goal is also All for Nothing as Shido (his target) had anticipated it and prepared a counter. It's to the point where despite being a Wild Card like the protagonist, he only has two personas, his natural one Loki and Robin Hood, which is implied to have been born from the bond with the protagonist, whom he hates yet also implies relates heavily with and view as a close friend. As such, he could also be associated with Despair of the 8th Sin.
      • Superbia (Pride) - Samael/Masayoshi Shido, a politician who believes the horrible things he's done to complete innocents, including half your party members, are entirely justified and that he is God's chosen, simply because he managed to get away with it... though he's not wrong, he was chosen by a God of Evil for a sick social experiment. He's also Goro's father and thus the target of his goals.
      • Acedia (Sloth) - Mementos/The people of Tokyo, a massive underground dungeon representing the city's collective Bystander Syndrome where the Big Bad imprisons the hearts of those who will not adhere to his Knight Templar order, to wallow away forever.
      • Yaldabaoth, the God of Control and creator of the Metaverse, meanwhile represents all the sins, to the point he has skills named after each of them.
      • You can argue that the Phantom Thieves fit the theme too. The protagonist (Pride) tends to smirk and be confident when he has the upper hand and he managed to defy Yaldabaoth and summon Satanael to fight back. Ryuji (Wrath) has a Hair-Trigger Temper and the one who clearly hates the abusive adults the most. Yusuke (Gluttony) spends more money on art, leaving him with little money to eat and when he does have food, he is very enthusiastic. Haru (Sloth) never spoke up about the treatment she got from her family and Futaba (wrath) falls into self-loathing believing that she caused her mother to commit suicide despite the contrary evidence. Morgana (Greed) gets very excited upon seeing Treasure and can sidetrack the heist because of it. Makoto (Envy) was jealous of people who weren't pressured by authority figures and Akechi (Envy, Pride, Wrath, and Lust) was jealous of the Protagonist and the healthy bonds they managed to create. Ann (Lust) is quite proud of her ability to induce lust in others as a fashion model.
      • The Royal adds a new Palace and a tenth sin for Tristitia (Sorrow), ruled by Takuto Maruki, a psychologist who after being devastated by a series of personal failures, seeks to use the power of his Persona, alongside the power of Mementos that the Phantom Thieves accidentally ceded to him, in order to rewrite reality into a paradise that would grant everyone's desires, regardless of the fact that such a world would cause humanity to stagnate with absolutely nothing to strive for.
    • Persona 5 Strikers has Jails, which are similar to Palaces from the original, and each of them, along with their Monarchs, is attached to one of the sins, as well as the additional sin of Melancholy.
      • Lust - The Shibuya Jail, ruled by Alice Hiiragi, a popular fashion designer. During her time as a high school student at Shujin, she was bullied by a Girl Posse because a popular guy fell in love with her. Once she learned that she could brainwash people with the EMMA app, she not only boosted the popularity of her brand, but she also started humiliating everyone who reminded her of her trauma in the same way her bullies humiliated her, particularly by forcing married men into making public confessions to her.
      • Greed - The Sendai Jail, ruled by the writer Ango Natsume. Although his grandfather was a famous writer, he himself has inherited none of his skill. When his ego was broken after overhearing his publishers admitting that they're only helping him because they want to sell books written by "the grandson of Sogo Natsume", he used the EMMA app to pass off a book full of plagiarized word salad as a masterpiece, reaping the fame and profits from it in order to hide the pitiful man he actually is.
      • Gluttony - The Sapporo Jail, ruled by Mariko Hyodo, the mayor of Sapporo. After an accident with a snow sculpture caused the death of a little girl, she learned that the accident happened because a government worker hired a faulty contractor for a kickback bribe, and the corruption managed to escape her oversight. Fearful of both her mistake being found out and that someone corrupt would take her place, she used the EMMA app to brainwash her voters to keep herself in power, as well as overwork her civil wards in order make Sapporo a "pure white" city. Like the original, the overindulgence (in this case, perfectionism) part of gluttony is focused on more than the overeating part (although her Shadow is symbolically obese from "gorging" off of people's votes).
      • Sloth - The Okinawa Jail, whose Monarch, Shuzo Ubukata, died before the Phantom Thieves arrived. The Jail was used as a testing ground for the Jail system, and Ubukata, the facility's director, was driven insane when he was ordered to undergo his own experiments. Instead of atoning for his actions, he chose to commit suicide as an easy way out. However, the Jail, and all its brainwashed insane prisoners, still remain.
      • Wrath - The Kyoto Jail, ruled by Akane Hasegawa, Zenkichi's daughter and Phantom Thieves Fangirl. Frustrated over the fact that the police, especially her father, can't detain the criminal responsible for her mother's death by vehicular hit-and-run, Akane grew to despise the police, to the point where she wants the Phantom Thieves to dismantle the police. Her anger only gets worse once she learns that the Thieves have actually been cooperating with her dad, causing her to denounce them as criminals and fakes.
      • Pride - The Osaka Jail, ruled by Akira Konoe, CEO of the successful Madicce Corporation. Due to an incident in his childhood, he's deluded himself into a Knight Templar who believes that he is alone is the hero of justice, and that the only way to fight evil is to Pay Evil unto Evil, causing him to stoop to wild extremes in order to punish those he sees as evil.
      • Envy - The Jail of the Abyss, overlaid over the bottom half of Tokyo and guarded by Kuon Ichinose, creator of the EMMA app. Ichinose has an inability to experience and understand emotions like normal people. The only emotion she seems to be able to experience is self-loathing over her inability to connect with others due to her lack of emotions. In order to understand the heart, she tried to use her knowledge of Artificial Intelligence to create an A.I. with a heart, hoping that by making a being with a heart, then she'll be able to understand what the heart is. However, when said A.I., Sophia, asked her about what the heart is, she perceived this as a failure and scrapped Sophie and create EMMA in a desperate attempt to convince herself that the heart is unnecessary.
      • Melancholy - The Tree of Life and Wisdom, overlaid over the top half of Tokyo Tower, where the EMMA A.I.'s servers and physical form reside. Created by Kuon in order to determine what humans desire, EMMA was loaned out to Madicce for mass distribution, in order to find the answer to human happiness by learning about what humans desire based on what they consult EMMA about. However, as it was programmed without empathy in mind, it decided that what humanity desired was an absolute goddess who will think for them. Thus, she begins stealing the desires of the masses, leaving them as brainwashed slaves who do nothing but obey EMMA.
  • Dante's Inferno naturally, being adapted from The Divine Comedy mentioned above.
  • Sam & Max: Freelance Police: The trailer of Sam and Max Beyond Time and Space: What's New, Beelzebub? evokes the Seven Deadly Sins hilariously. In the game itself, the Sins are represented as motivational posters in Hell LLC.
  • In Patapon 3, there are 7 dark heroes who represent each sin and have some traits pertaining to that sin. Even their names give you a hint.
  • In Superhero City, the Seven Deadly Sins are villains that your hero character fights, with characteristics that give meaning to their names. For example, Pride constantly puts updates about himself on his Twitter account.
  • The seven playable characters in the game Whacked! are modeled after the seven deadly sins:
    • Otto, a narcoleptic man strapped to a living chair, is Sloth.
    • Lucy, a girl who rebelled against years of sexual repression by becoming a porn starlet, is Lust.
    • Lucky, an ill-tempered rabbit driven mad by the loss of his original limbs to a "lucky rabbit's foot" factory, is Wrath.
    • Lance, an egotistical lion-man who constantly cracks unfunny jokes, is Pride.
    • Eugene, an ill-tempered nerdy duck who can't fly and still lives with his mother, is Envy.
    • Charity, a kleptomaniacal Spoiled Brat, is Greed.
    • Toof, an all-consuming slime monster originally designed to clean up oil spills, is Gluttony.
  • DragonQuest:
    • Dragon Quest VI doesn't hit all the sins in the Dread Realm, but it manages several. Despairia, the first town in the Realm itself is Sloth, interesting in that it hits BOTH definitions; the villagers are almost all too overcome with despair to do anything about their situation, and anyone who actually seeks out the cave that leads back to the real world has to pass through the Lotus Lagoon, a supernaturally relaxing spring/swamp. The second town, appropriately named Greedmore Valley, is corrupted by Greed and hosts the second casino of the game while having a supposed treasure at the bottom of the lake that's not really there, while Gallows Moor and the Dreadlair represent Wrath, with the Archfiend Mortamor seeking the destruction of all life, and has Blackmar cruelly kill people in the jails just to placate them. Naturally, the protagonists have to liberate all the areas from the villain's influence, though they fail to save everyone in the jail, since Mortamor turns them all into cats out of spite.
    • In Dragon Quest XI, each of the Spectral Sentinels, with the exception of Indignus, embodies one or multiple aspects of the Seven Deadly Sins, with the exception of Sloth.
      • Jasper represents Pride and Envy. His Start of Darkness began due to his jealously at Hendrik for always surpassing him. The Definitive Edition expands on this and reveals that this was due to Mordegon, who was possessing King Carnelian at the time, intentionally snubbing Jasper to feed his jealously at Hendrik and turn him into his right-hand man. The postgame boss version of him is called Overweening Pride.
      • Tyriant and Alizarin represent Wrath, both of them being violent and hateful beings who relish killing others. Their postgame boss versions are called Blind Hatred and Unfathomable Anger, respectively.
      • Booga represents Lust. A fat demon who takes over Octagonia and turns it into a casino where monsters can indulge their base desires and is quite fond turning humans, particularly females, into his slaves. Also, Jade's sidestory shows that he is quite the womanizer, immediately falling for Jade despite the fact that he already has a girlfriend in Boodica. His postgame boss version is called Sheer Decadence.
      • Gyldygga/Mia, Erik's sister represents Greed. She terrorizes the kingdom of Snifleheim by spreading a disease called Gold Fever that turns victims into gold statues so her minions, who themselves are solid gold, can collect them. She also lives in the Gyldenhal, a palace made entirely of gold with treasure littering the halls. Her postgame boss version is called All-Consuming Greed. Bonus point for also having been a thief before being transformed.
  • In The Binding of Isaac, the Seven Deadly Sins are seven minibosses you can randomly encounter over the course of the game, each sin also has a "Super" variant.
  • In ActRaiser 2, the demon boss of each level is based on one of the seven deadly sins, though this is somewhat obscured by the translation.
  • In Silhouette Mirage, the seven Parasites are all named after these, though there are some spelling issues.
  • In Wild ARMs 5, the "Memory Birds" that serve to save the game's progress make seemingly pointless remarks about the seven sins.
  • The seven playable characters in Party Of Sin are the seven sins working together to escape Hell and get revenge on Archangel Michael for interrupting the renewal of their Contract with Satan, causing them to be branded as traitors.
  • In The Cave, the seven playable characters turn out to each represent a different Sin. The Time-Traveler, who's looking to assassinate the ancestor of a smug co-worker who was chosen over her to be Greatest Employee of All Time, represents Envy; the Adventurer, a glory-hound willing to betray her companions so she can keep all the fame and fortune for herself, represents Gluttony; the Scientist, who built a super-weapon that led to the deaths of millions all for the sake of money, represents Greed; the Hillbilly, whose obsession with winning over his "true love" drove him to burn down a carnival when his advances were rebuffed, represents Lust; the Monk, whose frustration with his own failures sent him on a murderous rampage, represents Wrath; The Knight, who is actually a peasant in stolen armor who shuns the responsibilities that come with his feigned position, represents Sloth; and the Twins, who are selfish hellions who try to murder their kindly but strict parents out of a misdirected desire to be free, represent Pride.
  • Arc Angle has its seven levels themed after these.
    • Stage 1 — Apathy (Sloth): A lax security system. The boss (Sleeping Spire) can't be bothered to attack the player, instead sending minions to attack you.
    • Stage 2 — Lucre (Greed): A Wretched Hive where the enemies steal money from you. The boss (Aurum) is a literal Money Spider that fires jewels at you; it can also turn its shots into indestructible fake money projectiles.
    • Stage 3 — Seduction (Lust): Enemies attempt to latch onto you, or look plain suggestive. The boss (Bio-Cardiac) attacks you with tentacles.
    • Stage 4 — Hunger (Gluttony): Enemies in the area try to "eat" the player via jaws or by an Unrealistic Black Hole. The boss (Void Warp) attempts to suck the player in as well as the bullets the generators feed it with and "wastes its food" by spitting them back out as harder-to-destroy shots.
    • Stage 5 — Fury (Wrath): Enemies attack with fierce attacks and flames. The boss (Crabburn) attacks the player with an arsenal of destructive weaponry as well as destroying the city itself.
    • Stage 6 — Spite (Envy): You face off against your evil clone who is very jealous of you. He attacks with mainly green bullets and also uses your weapon, but in an offensive manner.
    • Stage 7 — Self (Pride): You face off against your prideful leader, Xero-Fin. He uses attacks from the other bosses, referencing the sin of pride being the source of the other six.
  • This is how the Archfiends in Soul Sacrifice are classified, with the eighth category known as the Desperate, akin to Orthodox Christianity.
  • All seven (and their opposite virtues) appear as personality traits for characters in Crusader Kings. In the sequel, they are even labelled with the usual numbers, and the descriptions contain the Latin names for each. A character with the corresponding virtue usually dislikes all characters with that sin. Of the seven, five have both positive and negative aspects, while the other two are wholly negative and thus hugely undesirable for a player character:
    • 1. Lustful: Understandably, a large bonus to fertility (chance of producing additional children). Also a small bonus to the Intrigue stat (which reflects skill at subterfuge). On the flip side, lustful characters suffer an opinion penalty with all members of the Christian clergy and take a hit to their Piety (the "currency" for religious activities).
    • 2. Gluttonous: A hit to the Stewardship stat (which reflects skill at administration). Gluttonous characters are disliked by all clergy and are found much more unattractive by prospective romantic partners.
    • 3. Greedy: A small hit to the Diplomacy stat (which reflects skill at... diplomacy). But also grants a whopping 10% bonus to national tax income.
    • 4. Slothful: A small hit to every stat across the board, also a small opinion penalty with every vassal. Probably the worst sin for a character to have in gameplay terms. (Its counterpart, Diligent, is probably the best virtue for a character to have.)
    • 5. Wrath: A substantial boost to the Martial stat (which reflects skill at warfare) but a corresponding small hit to Diplomacy and Stewardship. Good for war-oriented players, not so much for others.
    • 6. Envious: A small hit to the Diplomacy stat but a boost to the Intrigue stat. Also a penalty to relations with this character's Liege, for obvious reasons.
    • 7. Proud: The most neutral of the sins in gameplay terms, with only a small boost to Prestige (the "currency" for political activities).
  • In Ragnarok Online, each of the 2-2 jobs represents a sin. Sages represent Envy, Alchemists represent Gluttony, Rogues represent Greed, Dancers represent Lust, Crusaders represent Pride, Bards represent Sloth, and Monks represent Wrath.
  • The towns in Final Fantasy: The 4 Heroes of Light are all plagued by a demon representing the Deadly Sins. For instance, Mammon, demon of ice and envy, freezes the hearts of Invidia's people so they desire to conquer the warmer world.
  • In Asura's Wrath, each of the Eight Guardian Generals has a Mantra Affinity, represent by a modified version of Seven Deadly Sins + Melancholy (Despair).
  • In Dead Rising 3, seven of the psychopaths that Nick fights represent a sin. Almost all of them die at the hands of their own sin.
    • Wrath is represented by Zhi, a Buddhist monk who's gone berserk after he believes the universe has made him a Cosmic Play Thing. After going through so much, he gets so angry that he commits suicide.
    • Greed is represented by Albert, a Mad Doctor who is rounding up living humans and harvesting their organs to sell for huge profits. He dies after getting a dosage of his own hallucinogenic drug and kills himself while trying to fight off the zombies in his hallucination.
    • Sloth is represented by Teddy, a man who's been locked up for days in his mansion while waiting on a pizza guy. He's oblivious to the zombie outbreak, and is never fought directly due to the fact that he's too lazy to deal with Nick personally, instead attacking Nick with remote-controlled weaponized toy helicopters. He dies of a heart attack as soon as Nick confronts him.
    • Pride is represented by Jherii, a bodybuilder who has a high self-value of herself. She gets crushed by her trophy shelf.
    • Lust is represented by Dylan, a Depraved Bisexual who's holding innocent people hostage in the basement of a porno shop and attacks with a very phallic-looking flamethrower. He dies from inhaling the fumes from his flamethrower.
    • Envy is represented by Kenny, a Basement-Dweller who's jealous about Nick's reputation as a hero. His fight is a sort of Mirror Match, as his jealousy turns him into a copycat. He's the only one who can be spared. If Nick chooses not to save him, he gets killed by the zombies he had unleashed in his efforts to copy Nick's zombie-slaying.
    • Gluttony is represented by Darlene, a morbidly obese woman on a motor scooter who won an eating contest years ago. She's now hiding in a buffet and hoarding its food all to herself. She kills those who try to take any food. She dies after slipping and choking on her own vomit.
    • Fans of Dead Rising 3 have noticed that the hidden tertiary boss of the game represented the eighth deadly sin, despair. Red has twice given up on the illegals, was quick to abandon the illegals when the plane was ready and he explained that he betrayed them because he wanted to have a reward for his work within the illegals instead of constant misfortune.
  • World of Warcraft has its own version of the Seven Deadly Sins in the Sha, creatures made up entirely of that sin, which feed off negative emotions (and to some extent, can amplify them). Each of the August Celestials represents a virtue that opposes it.
    • The Sha of Anger is roughly equivalent to Wrath, and those affected by it are stirred into conflict. It and its companion Sha, Violence and Hate, are opposed by Xuen, who represents Strengthnote 
    • The Sha of Violence is similar to the Sha of Anger, and also tied in to Wrath.
    • The Sha of Despair is equivalent to Sloth, as when you go into the Krasarang Wilds, you find some Pandaren in it thrall, who have given up and done nothing. Surprisingly enough, it's also tied to Envy, as in the August Celestials daily questline, you gain a rival in Elia Ravenmane, who becomes so obsessed with surpassing you that she becomes possessed by the Sha of Despair. As might be expected, it is opposed by Chi-ji, who represents Hope.
    • The Sha of Doubt has no direct correlation with any of the sins here, as those affected with it question their own beliefs. Near the beginning of the expansion, it's spawned from an Alliance fighter who sees his side commit a war crime, and from a Horde general who's horrified at what Garrosh will do to him for losing his flagship. It is opposed by Yu'lon, who represents Wisdom.
    • The Sha of Hate is similar to the Sha of Anger in its equivalency to Wrath, possessing Taran Zhu, who loathes the Alliance and Horde for bringing their conflict into Pandaria (being a race war based on long-standing grudges, it stirs up the Sha), as well as Suna Silentstrike, who goes on a Roaring Rampage of Revenge after the Yaungol kill her husband. It is opposed by Niuzao, who represents fortitude.
    • The Sha of Fear also has no equivalent sin, but those possessed by it are either struck with crippling fear or paranoia.
    • Sha of Pride, last and the most powerful, deadly Sha. Not even the good Emperor could purge himself of pride when the world broke. Obviously, this is the Sha that ends up being a final boss in Mists of Pandaria.
  • Drakengard 3 has the six Intoner Sisters, representing six of the sins (Lust being shared among them all):
  • Azmodan, Demon Lord of Sin and general of Hell's armies in Diablo III, is said to have 7 lieutenants who each represent the different sins. You get to encounter three of them in-game: Ghom the Lord of Gluttony (a Fat Bastard Extreme Omnivore with Too Many Mouths who tries to sabotage Bastion Keep's food supply and attacks by belching poisonous gas), Cydaea the Queen of Lust (a Combat Sadomasochist who Loves the Sound of Screaming, with the upper torso of a Succubus and the legs of a spider), and Vidian the Lord of Envy (He becomes obsessed with The Nephalem after they defeat Maltheal and tries to steal their power for himself, and is said to be able to provoke infighting between his enemies and turn them against one another). Zaboul Lord of Wrath is mentioned in the description of an item, but does not appear. A Bonus Boss called Greed appears, but Word of God has confirmed that she is not one of Azmodan's lieutenants.
    • There are also 7 items in the game that represent each of the sins, which can be farmed from Act III, where Azmodan is the main antagonist. They are Burst of Wrath (An axe which restores mana when used to kill enemies or break objects), Envious Blade (a knife which guarantees a Critical Hit against enemies with full health), Pride's Fall (a helmet that gives bonuses if you don't take damage for a few seconds), Avarice Band (A ring which increases your item pickup radius), Boots of Disregard (which increase life regeneration when standing still, representing Sloth), Insatiable Belt (increases the health gained from health globes and represents Gluttony), and Overwhelming Desire (an amulet which grants a chance of bestowing the charmed debuff on enemies, representing Lust).
  • Saints Row: Gat Out of Hell has a cycle of special weapons themed around the seven deadly sins:
    • Pride is represented by the Gallows Dodger, an egotistical talking pistol who objects to being called a "gun"; "It's like calling Jesus some dude in sandals."
    • Greed is represented by the Diamond Sting, a pimped-out submachine gun that is incredibly expensive, but increases the amount of money dropped from defeated enemies.
    • Sloth is represented by the Armchair-mageddon, a mobile recliner equipped with chain-guns and a rocket launcher.
    • Wrath is represented by the Ark of the Covenant, a gun that sucks out your enemies' souls and fires them back as explosives.
    • Gluttony is represented by the Last Supper, a gun that coats your enemies in sugary pink goo that causes other enemies to attack them.
    • Lust is represented by the Boom Chicka, a shotgun that causes opponents to follow your around while doing a sexy walk.
    • Envy is represented by Uriel's Edge, a fireball-shooting Flaming Sword.
  • Breath of Fire II has most of its bosses, all serving the Big Bad Deathevan, that correspond as the seven deadly sins:
    • The first boss, Augus, is a man driven by bloodlust and wants to turn the Gladiator Games into a deadly sport.
    • The second boss, Joker, sexually lusts after Nina and kidnaps her sister in order to have her submit both her magic and herself to him.
    • The third boss, Trout, is a greedy monster who steals from others, even during his own boss fight.
    • The fourth boss, Kuwadora, is a vengeful monster who wants to destroy all of the Creeping Clan.
    • The fifth boss, the Ringmaster, has shades of bloodlust, greed, and wrath in his desire to feed Spar to monsters simply because he's not making the circus any money.
    • The sixth boss, Shupkay, is envious of other nations of the world for their fertile land and great wealth, while she ekes out an existence as a mercenary.
    • The seventh boss is Aruhmael, a lazy creature who causes other creatures he infects to forget their memories.
    • The eighth is the massively prideful Father Mason, whose exalted behavior as the leader of the Church of St. Eva causes him to stand against the party.
    • Both Gluttony and Despair are set up as bosses. The Queen of Tunlan is an obese selfish woman turning into a demon, but the party defeats the monsters inside of her to stop her transformation. The end boss of Evrai, your father is broken in despair and begs for you to kill him, but you can spare his life to get the Golden Ending.
  • Your task in Criminal Girls is to reform the seven girls so that they don't grow up to be unrepentant sinners. The major sin of each of the seven girls is based on one of the Seven Deadly Sins.
    • Greed is represented by Kisaragi, a vain girl who is only interested in expensive brand-name objects. In life, she herself wasn't incredibly wealthy and got bullied for it. She engaged in Compensated Dating to keep up with her wealthy classmates.
    • Wrath is presented by Ran, an irritable and tough girl who really hates men and wouldn't hesitate to use violence to solve her problems. An incident in which she was taken advantage of by older man (heavily implied to be rape) caused her to lash out at men for even the slightest provocation.
    • Sloth is represented by Yuko, a charming little girl who gets tired easily and needs others to help her. She's been regularly taking advantage of the kindness of others so that she can get credit for things she didn't do, most notably her twin sister Sako. In particular, her academic achievements have all been done by Sako, though Sako never seems to mind.
    • Lust is represented by Sako, Yuko's more hot-headed and goofy twin who is very overprotective of Yuko. Her relationship with Yuko has plenty of Twincest subtext. On Sako's side, however, it isn't subtext. She really is in love with Yuko to the point of obsession. She would regularly try to make herself look dumb in order to make Yuko look smarter and so that they would always stay together when Sako is actually a lot smarter than she looks.
    • Pride is represented by Alice, a meek girl with psychic powers. Her parents, upon discovering her psychic powers, hyped up her powers and made her do things that she actually wasn't capable of doing to the point where they formed their own church dedicated to her. Alice realized how wrong it was but kept up the facade because she loved the attention her parents gave her, especially when they started calling her "special".
    • Gluttony is represented by Tomoe, a girl who likes to playfully tease others. Her teasing wasn't always very playful. In fact, she would often use her charm to cause distress among those around her, which she loved to the point where it fed her ego to go further and further.
    • Envy is represented by Shin, a Gamer Girl and Insufferable Genius, who was often bullied for being an Otaku. After awhile, she dropped out of school and did nothing but play online games all day, which allowed her to become someone better than the loser she thought she was.
  • BlazBlue
    • Yuuki Terumi embodies all seven of them, as part of him being the Satanic Archetype.
      • Pride: Terumi thinks highly of himself and himself alone, looks down on everyone else, and tries to shove his message (that despair is the only truth) down everyone's throats, whether they like it or not.
      • Wrath: Terumi has flown into homicidal rage numerous times, particularly when he's inconvenienced. Terumi is more than willing to engage in not only physical harm, but mental and emotional harm, and for a little as pettiness or out of impulse.
      • Sloth: Terumi's one truth is despair—to forfeit any attempts at improving upon the world—or even oneself. Not only does he embrace it but tries to shove it down people's throats. His ultimate goal is to create a world where people kill each other without him lifting a finger for his own amusement.
      • Envy: Terumi not only actively ruins the lives of others and people's good fortune, he exacerbates people's misfortunes.
      • Lust: Terumi is a sadist to the T, constantly enjoying harming people and never letting go.
      • Gluttony: While Terumi needs at least only one person to hate him to make him exist, he wants to torment everyone so he can feast off their rage and hatred at him.
      • Greed: Any money that Terumi doesn't spend on personal care, Intelligence Division budgeting, or as donations to Relius, instead either are hoarded or pointlessly wasted away.
    • Thinking about it, several of the characters outside of Terumi fit as the Deadly Sins, which also serve as their fatal flaws that Terumi takes advantage of:
      • Jin Kisaragi: Pride. His arrogant and self-centered attitude and disdain towards virtually everyone leaves him blind to working with others as a team.
      • Ragna the Bloodgedge: Wrath. Ragna is driven by rage at the whole world at large, killing countless NOL personnel and subsequently leaving a large bounty on him. Even when he's not under Unstoppable Rage, Ragna is easy to anger, and in some outcomes, Ragna's rage makes him lose control of his Azure Grimoire, turning him into the Black Beast.
      • Kokonoe: Sloth. Kokonoe refuses to work with anyone, despite being seen as a great asset to use against the Big Bad Triumvirate, as she would rather coop up in her lab and dedicate her time to trying to get revenge on Terumi by herself alone.
      • Tsubaki Yayoi: Envy. Tsubaki has displayed possessive behavior towards Jin, and intensely jealous behavior towards anyone who's with him. Naturally, this leaves her easy to manipulate, and in several timelines, such as Wheel of Fortune, this has lead to her demise.
      • Nu-13: Lust. Ragna is always the first and only thing that pops up into her mind, and she thinks obsessively of him. Much of the dialogue between her and Ragna is filled with sexually-charged double-entendres.
      • Arakune: Gluttony. Arakune is driven to consume everything as part of trying to obtain the Azure.
      • Nine the Phantom: Greed. Nine is willing to do anything for her sister Celica, even if it means having to bring forth The End of the World as We Know It and her sister doesn't agree with her methods.
  • In Azure Striker Gunvolt, the Sumeragi Group (except for their leader, Nova, who fits more along the lines of a Satanic Archetype) all have codenames patterned after the Seven Deadly Sins, which also relate to their Septimas. In a twist on the usual formula, the strongest one is actually Zonda/Lust, who is on par with Nova himself when thematically Lust tends to be among the weaker Sins.
  • Each of the Overlords in Trillion: God of Destruction is an aspect of one of the nine deadly sins.
    • Zeabolos, the protagonist, was the Overlord of Wrath before becoming the Great Overlord. In the path for the Golden Ending, Cerberus becomes the new Overlord of Wrath thanks to his rage against Trillion.
    • Levia, the Overlord of Envy, gets intensely jealous when any of the other Overlords appears to get too close to Zeabolos. She fights against Trillion as a form of revenge for Zeabolos' death.
    • Fegor, the Overlord of Sloth, is incredibly lazy and doesn't speak a lot. Like Levia, she opposes Trillion in order to protect Zeabolos, who is her younger brother.
    • Mammon, the Overlord of Greed, is a treasure hunter who fights against Trillion for the prospect of the immense wealth that comes with becoming the next Great Overlord.
    • Perpell, the Overlord of Gluttony, is a peppy young girl with a major Sweet Tooth. Her ultimate goal is to defeat Trillion and turn the Underworld into a kingdom full of sweets.
    • Ashmedia, the Overlord of Lust, speaks in a seductive tone at all times, and derives pleasure from dishing out pain. She plans to defeat Trillion for the unimaginable high it will give her.
    • Ruche, the Overlord of Pride, looks down on Zeabolos for losing to Trillion, and on the other Overlords due to her comparatively superior upbringing. She simply wishes to defeat Trillion to inherit the title of Great Overlord and become supreme ruler of the Underworld.
    • Astaroth, Zeabolos' brother, was the Overlord of Gloom (Despair). While it's not exactly clear why he was this since he dies at the beginning of the game, their little sister Elma becomes the new Overlord of Gloom (In the Golden Ending path) because she's Delicate and Sickly and depressed about not being able to help her brother.
    • Lilith, Zeabolos' grandmother, who has been killed by Trillion centuries ago and has been a ghost for all this time, keeps the appearance of a young woman and hates to be reminded of her age, fitting her title of Overlord of Vanity. In the Golden Ending path, she gives the title and its powers to Faust to make her able to try and fight Trillion.
    • In addition, each of them actually subvert the stereotypes they represent, to the point of showing the other extreme:
      • Zeabolos has very good control of his temper and is quick to apologize if he gets angry with the wrong person. He's a beloved ruler and A Father to His Men because he considers harming those he's responsible for utterly unforgivable. Cerberus is extremely friendly and loyal to the devils and fights to protect the Underworld with all his heart, and his gaining of the Crest of Wrath is due to the righteous rage he experiences at watching Elma die fighting Trillion.
      • Levia is mostly jealous of how happy other girls make Zeabolos and tries to learn from that and make herself the superior option, rather than upset Zeabolos by attacking others he cares for. She's a friendly Girl Next Door to everyone if you don't run the romantic rivalry in her face.
      • Fegor is The Dreaded when fully conscious and racked up an unrivaled bodycount during the last war with heaven. She was deliberately assigned the crest of Sloth to keep her lazy and stop her power and aggression causing unrest during peacetime. When her turn comes, she trains so hard the instructors can barely keep up.
      • Mammon has no interest in material possessions and fences most of her treasure as soon as she gets home with it. She wants money, and the power that gives, and her intentions for that are downright charitable.
      • Perpell values food extremely highly, but has a very friendly and unselfish nature. If she's trying to cheer someone up or make a new friend, the first thing she does is offer to share her snacks.
      • Ashmedia is a virgin, and surprisingly romantic. She acts like The Tease away from battle mostly just for kicks, and to try and spur couples she thinks are cute to get involved with each other to shut her out.
      • Ruche believes, not unjustly, that a harsh childhood has earned her the right to act elitist. Deep down, she really does consider those around her friends, and a lot of what she says is actually backhanded but sincere compliments or advice.
      • Astaroth is the first to assure everyone they got the problem handled, even if he was wrong. Elma, troubles as she is, grabs the opportunity the crest gives her with both hands so nobody else has to suffer.
      • Lillith is proud of her looks, but what she praises in everyone else is their character. Faust is aloof and transparently scheming something for her self-interest, but by the time she's given the crest, her support has already turned sincere.
  • The six apprentices of the Master of Masters from Kingdom Hearts χ are named after the Latin words for six of the seven sins. While their respective sins don't fit most of their personalities, they do fit the roles each of them were given by the Master.
    • Luxu is named for luxuria (lust). In this case, the name is likely not meant to be seen in the sexual sense, as it usually is, but rather a "lust for life", fitting his role of being tasked with surviving the Keyblade War.
    • Ava is named for avaritia (greed), fitting her role of having to find and take the best Keyblade wielders among the unions and assemble them into their own separate union. Ultimately, Ava can be seen as embodying the positive aspects of greed, as she acts on her own desires that conflict with the desires of others, but with the intention of creating the best possible outcome for everyone.
    • Ira is named for ira (wrath). While he's usually stoic and calm, he's very prone to Tranquil Fury.
    • Aced is named for acedia (sloth). Interestingly, he's the only one of the bunch who doesn't embody the sin he's named for in any way (neither in his personality nor his role), and he, in fact, actually does a better job at representing every other sin besides sloth, especially wrath, being an impulsive jerkass who's easily angered and goes all out in everything he does. It's quite possible that the name simply comes from the Master of Master's twisted sense of humor.
    • Gula is named for gula (gluttony), fitting his motivation of trying to collect as much lux as possible, so as to summon Kingdom Hearts and get the Master's attention.
    • Invi is named for invidia (envy). It's implied she's jealous of Ira's role as the leader, and so tries to act as his second-in-command with more authority than she actually has. She also, in turn, causes envy in Aced, who's role is to be Ira's Number Two, but isn't trusted enough to be able to properly fulfill it.
    • Pride is the only one of the sins with no apprentice named for it. However, the sin still finds a representative in the Master of Masters himself. Besides his grandiose title, he also has a tendency to exploit other people's egos in order to gain an advantage, and even his own catchphrase, "May your heart be your guiding key", is designed with the idea of encouraging people to do what they believe is right even when it isn't. Pride (superbia) is also represented by the black box, a mysterious case that the Master of Masters has enlisted Luxu into hiding. The black box contains a crest with "Xsuper"* carved into it.
  • In Darksiders III, protagonist Fury is sent by the Charred Council to destroy the Seven (Envy, Wrath, Avarice, Sloth, Lust, Gluttony, and Pride), demons that are the Anthropomorphic Personification of their respective sin and can influence others with their specific sin. Noticeably, they don't have a true physical form and their essence can reincarnate into different forms as they desire, being presumably immortal as a result given how the Four Horsemen were originally forced to just seal them away rather than kill them the first time around. It turns out, however, that Envy actually manipulates Fury into defeating and sealing her brethren so that she could take their powers for herself and kill off the Charred Council to become the new ruler of Creation, becoming the Final Boss. It's also pointed out their existence has hints of being a Necessarily Evil as well, since The Creator went out His way to create a universe full of misery, suffering and sin for His own reasons and the Sins are, by definition due to their place in the grand design of the universe, divine beings.
  • In fitting with the franchise's religious overtones, the seven major nations in Xenoblade Chronicles 2 are each named after and, in some way, embody the sins.
    • Argentum (Greed) is a Merchant City full of notoriously stingy Nopon traders. Their chairman, Bana, is an outright criminal war profiteer who has been instigating conflict between the other nations so he can make a killing.
    • Gormott (Gluttony) is a relatively peaceful and pleasant land, but its abundance of resources and bountiful harvests make it a prime target for the imperialist nations to colonize. The consul in charge, Dughall, is Ardainian, not Gormotti, but nevertheless has been using his position to live a lavish lifestyle if his portly build and opulent livingspace are any indication.
    • Uraya (Envy) holds perpetually-tense relations with its rival nation Mor Ardain and also has designs on Gormott; if the Ardanian emperor's statements are indicative of the past, diplomacy with Uraya often involves placating them with things they want that other nations have. On an intranational level, it is the nation with the most severe social stratification and tension between the haves and have-nots.
    • Mor Ardain (Pride) is the aforementioned imperialist nation. Their land is dying (literally), but rather than swallow their pride and ask other nations for assistance, they've bolstered their military and have taken land by force; Gormott is already under their control at the start of the game, and a war of conquest could break out between Mor Ardain and Uraya at any time. The Ardainian character who joins your party is herself an incredibly prideful person, albeit not in a self-sabotaging or antagonistic way.
    • Indol (Sloth) is a theocracy that leads the world in worship and takes a role as the peacekeeper between other nations, but their contentment with the status quo means that only the symptoms ever get addressed, not the roots of the problems. By the end of the game, Indol's Praetor, Amalthus, is revealed to be one of the game's Big Bads and embodies the more despairing aspects of Sloth; he hates the world and its people because he's given up hope, he refuses to change who he is or acknowledge change in others, and he'd rather see the world wither away than make any more effort to improve it.
    • Tantal (Lust) does not particularly embody the sin in its government at first, but it is later revealed that the royal lineage is a sham; they are not descendants of a legendary hero, but in fact descendants of some criminals who seized the throne in a lust for power. In regard to the more sexual aspects of this sin, the nation's crown prince is quite a flirt, and many of the region's NPCs and side quests embody it: one woman wants your help in creating a Love Potion, another is writing a book that turns out to be smutty Yaoi, another only seems to care about catching a glimpse of the aforementioned crown prince, and one pair of NPCs consists of a man constantly trying to woo a woman.
    • Little is known about the original nation of Torna (Wrath) as it was destroyed 500 years ago, but in the present day a small band of terrorists have taken the name onto themselves and spend the bulk of their time wreaking havoc upon the other nations. All of its members are filled with an intense hatred toward humanity, and a desire for revenge against all the cruel mistreatments and indignities heaped upon them by the rest of the world, especially Amalthus. Much like Bana, they also like to exploit the other nations' tensions to try and get them to destroy each other.
      • The country of Torna itself gets expanded upon in The Golden Country. It seems like a subversion at first, but is eventually revealed to be built on a past of very aggressive conquest. Ancient Tornans carved a bloody path through the world with their military might and their Titan being a dragon with the strongest weapons of any Titan, until a later king grew tired of all the bloodshed and worked hard to rebuild his land into the peaceful Wutai society it appears as in the present.
    • Other nations based on the seven heavenly virtues once existed if some ruined areas' names are anything to go by, but fittingly, most of them have died off leaving only the sins in a Purgatory-like world. Only Leftheria (Charity) remains inhabitable, and for the most part it is indeed an untainted land of generosity and bliss. The wasteland of Temperantia (Temperance) notably serves as a demilitarized zone between Mor Ardain and Uraya.
  • In Graveyard Keeper, the six days of the week are named after them (except Greed), and each day (and sin) is associated with an NPC who is absolutely integral to the protagonist's quest to get back home.
    • Pride: The Bishop is a self-important narcissist, and every task he sets for the Keeper is intended to either boost his ego or increase his standing in the church.
    • Lust: Ms. Charm is a singer and entertainer who uses her feminine wiles to manipulate others for her own amusement.
    • Gluttony: The Merchant is a gourmand with a taste for fine food. He seeks to ingratiate himself into the king's court by throwing a banquet in his honor, and tasks the Keeper with preparing the main dish.
    • Envy: Snake is a professional thief and cultist who lost his family and was raised in an Orphanage of Fear, and seethes with hatred for anyone he sees as happier than him. He has the Keeper collect the components for a ritual which he appears to want to use to inflict misery on others.
    • Wrath: The Inquisitor lost his family during the Great Blast, and his grief has twisted him into a Knight Templar obsessed with purging the world of witchcraft and striking fear into others. To that end he conducts weekly witch burnings at Witch Hill. He has the Keeper find evidence of witchcraft and run promotional events to draw more attendees to the burnings.
    • Sloth: The Astrologer has found himself living a life devoid of any sense of purpose or motivation since leaving his job as a university professor. He assists the Keeper in an attempt to find a new sense of purpose in his life.
    • Greed is technically represented by the player character, the Graveyard Keeper himself. He's rather preoccupied with getting paid or otherwise recompensed for his hard work (especially in the DLC sidequests), and does some morally questionable things in getting what he wants (such as animating the dead for cheap labor or selling and cooking human flesh), even if it's the reasonably-benign goal of getting home to his loved one.
  • In Alchemist Code the sins are extremely omnipresent. Of the various nations on the continent of Babel, seven of them are named after the sins (Envylia, Wratharis, Slothstein, Lustburg, Gluttony Foss, Greed Dike, and Northern Pride). Each has a Sacred Stone tied to it as well, a source of incredible power but often carrying a curse of some kind; the various names for these stones are shared with demons tied to the (in order of above, Leviathan, Satna (anagram of Satan), Belphegor, Asmodeus, Beelzebub, Mammon, and Lucifer). The Stones themselves were created from giant monstrosities of old called the Cursed Beasts, though it's implied that only their power is in the stones and that their bodies may be buried. The Beasts share names with the stones they became, and have animal forms related to the sins: Belphegor is a bear-like creature, Asmodeus is a goat with many faces, Beelezebub is a giant pig, an a preview image of Leviathan shows a massive serpent-like figure. Given the Cursed Beast statues used to level up characters past the initial level cap, Satna will be a unicorn, Mammon a fox, and Lucifer a griffon).
    • In addition to the stones and Beasts, the film introduced Dark Phantoms, altered versions of several dead characters with the animals tied to the sins on their chest and red and black color schemes. Oddly, in the initial batch, only five sins were covered, and by six characters - Pride on Dark Zain, Wrath on Dark Chloe, Envy on Dark Setsuna, Greed on Dark Othima, and Sloth shared by twins from the distant past Dark Nyx and Dark Mira. In the film, these were corruptions of the Phantoms summoned by the protagonists. Each is of the elemental typing strong against to their counterpart and has a unique job based on the "iconic" job of the character they copy.
      • Additionally, Dark Phantoms have appeared in Godless Revolution, the ancient history of the world. Dark Mira and Dark Nyx show up again in Chapter 2, this time with variant outfits after becoming summonable. These versions are not corrupted ghosts, but rather a version of them cobbled together from potential futures by Asmodeus - oddly, they represent Sloth still despite Asmodeus being Lust. In Chapter 4, Gluttony gets one as well in the form of Dark Julia, evidently a resurrected version of the late Julia who seemed to fall in Chapter 1. Unlike the others, however, she was not in the film and does not gain any benefits from movie-specific gear; whether this is just a legal logistical issue or if this is symbolic of her true nature is unclear as the story is still only in Japanese.
    • In addition, several other entries on this page pop up in collaboration events - the Seven Deadly Sins of Lyoness from the anime and several of the Homunculi from Full Metal Alchemist have both appeared. In addition, the game frequently collaborates with the owner's other title, Phantom of the Kill, and a set of seven "Black Killer Princesses" from that game explicitly tie into the sins theming by fusing a character with demonic essence from one of the demon lords. This is especially interesting since the demon lords share the same names (though different looks) with the Sacred Stones for the same sins. The collaboration characters are "canon" inasmuch as they had a story, but are never mentioned outside of the collab for legal reasons (one character was introduced and died as a living McGuffin and love interest to one of the main protagonists in the FMA crossover, and still exists and remembers that shared love, but in her own event she makes no mention of who she fought). In addition, Dark Artemis,Black Killer Princess of Lust, set up shop in Lustburg despite never being given her own story event in game (just an extra hard level for her weapon) and appears in another event; this is still a crossover, however, and her presence as protector of Lustburg is never explored further.
  • The Jackbox Party Pack: The avatars from the first Trivia Murder Party game in Party Pack 3 are based around the sins. Wrath is the red doll with an angry expression and rased arms, Gluttony is the chubby orange doll, Lust is the yellow doll with four dangling tentacles, Envy is the frowning green doll bound in rope, Greed is the blue shark-shaped doll which resembles the Predatory Loans mascot from Bidiots, Pride is the purple doll with one eye and a faintly smug grin, Sloth is the white doll that resembles a pillow, and Despair is the pink doll with a frowning, stitched mouth.
  • Gift: Every dwarf emphasizes one of these.
  • Maplestory has a variation of this. The sins are manifested as magatama-style stones, and can inflict the sin that it's called into the person it possesses. Each of the stones are called as such: Rage, Regret, Gluttony, Envy, Greed, Sloth, and Jealousy (which is somehow not connected to envy). Pride and Lust are the two original ones that were left out, though the removal of Lust is understandable considering who the target audience of the game was.
  • The hidden object game Sacra Terra Angelic Night has you fight demons representing the Seven Deadly Sins, usually by turning the sin they represent against them. (Such as feeding Gluttony a poisoned cake or summoning a succubus to lure Lust back to Hell.)
  • Monark features otherworldly creatures known as Daemons, which inhabit the mysterious Otherworld and are divided into three ranks — the highest of which are known as the Monarks and reside over the seven deadly sins and make pacts with humans with exceptionally powerful wills and the ability to perceive the Otherworld in some fashion. The protagonist is the sole outlier among his fellow Pactbearers in that he carries the Authority of Vanity, i.e. Vainglory, a contemporary of Pride and is regarded as an aberrant since there aren't any records of vainglory listed in the Cromwell Records or by the Jingu Family.
  • Infinite of Sonic Forces commits every cardinal sin throughout the game:
    • Lust: Infinite takes pleasure in spreading chaos and destruction wherever he goes, and was shown in the game's prequel comic to have already dreamed of a world in ruin before he even joined Dr. Eggman.
    • Gluttony: Infinite has a constant and insatiable desire to relish in the terror and suffering of others to the point that it prevents him from acting pragmatically, which possibly also influenced his decision to spare Sonic and the Avatar in the times they showed that they didn't fear him as much as he'd wanted them to.
    • Greed: Infinite also has a desire for raw power and domination, both to sate his desires of making others suffer and for the glory of becoming the most powerful warrior who ever lived.
    • Sloth: Infinite completely relies on the power of the Phantom Ruby replica that Eggman made for him. Even then, he isn't even that good at using it on his own despite it giving him an Imagination-Based Superpower— his fighting style throughout the game typically involves using raw energy to create laser blasts or simple energy constructs that attack his opponents for him, and the only physical ability he ever thinks to utilize is a Dash Attack.
    • Wrath: Infinite ruthlessly hurts and kills others for the sake of showing his dominance over them, and as stated above, desires rampant chaos and suffering more than anything else. He's also incredibly petty on top of it, and tries to psychologically torment his enemies any chance he can.
    • Envy: Infinite is driven by a crippling inferiority complex, and his entire motivation for becoming Eggman's champion, as revealed in Episode Shadow, is that Shadow curb-stomped him after beating his flunkies and told him not to "show [his] pathetic face" around him ever again. Hence, Infinite donned a mask and the power of the Phantom Ruby purely out of a desire to be a bigger deal than Shadow, and the Cold Ham persona he picked up afterwards could possibly even be imitating Shadow's own stoic demeanor and tendency to belittle his opponents.
    • Pride: Infinite appropriately has this as his true Fatal Flaw, with all the other sins discussed here meant to affirm it. Infinite believes himself to be the most powerful being who ever lived, constantly looks down upon his enemies and brags about how powerful he is, and is so rife with overconfidence to the point of believing he's invincible, which leads to him screwing over Eggman's plans on multiple occasions, to the point that Eggman pulls a You Have Failed Me when Sonic and the Avatar beat him for the final time.
  • Seven Deadly Sins: The floors in the second game are themed after Pride, Envy, Wrath, Sloth, Greed, Gluttony, Lust, with Paradise as the last one.
    Mars, whose pride proved his downfall.
    Lycaon, who envied the strength of others.
    Minos, whose actions were ruled by rage.
    Briareos, who was too lazy to live his life.
    Sphinx, whose greed could never remain hidden.
    Alcmaeon, the glutton who hungered for passion.
    Statius, who lusted for joy even in battle.
  • Peret em Heru: For the Prisoners: Eight members of the tour group represent the seven sins, alongside the additional one of Despair. All of them can potentially be killed by their sin:
    • Pride is represented by Rin, a Bratty Half-Pint who lies and plays pranks on the others to enjoy the attention it gives her. If Ayuto ignores her warnings about a specific statue, said statue fatally slams into her.
    • Sloth is represented by Mitsuru, an apathetic loner prone to sleeping his way through meetings. If Ayuto forgets to go back for him after the group passes through a Gas Chamber, he suffocates to death alone.
    • Gluttony is represented by Sae, the tour guide who secretly uses her job to smuggle drugs. If Ayuto doesn't prop up a Descending Ceiling, she is crushed by it.
    • Lust is represented by Mizumi, an Immoral Journalist of the highest caliber who abuses his position to regularly rape women. If Ayuto doesn't look up as he is being hanged by a monster Mizumi attempted to rape, it successfully strangles him.
    • Despair is represented by Saori, a self-destructive young woman who is heavily implied to have lost her boyfriend. If Ayuto doesn't take her Tragic Keepsake away from her, she'll throw herself off a balcony.
    • Greed is represented by Yoko, who succumbed to peer pressure and shoplifted a necklace years ago. If Ayuto fails to confiscate said necklace, a jackal tears out her throat.
    • Envy is represented by Nei, Ayuto's girlfriend who gets jealous when she sees him attempt to comfort Yoko. If Ayuto uncovers a mummy in his only chance to find which coffin she is in, she's torn in half by an earthquake.
    • Wrath is represented by Professor Tsuchida, who intends to have his assistant Kuroe killed by the ruins as revenge for failing to save his daughter. After shooting Kuroe dead, he is crushed by pillars — he is the one person Ayuto cannot save under any circumstances.
  • The bosses of the seven chapters of Live A Live can be seen as representing the seven sins.
    • Odo (Gluttony): The most animalistic of the bosses, he's a dinosaur who only seeks to eat and as such has the Kuu tribe give him human sacrifices.
    • Ou Di Wan Li (Pride): Flaunts his Thug Dojo as the most powerful fighting school, eschewing things like trust and friendship and surrounding himself with what he deems the most elite fighters, with him on top. Also, in comparison to the Earthen Heart Shifu, who teaches in a small cabin in the mountains, his dojo looks more like an ostentatious palace.
    • Ode Iou (Wrath): Wants to keep Japan in a state of constant war, capturing a political figurehead in order to substitute it with a clockwork puppet to achieve it. He's not above using vengeful spirits as enforcers and when cornered, turns into a frog-snake monster that spews venom.
    • O. Dio (Greed): He's the leader of a gang of outlaws that like to intimidate small towns so they can get whatever they desire.
    • Odie O'Bright (Envy): A fighter who constantly tries to be the best and will immediately challenge and murder anyone who is seen by others as a "Master".
    • Odeo (Lust): A deity inside a mechanical statue, the leaders of his cult claim that it will unite all humanity and to do so, they liquefy 2000 humans so that only their minds remain and use them together to power the statue, with the goal of eventually uniting all humans in the same way, making it an aberrant kind of “love”.
    • OD-10 (Sloth): Deems the crew of the Cogito Ergo Sum as a failure to the mission due to the constant quarreling and decides to take the easy way and murder them all. It does so by both sowing distrust among them and releasing the dangerous Behemoth they are carrying, effectively trying to get others to do its dirty work.
    • Oersted (Despair): Protagonist turned Greater-Scope Villain. In his chapter, he tries to do the right thing, only to have everything turning against him, tricked into committing regicide and labeled a demon, his trusty companions died, he is betrayed by his best friend and the princess he was trying to save commits suicide out of being tricked by said friend into loving him. At the end of his tale, he finally breaks down and, giving into the weakness in his heart, he embraces the label of demon and becomes the Lord of Dark, Odio.
  • The seven contestants of The Sakabashira Game fit the pattern:
  • Limbus Company has this as an overall motif, with every skill being associated with one and generating it as a resource to activate passives or use E.G.O. skills. However, the sin of Greed is notably replaced with the sin of Gloom (Morositas). Naturally, given the developers' penchant for adding genius bonuses and showing their work, the sins attached to each skill have far deeper meaning than the traditional meanings attached to typical pieces of media. They are more broad in terms of definition, and each sin relates to a facet of the character's history or personality. More can be found in Limbus Company's Analysis page.

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