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"Drug Trips" is both figurative and literal

Everybody Wants to Rule the World is a series of Play-by-Post Games created by a user named Spider Kaiju late in 2018. Taking place on the VS Battles Wiki, players chose characters from various different fictional universes and gained their powers and strength, and were set loose in a sandbox world at the command of one Omni, a god-like being of incredible power.

The concept proved very popular, rapidly gaining players and burning through threads and even creating later timelines when the initial role-play began to stall, resulting in Everybody Wants to Rule the World 2, 3, 4, 5, and Everybody Wants to Die over time. While Omni presided over timelines 1, 2, and 3, he was eventually poisoned and dethroned by Lord English, although he appears to have eventually retaken control over the setting by the time of the third timeline. During this timeline, however, he was stabbed in the dick by the stand of a man named Joseph, who inherited his power for the fourth timeline. Joseph was decidedly not a fan of his job and eventually abandoned the timeline, nearly leading to the destruction of the Council of Omnis at hand of NACHILLEMORACH, only continuing into the fifth timeline at the behest of the Council of Omnis.

Everybody Wants to Die is a separate timeline operated by an enigmatic being known as Nil, who saw the popularity of Omni's strategy and emulated it in an attempt to become popular on Godtube.


These games provides examples of:

  • Ability Mixing: Nearly every original character ends up doing this in one way or another with the many, MANY powers that they end up possessing.
  • Adaptation Personality Change: Nearly every non-original character suffers from this for obvious reasons. Notable examples are Lord English, who is now a goofy tirant who's actually just a wimp, left powerless and homeless after the events of the first timeline
  • Adaptational Badass: Nearly every character taken from their home franchise or series is given some awesome power boost or another.
  • Adaptational Wimp: Also often appears in each game, though far less common.
    • In One, Chunky Kong appears to almost immediately die in a single hit.
  • Ascend to a Higher Plane of Existence: Happens extremely often, notably in the fourth timeline where characters become the equivalent of gods.
  • Anyone Can Die: Happens in every timeline, with varied degrees of success.
  • Anti-Magic: Many players decide to have this as a defensive technique.
  • Apocalypse How: In every timeline, forms of apocalypse and mass destructions have happened and are pretty much a staple of it by now. Pretty much every level of it has been caused by most players.
  • Bloodier and Gorier: Every timeline gradualy escalates and ramps up the gore, with Everybody Wants To Die having characters choking each other with their guts.
  • Boss Battle: Happens several times every timeline with varying levels of quality and hilarity.
  • Cluster F-Bomb: Every timeline has a few people who drop a f-bomb in every line of dialogue.
  • Cutting Through Energy: Almost everyone, in every timeline, can do this through some means.
  • Detonation Moon: The Moon is destroyed at least once in most timelines.
  • Denser and Wackier: The timelines often became this due to the change in Game Masters, with 3 and 5 being good examples of this.
  • Earth-Shattering Kaboom: The Earth is destroyed in every timeline at least once.
  • Fight Magnet: Several characters in every timeline have a tendency to start by forcibly reorganizing the bones of normal people from the world they find themselves in, whether in self-defense or for the hell of it.
  • Gainax Ending: Generaly, the roleplays end in nonsensical ways, baffling even other players.
  • God in Human Form: Omni and Joseph.
  • Intercontinuity Crossover: Characters from the timelines appear in other role-plays, such as Reincarnation Wars, Save the World, other timelines, and even other media entirely.
  • Musical Theme Naming: Occasionally pops up in games, often unnoticeable due to how strange the names normally are.
  • Mysterious Stranger: Omni and Joseph, whose face is obscured and always wear a business suit
  • Ninja Pirate Robot Zombie: What the majority of characters end up as, due to the ever increasing amount of powers handed out.
  • No Fourth Wall: More than once, the Fourth Wall is literally obliterated, and many characters break it constantly.
  • Oh, Crap!: Happens many times throughout the series to various degrees, some of which are as follows:
    • The reaction most players had to the description of the stand Champagne Supernova.
    My stand makes the sun go supernova. Once.
    • Ichika's rather-likely internal reaction to cutting off Dante's head with a dagger that nullifies his regeneration, only to see that this doesn't actually impede him in any way.
  • Random Events Plot: How the series often ends up in the later threads.
  • Ret-Gone: What Omni's and Joseph's ability, Retcon, does.
  • Serial Escalation: Practically the series' motto. Every timeline has its own special cases in terms of this, but in general the power of the players increased exponentially with every set of powers they gained.
    • In the first timeline, Mikage, Levanah, and Damian are near-universally considered to be a step or two above every other character by the time they came into play. Mikage specifically could apply almost all of her powers to every single one of her attacks, which she could spam to high hell and back, and had all of the powers of her summonable minions, which is far worse than it sounds. Levanah had far more powers than the rest of the players, excluding Mikage and Damian, was nearly unkillable, and could kill essentially anyone at any time by "inscribing them with her harshest truths." Damian was, simply put, unkillable, as he was resistant to almost all, if not outright all, powers used by the other players and had a half-dozen countermeasures in place if he actually died at all.
    • In the second timeline, the game started with nuclear warheads being a viable combat option and ended with every character becoming an Eldritch God beyond any sense of mortal comprehension and any layer of existence.
    • In the third timeline, the scale of events took a very sharp increase when a lone stand user who was completely unknown to the player characters activated their stand, Champagne Supernova. It makes the sun go supernova. Once. Things only escalate from there, with the players, notably Coolguy Mc Chad who ends up moving at speeds that make the inflation of space-time look like absolutely nothing in comparison and can plow through universes through sheer speed alone, using another player who transformed into a massive space vessel to track down Omni, only for Omni to then get killed, not by any of the players, but by another unknown stand user named Joseph, who was almost killed by the players at the very start of the timeline, who then steals Omni's power. This whole situation is summed-up well by a meta-comment made by a player.
    [I look away for two minutes
    Two physical minutes
    and Omni is dead from being stabbed in the dick]

    • In the fourth timeline, things almost immediately hit the fan. While the player characters started "weak" enough that an athletic human could feasibly kill them, if the player character did literally nothing, one of them somehow crashed a huge section of Antarctica into Australia, the latter of which was then reformed into a massive temple complex thousands of kilometres tall to which the creator, one Colzin, made all points in space on earth lead. During the first boss fight with Colzin, one of his clones was hit with an infinite-mass Klein Bullet that effectively erased it from existence and another cut a player character's negative energy to ribbons, effectively reversing their morality when combined with slight contact from NACHILLEMORACH. Not too long after, a character named Donte detonated the earth's nuclear stockpile, which is an example on its own on top of the fact that it took less than an in-universe hour to be completely fixed. NACHILLEMORAH specifically scaled upwards extremely fast, going from something that could feasibly exist in an actual Cthulhu Mythos story, being a combination of a Flying Polyp and Shoggoth, he quickly became an entity of pure information and ideas spread across the planet and eventually became the concept of darkness, even metaphorical darkness, and destroyed the earth just by existing twice due to expanding at infinite speeds and erasing anything that came into him. The entire fourth set of powers was this epitomized, with most characters going from being able to be feasibly killed by celestial events such as Supernovas to multiversal reality warpers with an absurd number of powers. NACHILLEMORAH proved to be a dozen steps above even this, having projected himself into continually higher and higher spatial dimensions until he threatened the Council of Omni and was Ret-Gone'd. Socrates, the man who slammed a continent-sized glacier into Australia less than 500 posts into the timeline, followed suit, becoming the concepts of law and order before literally flushing himself out of the timeline entirely.
    • 5
    • Die 1 exemplifies this with Valev's appearance due to his rapid takeover of half the planet. Happens again in Set 3 when the cast battles a giant Mr. Torgue of Borderlands fame, large enough to eclipse the moon, and again in Set 5, when the party takes on Nil himself.
    • In Die 2, the characters start out at relatively low power, where the fodder of an invading force can reasonably harm them, bullets can do SOME damage, and nuclear warfare was considered a serious, world-ending threat. Set 3 opens with Nameless warping the reality of an entire continent, and concludes with Zephyr hitting Amakros so hard it obliterates two separate dimensions in the ensuing clash.
  • Super Form: In just about every single timeline there are examples of this.
    • 1
    • 2
    • The third timeline has Coolguy, who utilizes his signature "Flex Up" technique often.
    • 4
    • 5
    • Die 1 has Ichika and Fleet, both of whom had several super forms under their belt. Ichika typically went around with the Six Paths of Rebirth activated, while Fleet had a multitude of transformations reminiscent of Dragon Ball and other Shonen.
    • Die 2 has Dura, who carries on Fleet's tradition of having a metric ton of forms.
  • Supernatural Angst: In every timeline, at least one or two people are left depressed by their overwhelming power.
  • Surreal Humor: Often occurs due to the out insanity from many events becoming so strange that it nosedives into this.
  • Take Over the World: Said in the name of the series and most definitely been performed at least a few times by the players, though this aspect faded over time.
    • In EWTD, anyone who attempted to actually take over large parts of the world ended up either killed by other players, rebelled against by the citizens of their territory, or otherwise kicked out from being a ruler due to the general population hating them. Morgan, The only successful one to pull off taking over countries, was simply elected as a leader and ruled using diplomacy.
  • There Is No Kill Like Overkill: Exemplified many, many times over the course of the series.
    • What happened to Satan in EWTD, when half the cast jump him while he's bathing. First, he's restrained via telekinesis by Marigold, then pincushioned by hundreds of magic arrows from Valev, then electrocuted by Nathan. At this point, he's begging to be spared, only to have his limbs sliced off by Ichika, his head blown off by Fleet's beam attack, then sliced to bits by a combination of Ichika, Ilia, and Marigold's swordplay. Fleet and Valev finish what's left of him off with a combined beam attack.
    • EWTD 2 has perhaps the most examples of this. Gunner Mc Bullet is torn to shreds by Dura, in brutal fashion. Nameless was killed no less than three times, requiring Nil to beat him to death with so much force and anger that his entire body is obliterated to finally put him down. Amakros is Struck by a holy spear with such immense force and raw power that it destroyed his pocket dimension AND the dimension he and Zephyr were fighting in. Sam is hit by Velav so hard that she's launched into space and into another dimension.
  • The Omniscient Council of Vagueness: The Council of Omni, a organization made of the same beings as Joseph and Omni whose goals are extremely vague.
  • Time Stands Still: Many, many characters have the power to stop time, including Omni himself
  • Trapped in Another World: Every timeline involves the characters being torn from their normal lives and universe and sent into another, which is absurdly far away to the point that characters who gain the ability to traverse different and even higher dimensions cannot return home.
  • Unexpected Character: Another staple of the series is random and sometimes borderline nonsensical appearances from characters from other media:
    • In the first game, we have Lord English, Chunky Kong (who immediately dies), and The Weeaboo. Heaven Ascension DIO and Sephiroth appear in a drug-fueled excursion as well.
    • The second game has Captain Alex as the defender of Uganda and Nuclear Ghandi who attempts to destroy the world.
    • The third game ramps it up with people from the real world as bosses, including Vinesauce Joel and Kanye West as bosses who have been given awesome powers.
    • The fourth and fifth game downplay this, with the only real example being The Hunter
    • Everybody Wants To Die includes an in universe example, with the previously thought dead Suicide King reappearing in an alternate timeline the characters visit, nobody having expected his return and rise to power. More conventionally, Mr. Torgue appears to stop the players from defusing a bomb made by Suicide King.
  • Walking Armory: Many characters across the series end up getting a metric ton of different weapons they use, to say nothing of how many users of Unlimited Blade Works there are.


Individual games of this series provide examples of:

    EWTRTW 1 
  • Apocalypse How:
    • City, Physical Annihilation:
      • Only a few moments after being dropped into the real world, a Chaotic Evil bastard and a Serial-Killer Killer fight, immediatly destroying most of the city they are in. The fight is only stopped after other super powered beings got involved.
      • Steve, the previously mentioned Chaotic Evil bastard, transforms several towns into candy and destroys them.
    • Class 0, Societal Disruption:
      • The appearance of super powered beings initially caused immense destruction, with one of the players completely sinking most of the USA's cities.
      • Walter, one of the player characters, blew a hole in the moon, causing a meteor storm in Earth. This lead to society to be in the verge of collapse.
    • Class 6, Planetary True Extiction: Barely avoided numerous times. Walter has an attack capable of burning the Earth's atmosphere.
    • Class X, Planetary Physical Annihilation: By the end of the second day, every non-gasenous planet in the solar system had been reduced to dust.
  • Fading Away: Happened to Steve, who was shot with a Black Hole gun to the face.
  • I Let Gwen Stacy Die: Happens with Walter, who's notably had many friends either die or Ascend to a Higher Plane of Existence. Eventually backfires on him as he enters a deep depression, causing him to retire from hero life and spend the rest of his days with his only surviving friend, Melvin.
  • Multi-Armed and Dangerous: Subverted. Johannes, who was capable of instantly growing potentially millions of arms, was ultimately the weakest character, considering how the standard at that point was being able to scalp the planet at will.
  • Rivers of Blood: After stopping a Magical Girl invasion in France was stopped by players, literal oceans of blood spilled out of the country.
  • Winds of Destiny, Change!: Reggy is infamous for this. His power was essencially supernatural luck turned up to eleven. His mere presence altered the flow of causality to benefit him as much as possible, causing him to be almost impossible to harm. His luck transcended space-time, which even forced Omni to take him out of the game temporarily.
    EWTRTW 2 
  • Gainax Ending: Taken up to at least 12 from the series standard. The ending starts with every player character being turned into Cthulhu Mythos-esque eldritch monstrosities before the entire thing, including the aforementioned part, was revealed to be a story being told to a totally normal child around a fireplace. To top it off, the person reading it states that he has no clue if it's true or not. This is further complicated when, upon assuming Omni's mantle, Joseph finds a note in the former's office about the timelines, with 2's space reading as "[indecipherable scribbles], ended due to outside interference."
    EWTRTW 3 
  • Breakout Character: Coolguy McChad, a character initially played as a joke which started here, repeatedly returns in several other of the entries of the series despite dying at the end of 3 simply because of how popular he was with the players.
  • Gainax Ending: The game ends quickly and nonsensically as all the characters are killed and Joseph destroys the universe out of a sense of obligation towards good taste.
  • Living Ship: Liberty, an ultra American fairy, had the power to turn into a sentient space ship.
  • Time Master: Sombra, who could accelerate or slow down the flow of time.
    EWTRTW 4 
  • Abstract Apotheosis: NACHILLEMORAH and Sócrates invoke this concerningly early on, although the former goes several degrees beyond immediately afterwards.
  • Abstract Eater: NACHILLEMORACH and Sócrates became this in the final arc.
  • Deader than Dead: What happens with Colzin at the hands of NACHILLEMORACH.
  • Eldritch Abomination: NACHILLEMORACH's entire character idea is this. Initally made of transparent material with numerous organs inside, he eventually evolved into a state of pure information, becoming a abstract, dream-like being. At the end, he became a several layered expanding void of nonexistence that was quickly consuming all of reality.
  • Jedi Mind Trick: Sócrates performed this on the entire multiverse.
    EWTRTW 5 
  • Arch-Enemy: Tset believes The Hunter to be this to him and vice versa, although it's unknown how The Hunter thinks about it. This has a lot more basis than a rivalry, as they both represent completely opposite ideas on how the universe should grow and change moving forwards. Tset is the representative of the Sword Logic, which states that all things exist for the sole purpose of continuing to exist at any cost, and thus taking the existence, as in life, of others is not only justified, but recommended to reduce competition. The Hunter, by contrast, represents The Light, which, while mostly unknown in terms of philosophy, opposes the Sword Logic/Darkness on many fronts.
  • Attack! Attack! Attack!: Most of the hand-to-hand combat characters are this due to a loosely shared philosophy, although Tset most exemplifies it due to his own view of the world.
  • Attack Reflector: Many player characters are capable of this to varying degrees.
  • Battle Aura: The vast majority of characters have this in some way, with the specific effects varying significantly between users.
  • Begin with a Finisher: Invoked in basically every fight involving the more skill-based characters.
  • Blocking Stops All Damage: Very literally invoked by Tset and Kyouka, who are able to completely nullify the force of attacks that would normally reduce them to the shape and complexion of watery ketchup.
  • Blood Knight: Tset is an unusual example of this due to being somewhat warped by Sword Logic. To him, war and combat isn't even a way of life, it is THE way of life, because anything else is complacence that ultimately leads to dying and losing your right to exist, which is, in his eyes, the ultimate failure.
  • Blood Upgrade: Tset's speed increases to ludicrous levels if blood, especially his own, touches his sword.
  • Combat Clairvoyance: Exaggerated for the skill-based characters, and invoked for several of the others. The former have this at a level where they can predict an entire battle and every possible outcome instantly, even including factors like the individual thoughts of the combatants.
  • Combat Sadomasochist: Subverted. The enjoyment that most of the character's whose... well, character, are based around combat do so for the thrill of it, and find going out of their way to cause or take unnecessary pain illogical and frankly self-defeating.
Somewhat invoked by Tset's battle with Magnus Jee-Mori. Magnus was, effectively, completely unable to meaningfully harm his foe, who wasn't even the real Tset, instead being a clone that lacked access to many of his scarier abilities.
  • Evolving Attack: The combat skill-based characters universally have the ability to exponentially increase the effectiveness of certain techniques with use, although Tset and Kyouka are above-par in this regard.
  • Extremity Extremist: Magnus Jee-Mori primarily uses a modified version of Taekwondo.
  • Fighting Fingerprint: Zig-zagged. Most skill-based characters have access to a wide variety of martial arts and general combat styles of generally equal effectiveness, meaning that they don't have a consistent "fingerprint." At the same time, many of those same characters are able to determine who was attacking even without any consistent details, which they then try to become inconsistent on the scale of.
  • Flash Step: Happens in basically every combat encounter, occasionally with legitimate reasoning.
  • Force and Finesse: Averted. Due to the nature of the roleplay, one character cannot be incomparably stronger than another, essentially leaving us with nothing but the "Finesse" part of the trope.
  • Full-Contact Magic: Zig-zagged. Ryuka has this rather literally due to her sword, Daedalus, allowing her to use spells as though they were physical attacks. Other characters convert combat skill into something that resembles or sometimes outright is magic.
  • Heroes Fight Barehanded: Tset and Magnus Jee-Mori usually fight without weapons, although the former cheats due to being able to replicate the effects of weapons with his body.
  • How Much More Can He Take?: Occurs for many reasons, including but not limited to:
    • The natural regeneration of some characters being fast enough to make it appear as though no damage was actually dealt
    • Some characters having ways to divert the force of an attack, essentially completely negating it and making it do literally nothing, even after it has landed
    • And at least one character has enough control over his body to force it back into shape after a harsh impact, meaning that he can take tons of punishment but never appear any worse for wear.
  • I Can Still Fight!: Averted. Many characters simply do not slow down until they are well-and-truly dead, which is itself a very difficult point to reach, and the nigh-universal enhanced regeneration makes most injuries that aren't instantly fatal only last a few minutes at most.
  • Instant Expert: Tset possesses an aptitude for learning that outclasses that of essentially every one else in his category by orders of magnitude. This allowed him to, for example, instantly learn dozens of highly complicated and unique ways to utilize his newly gained ki powers.
  • Killing Intent: Occurs for most skill-based characters to varying degrees, ranging from simply putting people on edge to making them enter an involuntary rage and attack everything around them, to forcing people to experience their death in horrific detail and warping their perception of reality.
  • Kung-Fu Clairvoyance: Exaggerated to an extreme degree. Almost every character has vastly enhanced senses from the human baseline, meaning that feeling something that happens behind them isn't difficult. Some characters, primarily the combat skill-based ones, don't even need to consciously sense something to react to it.
  • Ludicrous Mêlée Accuracy: Takes various, very literal forms. Most of the skill-based characters possess a degree of accuracy that allows them to cut individual cells, and Tset specifically can choose what is cut independent of what his weapon actually touches.
  • Implausible Fencing Powers: Exaggerated to an absurd degree. Some examples are people being able to create shockwaves that can cut anything by swinging their sword, extend their sword to be larger than celestial objects, attack thrice or more at the exact same time, project outright magic into a normal attack, and more.
  • Lighthearted Rematch: Most of the characters built around combat steel repeatedly mention this to be their intention once the threat of the Demons and The Hunter is dealt with.
  • Linear Warriors, Quadratic Wizards: Inverted. Hand-to-Hand combat and skill-based builds essentially dominate this timeline, due to the stacking effects of various abilities and their rate of growth when combined with other abilities, with only some of the more well-made builds of other types being comparable.
  • Mook Horror Show: The ACF, the timeline's resident multi-national shadow goverment and SCP Foundation expy, is fully aware that it can't do jack shit to any of the players and its executives are terrified when said players show up at their conference.
  • Never Bring a Knife to a Fist Fight: Has much more logic behind it than most instances of the trope in this case, as most hand-to-hand combat characters not only have ways to make up for every disadvantage they should have, but also ways to bypass every advantage that a weapon should have. For example, these characters have multiple ways to make up for the range disadvantage brought on by not using a weapon and the loss of conventional lethality by simply being as dangerous without a weapon as with one. Tset, notably, can mimic both the conventional and supernatural qualities of a weapon with his body, meaning that his fist can literally be a knife but better in practice.
  • Ninja Run: Most of the skill-based characters do this.
  • One-Hit Kill: Every character has this in some fashion, although only against mooks for the most part.
  • Our Demons Are Different: Rather than red-skined horned figures from Hell, Demons in this timeline are amorphous shadow beings from places unknown who have been ravaging various universes.
  • Pressure Point: The skill-based characters are capable of this to varying degrees.
  • Punch! Punch! Punch! Uh Oh...: Tends to happen in most battles between a skill-based character and a character that's more traditionally power-oriented.
  • Serial-Killer Killer: Nanaya's philosophy of life, also applied in her powers, which allow her to copy the ways that others kill and enhance them supernaturally.
  • Super-Detailed Fight Narration: Happens occasionally, but usually only when an important move or ability enters play.
  • Supernatural Fear Inducer: Primarily invoked by the the hand-to-hand combat characters, multiple of which can force someone to experience their own death in absurd detail, but some others have it.
  • Tennis Boss: Battles between most characters, especially the hand-to-hand combat ones, have a rather high chance of turning into this.
  • World's Best Warrior: Invoked, but exactly who it is is unclear. Stated by the narration early on to be Telos, but the player characters have improved drastically since then. This isn't even including the fact that the players killed Telos.
    EWTD 
  • An Ice Person: Ichika starts out with this ability and primarily uses it to create platforms of ice to ride around on, or outright freeze her enemies solid.
  • Battle Aura: Several characters have this, with Ichika's use of Nen being the primary example.
  • Blue-and-Orange Morality: Dante, and to a lesser extent, Fleet.
  • Cry into Chest: Ichika does this with Valev after venting out all her frustrations with him, and it actually results in a tender moment... until they both resolve to kill eachother in their final confrontation.
  • Curb-Stomp Battle:
    • The fight against Satan, when a team of roughly six people team up and murder him in a series of seconds.
    • Valev was this in all of his fights, with nobody being able to damage him across his entire apperance. Ichika is the only one that ever even survives a real fight with him, which was after significant preparation on her part, and only because Valev got bored.
  • Deus ex Machina: After being erased from existence by Nil, Puncher Mc Fucker's willpower still manages to live on and call out for help. Enter Coolguy Mc Chad, his cousin and one of the player characters in the 3rd timeline, who hears his call and, literally using character development as a boost, punches Puncher back into existence, allowing him to give Nil a crotch shot.
  • Foe Yay Shipping: Ichika is often on the receiving end of this, often with Dante and especially Valev (Thanks in no small part for her blatant crush on his female counterpart, Vayla). Nil even made Ichika X Dante fanfiction for the sole purpose of trolling Fleet.
  • Insane Troll Logic: Every single thing done by Dante.
  • Invincible Villain: Valev, with his multi-layered barrier, ability to completely ignore any wound done to his body, near-invincible mind and soul, and on top of that, his regeneration that makes him immune to whatever injured him in the first place, certianly qualifies for this. Until Ichika returned to fight him after gaining part of Nil's power, he never sustained an injury throughout the series.
  • Kill the God: What all the players eventually decided on after having enough of Nil and his rather lacking abilities to run a universe. This resulted in Nil having his powers taken away and all of the players taking it for themselves, leading to the events of Everyone Wants To Die 2
  • My Friends... and Zoidberg: Basically every mention of the main group's intentions comes with the stipulation "we have no way of telling if Dante will turn the solar system into a fungal hellscape, just kill you, or put weed in your coffee" or something of that nature.
  • Offscreen Moment of Awesome: Puncher Mc Fucker fights a giant alien in a epic battle at a planet in the far ends of the universe. It happens entirely offscreen. Ichika's final battle with Valev is also implied to be this, though the fight is never seen, only mentioned by Ichika after the fact.
  • Professional Killer: Ichika was raised to be a cold assassin for her entire life before being summoned, and even spends a good portion of time marking other characters as targets.
  • Shoddy Knockoff: The entire timeline is an in-universe form of this, as the GM representation, Nil, made the timeline in order to piggyback off of the success of the other timelines in order to gain fame on Godtube.
  • The Power of Rock: Nathan is a superpowered rock star who uses his literal electric guitar to fly and travel around on lightning bolts, as well as using it as his primary weapon.
    EWTD 2 
  • Affably Evil: Zephyr is willing to negotiate and enjoy a nice dinner with his enemies, treats his subordinates well, and makes it clear multiple times throughout the series that he doesn't want to kill humans.
  • A Lighter Shade of Black: The scale of evil is quite clear when comparing the series' many villains to eachother, ranging from Zephyr to Gunner to the Colonel at the very bottom.
  • Complete Monster: The Colonel is a shining example of this, and his kill count manages to reach the millions within a very short time due to the speed of how fast he turns people. He even goes as far as renaming his turned minions with german names, just for that extra-evil touch.
  • Maou the Demon King: Zephyr is the king of the Abyss, the realm of demons, in his world.
  • No, Mr. Bond, I Expect You to Dine: Zephyr does this to the Stubborners, inviting them all (save Amakros) to a civil dinner within his castle... albeit it's ultimately a front for Zephyr to coerce Nil into revealing his true past to the other stubboners.
  • Promoted to Playable: Nil, after his defeat in his first game, is brought back by a vengeful Ichika into her game as both karma and an experiment to see if they could become better.
  • She Is the King: Zigzagged. Zephyr is biologically male and tends to use male pronouns, but makes it clear that many demons don't have a concept of gender, as well as establishing himself to be genderfluid.
  • Storm of Blades: Zephyr's favorite strategy is to use his power to turn his surroundings into weapons, typically swords, but always sharp.
  • Wicked Cultured: From his fashion sense to his taste in architecture, Zephyr fits this bill to a T.

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