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Sandbox / Scavenging Mechanic

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Working Title is current name, NOT FINAL.

Laconic: A game with no shop where you are expected to pick up weapons and equipment.


Many games (Video Games and TableTop Games) allow players to collect gear from defeated enemies. The Scavaging Mechanic is for when games take this one step further and require the player to depend on Random Drops instead of including an item shop.

Videogame items and equipment are expected to be lying around the ground waiting to be picked up. Everything you will ever need in the game has to be picked up somewhere within the levels.


Examples:

Action-Adventure

  • Tomb Raider videogames allow the player to start off with Lara Croft's signature dual guns, but every other item she gains is collected from her enemies. Even her iconic backpack comes from a corpse she found in one of her early tomb raids. Tomb Raider (2013) adds the twist of allowing players to upgrade her weapons with vaguely defined scavenged items. "Vaguely defined", because said items can be found just about anywhere, like in animal carcass. Meaning, she improves her guns with bones.

Beat 'em Up

  • In the God of War series, Kratos is provided with his weapon by the gods, either Ares or Athena depending on the game. And he picks up the rest from the monsters or gods he kills. He can also upgrade them with Essence Drop from his enemies.

Stealth-Based Game

  • Metal Gear Solid has this built into it's premise. You are deployed to a nuclear disposal facility empty handed because the mission involves OSP (On Site Procurement), meaning you have to arm yourself with whatever weapons are available on site.

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