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    Hsien-Ko leaves a scratch! 

Hsien-Ko (Lei Lei in japan)

  • From series: Darkstalkers
  • Voice actor (all regions): Saori Hayami

Gameplay Data

Attributes:

  • Speed
    • Dash: Fast. Tied with Ridley.
    • Walk: Relatively fast. Tied with Mewtwo.
    • Air: Fairly hight. Tied with Zero Suit Samus.
    • Fall:Fairly high. Tied with Byleth.
  • Weight: Very light. Tied with Fox.
  • Frame data notes: Nothing in particular to note.

Movement Abilities:

  • She can air dash by tapping sideways in the air.
  • She only has one midair jump

Special properties:

  • Much like Ryu, Ken, and Terry before her, her special moves can be executed using combos and she will always face the opponent during 1 on 1 matches. In addition, she shields in the air instead of air dodging, and has chain combos.

Move list:

Neutral

  • Jab: Stabs high with her claw. Based on her standing medium punch from the Darkstakers series.
    • Jab 2/3: Releasses a scratch from her other claw.
    • Jab infinite: A flurry of scratches.
  • Dash Attack: Twiddles her fingers on the ground while crouch walking forward. Based on her crouching heavy punch from the Darkstalkers series.
  • Wake up: Quickly springs up startled, as if waking up from a nightmare.
  • Ledge: Does a flip off of the ledge.

Throws

  • Grab: Grabs the opponent with both of her claws.
  • Pummel: She headbutts the opponent.
  • Forward: Lanches the opponent forwards with her knee.
  • Back: Spins the opponent around and throws them behind her.
  • Up: Throws the opponent into the air. Based on her throw from the Darkstalkers series.
  • Down: Sets the opponent down on the ground and pats them on the head like a child, puttting them into a downed status for a short period of time.

Tilts

  • Forward: Removes one of her arms from the sleeve and stabs with a hunting knife. Based on her standing light punch from the Darkstalkers series.
  • Up: Backflip kick. Based on her standing medium kick form the Darkstalkers series.
  • Down: A low kick. Based on her crouching medium kick.

Smashes

  • Forward: A saw comes out of her sleeve. Based on her long ranged strong standing punch from the Darktalkers series. Can hit up to 3 times.
  • Down: Crouches and spins around with a spiky morningstar that comes out of her sleeves.
  • Up: She does a handstand and does an upward kick with both legs. Based on her crouching heavy kick.

Aerials

  • Neutral: Slashes with her claw. Based on her aerial light punch.
  • Forward: A spike ball comes out of her sleeve. Based on her aerial medium punch.
  • Back: She kicks backwards.
  • Up: She slashes upwards with her claws.
  • Down: She does a downwards kick. Based on her aerial heavy kick.

Specials

  • Neutral: Anki Hou: Throws a psuedo-random item. After two items are thrown, she will throw a doll of Akuma from the Street Fighter franchise, which will be followed by an item that will make the opponent dizzy. Using the combo ↓↘→ + attack/special will create a more powerful version with a larger arc.
  • Forward/Back: Houten Geki: Grabs the opponent and spins around like a blender,, hitting the opponent multiple times. A stronger version can be used by inputting the combo →↘↓↙← + attack/special.
  • Up: Senpuu Bu: A attack utilizing a ball and chain that comes out of her sleeve. It can be used for tether recovery, or can be used as a swinging attack, which can hook onto the air below the upper blast zone. a stronger version can be used using the combo →↓↘ + attack/special.
  • Down: Henkyou Ki: Pulls out a gong and bangs it. A basic one way projectile reflector. Can be inputted with the combo ↓↙← + attack/special. Using the combo will extend the duration slightly.

Final Smash:Close Range: Tenrai Ha

  • She drops a weight from her sleeve onto the opponent (if it hits), which also causes spike balls to fall from the sky.
Long Range: Chireitou
  • She slams the ground, causing a one direction shockwave of giant swords to come out of the ground.

Character Details

Character Series Icon: A bat symbol used across the Darkstalkers series.

Stage: Vanity Paradise

  • Description: An oriental nature area that served as Hsien-Ko's stage in Darkstalkers 2, and both her and Sasquatch's stage in Vampire Savior/Darkstalkers 3. It has a tree to the right that players can stand on and walk into, as well as a platform in the middle of the stage.
  • Special Features: Much like stages like Great Bay and Tortimer Island, the stage is surrounded by water, which players will float in until eventually drowning. All other edges have blast zones.

Stage Entrance: She starts out holding her hat next to her sister, Mei-Ling. Mei-Ling transforms into the talisman on Hsien-Ko's hat, which she then puts on whie saying "ni hao!"

Taunts:

  • Up: She puts one of her claws on top of her head and blows her talisman out of her face. Based on her taunt from the Darkstalkers series.
  • Side: Hsien-Ko briefly turns into a panda with her hat, talisman, and waist ribbon and a soccer ball. A reference to her Pharoh's Curse animation.
  • Down: She puts her hand to her chin and goes "hmmm..". Based on her taunt from Utimate Marvel vs. Capcom 3.

KO scream: Just a regular scream.

Victory screen:

  1. Hsien-Ko bows with her claws together while Mei-Ling, still in talisman form, stands on her shoulder.
  2. Hsien-Ko juggles knives.
  3. Mei-Ling transforms back into human form, and she and Hsien-Ko pose.
Victory Theme
  • A looping victory theme based on her victory theme from Vampire Savior/Darkstalkers 3.

Classic Mode: Monster Tournament - All enemies are references to Darkstalkers characters. All of the battles are stamina battles.

  1. Black Female!Corrin (Morrigain)
    • Stage: Dracula's Castle (Omega)
    • Music: Morrigain's theme (Darkstalkers 2)
  2. White Sonic (Felicia)
    • Stage: New Pork City (Omega)
    • Music: Felicia's theme (Darkstalkers 2)
  3. Shiek & bkkue kirby (Lord Raptor & Le Malta)
    • Stage: Bridge of eldin (Omega)
    • Music: Lord Raptor's Theme (Darkstalkers 2
  4. Red Cloud and Female Villager (Donavan & Anita)
  5. 3 yellow R.O.B.s (Huitzil)
  6. Dracula (Demitri)
  • Boss: Giant gold Captain Falcon (Pyron)

Costumes

  1. Player one. Her design has been slightly censored to show less cleavage. This applies to all palletes.
  2. Blue outfit with yellow trim and bluish grey sleeves/pants. Her second player costume from the Darkstlkers series
  3. Crimson outfit with off white trim and maroon sleeves/pants. Her third coloration from Vampire Savior.
  4. White outfit with yelow trim and purple sleeves/pants. Her fourth outfit from Vampire Savior.
  5. Dark Bluish Grey outfit with brown pants/sleeves and a yellow trim. Also from Vampire Savior.
  6. Pink outfit with white trim and indigo sleeves/pants. Again, from Vampire Savior.
  7. Lime outfit. Yet again from Vampire Savior
  8. Dark grey outfit with red trim and black sleeves/pants. Yet again, from Vampire Savior.
Other
  1. Kirby hat: Her hat, sans Talisman.
  2. Boxing title: TBA

    Stinkoman asks for a challenge! 

Stinkoman

  • Voice Actor: Matt Chapman

Gameplay Data

Attributes:

  • Speed
    • Dash: Identical to Mega Man.
    • Walk: Identical to Mega Man.
    • Air: Identical to Mega Man.
    • Fall: Identical to Mega Man.
  • Weight: Identical to Mega Man.
  • Frame data notes: Nothing in particular.

Movement Abilities:

  • Only has the standard double jump, but can also hover like Peach, as a reference to Dragon Ball Z. He can also wall jump.

Special properties:

  • Stinkoman has two small "Power Meters" that he can charge to temporarily boost his smash attack strength. Once he has a full meter, he can use it to make his smash attacks much stronger.

Move list:

Neutral

  • Jab: Shoots a fireball out of his fist. Counts as a projectile.
    • Jab 2/3: None
    • Jab infinite: None
  • Dash Attack: Same as jab.
  • Wake up: Gets up while doing a spinning kick.
  • Ledge: Flips off the edge, attacking with his feet.

Throws

  • Grab: He grabs the opponent with both of his orb hands.
  • Pummel: He headbutts the opponent.
  • Forward: he swings the opponent backwards and sends them spinning in the air.
  • Back: He does a handstand and kicks the opponent backwards.
  • Up: He creates a pillar of flames between his hands, sending the opponent flying upwards.
  • Down: He body slams the opponent onto the ground.

Tilts

  • Forward: Same as jab.
  • Up: A simple uppercut.
  • Down: A low kick.

Smashes

  • Forward: He charges up a massive fireball. Also counts as a projectile. The Super Meter charged version grows faster and ends up larger.
  • Down: He does the splits and spins. The Super Meter charged version has a flame effect.
  • Up: A mighty uppercut. The Super Meter charged version has a flame effect.

Aerials

  • Neutral: Same as jab.
  • Forward: Same as jab.
  • Back: Same as jab, but backwards.
  • Up: An aerial uppercut.
  • Down: He punches downwards, sending him speeding to the ground.

Specials

  • Neutral: Fistcuff!: While the button is held, he has a giant stone fist larger than him. This makes him heavier as Bowser (But not quite as heavy as Shield mode Shulk), but unable to jump, and using it in the air caused you to fall downwards quickly. This fist can be used as a shield, which can be moved up by tilting the control stick upwards. However, this fist can be broken if it takes enough damage. Additionally, you can tap the basic attack button to slam the fist on the ground, which can meteor smash opponents and, if used on a platform, will do damage to enemies below. Keep in mind, however, that using it to attack causes it to break slightly faster.
  • Forward/Back: Bone Picker: Throws a bone projectile in an arc. After it lands, it can be picked up and thrown in the same manner one more time, meaning it would be wise to prevent enemies from picking it up.
  • Up: Super Jump: A basic recovery move that resembles the super powered jump used in anime such as Dragon Ball Z.
  • Down: Double Deuce: Charges his power meter (See "Special Properties" above). If both meters are fully charged and the button is still held, he will look extremely buff for the duration. This secondary effect is purely cosmetic.

Final Smash: Ultimate Challenge

  • He becomes extremely buff, knocks the opponent into the air, and then uses Rapid Fire Fistcuffs on the opponent before knocking them back down and turning them back to normal.

Character Details

Character Series Icon: The Homestar Runner logo.

Stage: 20X6

  • Description: A 2D sprite-based level based on "Go Home!", the first level of Stinkoman 20X6. It is formatted similarly.
  • Special Features: A few Stinkoman enemies appear as stage hazards (if stage hazards are turned on).
Stage Entrance: Does a Double Deuce and asks "Are you asking for a challaaaaaange?"Taunts:
  • Up: He does a cool pose with a knife.
  • Side: He starts pointing and laughing at the opponent.
  • Down: He eats some dirt off the ground.

KO scream: When he gets star K.O.'d he yells "I'll get my revenge!" or "Looks like I'm blasting off again!" while flying into the distance. Other than that, it's just basic screams.

Victory screen:

  1. He does a cool pose with a knife in front of a swishy anime background.
  2. He laughs next to Pan Pan.
  3. He Double Deuces in his buff form.

Victory Theme

  • A remix of the level introduction theme from Stinkoman 20X6.

Classic Mode: (theme) - (description)

  • Boss:

Costumes

  1. Default
  2. Red jumpsuit with a white star and white hair and boots. 1-Up's colors.
  3. Black jumpsuit with black pants, shoes and hair. Pan Pan's colors.
  4. Purple jumpsuit, blonde hair and hot pink boots. 20X6 Marzipan's colors.
  5. Yellow head with black hair and pants. Cheatball's colors.
  6. Red jumpsuit and hair and green boots and gloves. Trogador's colors
  7. Red pants and hair. Poorbt's colors
  8. Sillouette. The Shadowy Figure and Sticklyman's colors
Other
  1. Kirby hat: His signature blue hair. You gotta have blue hair.
  2. Boxing title: The Blue Haired Challenger.
    1-UP Wants to be the guy! 

1-UP

Gameplay Data

Attributes:

  • Speed
    • Dash: Medium, but slower than Stinkoman. Inbetween Snake and Peach.
    • Walk: Medium, but slower than Stinkoman. Inbetween Samus and Ice Climbers.
    • Air: Same as Mega Man and Stinkoman.
    • Fall: Same as Mega Man and Stinkoman.
  • Weight: Same as Mega Man and Stinkoman.
  • Frame data notes:

Movement Abilities:

  • His jump is higher than Stinkoman, and he has a wall jump as well, but he cannot hover.

Special properties:

  • Unlike Stinkoman, he does not have a power meter, meaning he has no special properties.

Move list:

Neutral

  • Jab: A basic kick.
    • Jab 2/3: A second kick.
    • Jab infinite: A flurry of kicks ending with a powerful kick.
  • Dash Attack: He does a flying kick.
  • Wake up: He does a roundhouse kick while getting up.
  • Ledge: He does a flipping kick off the ledge.

Throws

  • Grab: He levitates the opponent in front of him.
  • Pummel: He headbutts the opponent.
  • Forward: He kicks the opponent like a soccer ball.
  • Back: He does a wheel kick to the opponent.
  • Up: He kicks the opponent like a hackie sack then kicks them into the air.
  • Down: He stomps on the opponent.

Tilts

  • Forward: A more powerful kick.
    • (differences on how it's tilted, if any)
  • Up: He does an axe kick.
  • Down: He stomps the floor.

Smashes

  • Forward: He does a crescent kick.
  • Down: He crouches and does a wheel kick.
  • Up: He does a butterfly kick.

Aerials

  • Neutral: He does a basic forwad kick. If held, it will turn into a spinning kick.
  • Forward: He does a flying kick.
  • Back: He does a backwards kick.
  • Up: He does an axe kick.
  • Down: He kicks downwards with both his legs.

Specials

  • Neutral: Power Kick: A slow but powerful kick, akin to the Falcon Punch.
  • Forward/Back: Tatsumaki Senpuu Kyaku: Like Ryu's version of the move, but without the combo input version.
  • Up: Super Jump: A basic recovery move that resembles the super powered jump used in anime such as Dragon Ball Z.
  • Down: Head Drop: Pretty much Mii Brawler's Head-On Assault special.

Final Smash: Pan Pan?!

  • Pan Pan falls from the sky in front of 1-Up.

Character Details

Character Series Icon: Same as Stinkoman.

Stage: None

Stage Entrance: He floats onto the stage slowly.

Taunts:

  • Up: He does a spin in the air.
  • Side: He does a practice kick, but ends up falling over while doing so.
  • Down: He does a cool pose with his legs.

Victory screen:

  1. He kicks the cheatball like a hackey sack, then into the screen.
  2. He does a flying kick in front of a swishy anime background.
  3. He does a spinning kick towards the camera.

Classic Mode: (theme) - (description)

  • Boss:

Costumes

  1. Default
  2. Black shirt with a red star and a solid blue hat. Stinkoman's colors.
  3. Black shirt with a black and white hat. Pan Pan's colors.
  4. Pale yellow shirt with a pale yellow hat with an orange bill. Stobat and Vrody's colors.
  5. Yellow shirt with a black star and a yellow and black cap. Cheatball's colors.
  6. Green shirt and hat with a hot pink bill and star. Nebulon's colors.
  7. Purple shirt and hat with dark purple star and boots. Harvax XVII's colors.
  8. Sillouette. The Shadowy Figure, Sticklyman, and Shadow Homestar's colors

other

  • Kirby Hat: Kirby gains 1-Up's hat.
  • Boxing Title: TBA

    Tahu lands! 

Tahu (2001)

  • Voice Actor: Scott McNeil (Who also provides Onua's voice. All others are voiced by archive audio from the movies.)

Gameplay Data

Attributes:

  • Speed
    • Dash: Medium. Tied with Mii Brawler.
    • Walk: Medium. Tied with Mii Brawler.
    • Air: Medium. Tied with Meta Knight.
    • Fall: Fast. Tied with King Dedede.
  • Weight: Decently heavy. Tied with Samus.
  • Frame data notes: Nothing to note.

Movement Abilities:

  • Basic double jump. As a being of fire, he takes damage from water.

Special properties:

  • He uses his Kanohi Hau (Mask of Shielding) for his shield, which allows it to reflect projectiles. It also does not shrink, giving him immunity to shield stabbing. His Toa assists can also get KO's much like Assist Trophies.

Move list:

Neutral

  • Jab: He slashes with his sword.
    • Jab 2/3: he stabs with his sword.
    • Jab infinite: He gives a flurry of stabs from his sword.
  • Dash Attack: He swings his sword while running.
  • Wake up: He swings around his sword before getting up.
  • Ledge: He does a sword flip off the ledge.

Throws

  • Grab: Onua and Pohatu burst out of the ground. Onua holds the opponent while Pohatu prepares a battle stance.
  • Pummel: Pohatu kicks the opponent.
  • Forward:Onua carries the opponent on his shoulder wile the other two toa follow.
  • Back: Pohatu kicks the opponent hard.
  • Up: Onua throws the opponent upwards.
  • Down: Onua places the opponent on the ground and Tahu stabs them.

Tilts

  • Forward: A different angled slash.
    • He can swing diagonally.
  • Up: He swings upwards.
  • Down: He stabs the ground with his sword.

Smashes

  • Forward: A blazing forwards sword slash.
  • Down: He stabs the ground with his sword on fire, creating a small explosion.
  • Up: Gali appears and creates a splash of water.

Aerials

  • Neutral: He swings forwards.
  • Forward: He stabs forwards.
  • Back: He swings around in a circle with his sword.
  • Up: He sets himself ablaze and boosts upwards slightly.
  • Down: He stabs downwards with his sword, sending him speeding to the ground.

Specials

  • Neutral: Crawling Flame: Creates a small flame that crawls along the floor and walls.
  • Forward/Back: Assist Kopaka: Kopaka appears and creates a cold wind that can freeze opponents.
  • Up: Assist Lewa: Lewa flies downwards and carries Tahu upwards. Functions similarly to Olimar's recovery.
  • Down: Assist Onua: Onua emerges from the ground and pulls Tahu in. Allows him to evade attack for a second or two. With enough skill, it can also be used to bury opponents.

Final Smash: Unity Blast

  • All six Toa appear and combine their elemental powers to create a powerful beam.

Character Details

Character Series Icon: The symbol of the Three Virtues that also functions as a logo for Bioncile as a whole.

Stage: Mata Nui

  • Description: A platform with the six Toa's masks on it that travels around the island. Has a platform setup similar to Small Battlefield.
  • Special Features: The platform will land on the six areas of the island, temporarily reducing the number of blast zones from four to three. The only areas that have any features of note are Ga Wahi, which is surrounded by water (And the bohrok can also bee sen destroying the giant stone mask in the background) and Ta Wahi, which is surrounded by Lava. If the stage is set to Omega or Battlefield mode, the platform will still fly around the island, but will not land.

Stage Entrance: Rebuilds himself from a spilled Toa Canister.

Taunts:

  • Up: Gali appears alongside him and crosses her hooks.
  • Side: He does a "Come Here" gesture with is free hand.
  • Down: Lewa appears and puts his axe on his shoulder.

KO scream: What you'd expect.

Victory screen:

  1. Tahu raises his sword alongside Turaga Vakama.
  2. All six Toa recreate the "lineup" art from 2001.
  3. Tahu and Kopaka shake hands.

Victory Theme: A remix of "Kumo Rocks!" from the Bionicle Power Pack CD.

Classic Mode: Elemental Powers - All six opponent (barring the boss) represent one of the six main elements from Bionicle. All battles (again, barring the boss) take place on the Mata Nui stage

  1. Orange Kirby (Only uses Rock, Stone)
  2. Black Donkey Kong (Only uses burying moves, Earth)
  3. Geeen Pit (Air)
  4. White Ice Climbers (Ice, duh.)
  5. Squirtle (Water)
  6. Red Charizard (Fire)
  • Boss: Galleom

Costumes

  1. Default
  2. Jaller's matoran colors. All other toa take on the colors of their respective Mc Toran.
  3. Vakama Metru's colors. All other toa take on the colors of their respective Toa Metru.
  4. Turaga Vakama's colors. All other toa take on the colors of their respective Turaga.
  5. Vohtarak's colors. All other toa take on the colors of their respective Visorak.
  6. Silver Masks for all toa.
  7. Golden Armor. All other toa have gold masks.
  8. Shadow Toa, as described in the books.
other
  • Kirby Hat: Kirby gains Tahu's Kanohi Hau and sword.
  • Boxing Title: TBA

    Kung Fu Man challenges the world! 

Kung Fu Man

Gameplay Data

Attributes:

  • Speed
    • Dash: Low. Equal to Byleth.
    • Walk: Medium. Equal to Donkey Kong.
    • Air: Low. Equal to Terry.
    • Fall: Medium. Equal to Ryu and Ken.
  • Weight: Medium. Equal to Mega Man.
  • Frame data notes: Kung Fu Blow has a bit of a slow startup, but that's about it.

Movement Abilities:

  • Basic double jump only. No wall jump, no crawling, no nuthin.

Special properties:

  • Shares the same basic mechanics as the other fighting game based characters. In addition, he has a power bar that can be filled by landing attacks, being hit by attacks, and executing combos. This is used for powered up versions of his regular attacks. The maximum power in the meter is 1000, rather than the default 3000 for balance reasons.

Move list:

Neutral

  • Jab: A basic jab. His default light punch from M.U.G.E.N
    • Jab 2/3: Jabs with his other hand.
    • Jab infinite: None.
  • Dash Attack: He does Duane's infamous dance from Barbie Dance Club.
  • Wake up: Does a breakdance kick (A la Super Mario 64) while getting up.
  • Ledge: Does a front flip off the ledge.

Throws

  • Grab: He grabs the opponent by the shirt.
  • Pummel: He takes one hand off of the shirt and slaps the opponent with it.
  • Forward: A shoulder throw that does not involve turning. KFM's default throw from M.U.G.E.N.
  • Back: A basic shoulder throw.
  • Up:
  • Down: A powerful suplex.

Tilts

  • Forward: A big slap. KFM's original ground heavy punch.
  • Up: An upwards palm. Based on KFM's crouching strong punch, minus the crouching.
  • Down: A leg sweep. KFM's crouching strong kick.

Smashes

  • Forward: A cannon with blue wheels appears and shots a projectile. A reference to one of Zeeky H. Bomb's moves. The cannonball counts as a projectile.
  • Down: Shoots the ground rapidly with a yellow laser gun. A reference to Dee Bee Kaw's "Kill it with fire!" move.
  • Up: Jumps upwards excitedly while holding a fan. A reference to Daniel's "Fan Whirlpool" move.

Aerials

  • Neutral: A basic aerial jab. His default aerial light punch.
  • Forward: A kung fu kick. His default aerial heavy kick.
  • Back: Puts his legs behind him. His default aerial light kick.
  • Up: An upwards aerial chop.
  • Down: A basic aerial karate chop. His defaule aerial heavy punch.

Specials

  • Neutral: Kung Fu Palm: Basically what it sounds like. A stronger version (Strong Kung Fu Palm) can be inputted using ↓↘→ + Attack/Special, A stronger and faster version that also causes you to slide forwards and costs 330 power (Fast King Fu Palm) can be inputted the same way, but by pressing the attack button ant then the special button instead of one of them once, and a further upgraded version that has him do the palm three times but costs 1000 power (Triple Kung Fu Palm) can be inputted using ↓↘→ ↓↘→ + Attack + Special.
  • Forward/Back: Kung Fu Knee: Much like what it sound like. By pressing the special button again before or during the move, you can do an additional kick. A stronger version (Strong Kung Fu Knee) can be inputed with →→ + Attack/Special, with the same button you used to used to finish being used for the additional kick, and an even stronger variation that costs 330 power (Fast Kung Fu Knee) Can be inputted if you do the basic attack button, then the special button instead of either/or.
  • Up: Kung Fu Upper: An uppercut that, much like Link's up special, only propels you into the air if the attack is used in the air already. A stronger version (Strong Kung Fu Upper) can be inputted with the combo →↓↘ + Attack/Special, a yet stronger version that uses 330 power (Fast Kung Fu Upper) can be inputted by using the basic attack button, then the special button instead of either/or, and an even stronger version that costs 1000 power (Smash Kung Fu Upper) can be inputted using the combo ←↙↓ ←↙↓ + attack + special.
  • Down: Kung Fu Blow: A palm blow to both sides. A stronger version (Stronge Kung Fu Blow) can be inputted using ←↙↓ + Attack/Special. A yet stronger version that uses 330 power (Fast Kung Fu Blow) can be inputted by using the basic attack button, then the special button instead of either/or.

Final Smash: Kung Fu Roller

Character Details

Character Series Icon: The "M" logo that serves as the current icon for Video Game/MUGEN.

Stage: Mountanside Temple

  • Description: A secret wooden base with windows overlooking mountains and two stone pillairs.
  • Special Features: Functions similairly to the King of Fighters Stadium, but in addition to beakable walls, it also has a breakable roof.

Stage Entrance: He kicks a block of wood the flies in from the side of the screen in half.

Taunts:

  • Up: KFM holds up a bomb that strongly resembles Zeeky H. Bomb.
  • Side: Kung Fu Man bows. KFM's default taunt and victory animation from M.U.G.E.N.
  • Down: KFM tightens his belt.

KO scream: Basic.

Victory screen:

  1. He raises one fists victoriously.
  2. He karate chops a wood block on top of bricks in half.
  3. He turns to face the camera and folds his arms.

Classic Mode: Round onn: Fight! -Characters that thave gaine noteriety in the M.U.G.E.N commumity. All battles are stamina and take place on Mountainside Temple.

  1. Mario
  2. Sonic
  3. Ryu
  4. Mega Man
  5. Hsien-Ko
  6. Team of red Kens (or grey, of the second player is playing as red Ken) (Rox Howard Clones)
  • Boss: Master Hand

Costumes

  1. Off white gi, blue headband and shoes. Default (Light Punch) colors.
  2. White gi, light blue headband and shoes. Medium Punch/P2 colors with modified heaband/shoe color to make it easier to tell the difference from a distance..
  3. Pastel yellow gi, grey shoes and headband. Heavy punch colors.
  4. Grey gi, headband, and shoes. Light kick colors.
  5. Blue gi, headband, and shoes. Medium Kick colors.
  6. Pastel green gi, red shoes/headband. Heavy kick colors.
  7. Off white gi, red hair, dark blue headband, shoes, belt, and trim. Kung Fu Girl's colors
  8. Grey gi, red headband and soes, and solid red eyes. Evil Kung Fu Man's colors.
Other
  1. Kirby hat: Kirby gains KFM's hair and headband, as well as angry eyebrows. Because Kirby does not have a power meter, he cannot use the variants of Kung Fu Palm that use it.
  2. Boxing title: The Man Who's Seen Everything

    Tatanga makes a landing! 

Tatanga

Gameplay Data

Attributes:

  • Speed
    • Dash: Sligtly higher than Bowser Jr. Close to Min Min.
    • Walk: Slightly higher than Bowser Jr. Not quite o par with Robin.
    • Air: Higher than Bowsr Jr. Equal to Mii Brawler.
    • Fall: In between Bowser Jr. and Donkey Kong.
Smash_Bros._Ultimate_weight_values Weight]]: Slightly lighter than Bowser Jr. Tied with Wario, Ike, Ridly, and the Belmonts.
  • Frame data notes:

Movement Abilities:

  • Has the basic double jump. Does not have any other movement abilities.

Special properties:

  • Takes 0.88× of the damage an attack would usually deal at the start of the match. However, his windshield will eventually shatter, exposing his body. If his body is hit, he will take 1.15× damage instead. His body hurtbox and windshield take priority over his ship's.

Move list:

Neutral

  • Jab: The boosters at the sides of his ship extend on mechanical arms to punch.
    • Jab 2/3: Uses the "arm" not used for the previous punch.
    • Jab infinite: A flurry of punches that end in an uppercut.
  • Dash Attack: A panel opens in the front of the vehicle to reveal a grinder (saw) that swings twice.
  • Wake up: Gets up while thrusting a trident on both of sides.
  • Ledge: Slams a pair of Khopesh while climbing up.

Throws

  • Grab: The spaceship extends a claw to grab the opponent. A slow grab overall.
  • Pummel: Hits the opponent with a wooden hammer. A fairly fast pummel. The hammer is based on the ones the Mario bros. use in various RPG titles.
  • Forward: Throws an uppercut akin to the jabs above.
  • Back: The ship spins and then throws the opponent backward.
  • Up: The ship flings the opponent upward.
  • Down: The ship throws the opponent onto the ground and then extends a drill from its underside to pierce opponents.

Tilts

  • Forward: The ship thrusts a trident forward.
  • Up: The ship thrusts a trident upward.
  • Down: The ship sashes a khopesh low to the ground.

Smashes

  • Forward: The ship uses two drills to drill the opponent in place.
  • Down: He swings two Khopesh around in a circle.
  • Up: The ship does a double uppercut with it's arms.

Aerials

  • Neutral: The ship spins around with the arms extended.
  • Forward: The ship swings a Kopesh forward.
  • Back: The ship slashes a Khopesh backwards.
  • Up: The ship tilts upwards and stabs with a trident.
  • Down: The ship extends a drill from its underside to pierce opponents.

Specials

  • Neutral: Triple Cannon: The ship fires a shot that splits into three smaller shots after traveling a short distance. It an be charged to increase speed and range.
  • Forward/Back: Sky Popper: A propeller emerges from the front hatch, and he thrusters turn into wings. Similar to Jr's side special, but it can be use in the air without falling, but cannot turn and won't go as far.
  • Up: Ejector Seat: Tatanga's variation on "Abandon Ship!" As the name implies, Tatanga has an ejector seat, which has a parachute that allows him to float slowly downwards. However, he cannot attack while parachuting.
  • Down: Blast Bomb: Releases a bomb from the front hatch that rolls along the ground before opening up and releasing an upwards energy shot.

Final Smash: King Totomesu

Character Details

Character Series Icon: Th basic Mario icon

Stage: Birabuto Kingdom

  • Description: The desert kingdom from Super Mario Land. An auto scrolling stage. The omega and battlefield versions are made of sandstone brick.
  • Special Features: In addition to a few short walls, pipes, and pits, a few Gao will appear an breathe fire. They will not appear if hazards are turned off.

Stage Entrance: His ship flies onto the stage.

Taunts:

  • Up: Tatanga does a flip.
  • Side: The vehicles arms bang together.
  • Down: Tatanga does a spin.

KO scream:

Victory screen:

  1. What appears to be Daisy appears and Tatanga grabs her with the ship's claw. However, she turns into a Fighter Fly, revealing it to be a fake. Tatnga does an Aside Glance, realizing he's fallen for his own trick.
  2. Tatanga activates his ejector seat, doing a Finger Wag while he falls to the ground.
  3. Tatanga jumps out of his vehicle and leans on it.

Classic Mode: (theme) - (description)

  • Boss:

Costumes

  1. Purple skin, silver vehicle with red and yellow stripes on the thrusters. Tatanga's vehicle design from Super Mario Land 2.
  2. Yellow skin, lime vehicle, indigo vehicle stripes. Fighter Flies' Super Mario Land colors.
  3. Yellowish orange skin and vehicle, red and black thruster stripes. King Totomesu's colors.
  4. Grey skin, indigo vehicle, yellow thruster stripes. Pionpi's colors.
  5. Yellowish orange skin, yellow vehicle, black thruster stripes. Bunbun's colors.
  6. Light blue skin, red vehicle, solid yellow thrusters. Chikako's colors.
  7. Pastel purple skin, black vehicle, red thruster strpes. Based on Tatanga's comic design.
  8. Green skin, Greenish off white vehicle no thruster stripes, green on bottom. Gameboy colors.
Other
  • Kirby Hat: Kirby gains a purple "bald cap" with Tatanga's ears.
  • Boxing Title: The Mysterious Spaceman

    Chain Chomp Bites the Bullet! 

Chain Chomp

Gameplay Data

Attributes:

  • Speed
    • Dash: Low. Tied with the Belmonts.
    • Walk: Low. Tied with the Belmonts and Piranha Plant.
    • Air: Low. Tied with Ice Climbers and Ganondorf.
    • Fall: Medium. Between Meta Knight and Lucario.
  • Weight:Heavy. Tied with Ganondorf.
  • Frame data notes:

Movement Abilities:

  • Chain Chomp can wall jump.

Special properties:

  • Since Chain Chomp is already as close as it can be to the ground, its crouch simply makes it slide forward.

Move list:

Neutral

  • Jab: Chain Chomp bites.
    • Jab infinite: Chain Chomp bites rapidly.
  • Dash Attack: Another simple bite.
  • Wake up: It lunges forward while waking up.
  • Ledge: It lunges onto the stage.

Throws

  • Grab: It lunges forward on its chain and grabs with its mouth.. Can be used as a grab aerial for tether recovery.
  • Pummel: Bites into its opponent.
  • Forward: It spits its opponent out.
  • Back: It spins around, then spits its opponent out.
  • Up: It spits its opponent out upwards.
  • Down: It slams its opponent onto the ground and bites it twice.

Tilts

  • Forward: It lunges forwards and bites.
    • This attack can be angled diagonally.
  • Up:
  • Down:

Smashes

  • Forward: It jumps forwards and bites.
  • Down: A planted stake appears at the end of the chain, and the chain spins around it.
  • Up: It lunges up into the air and bites three times.

Aerials

  • Neutral: Another basic bite.
  • Forward: It lunges forwards and bites.
  • Back: It turns and bites.
  • Up: It does a flip.
  • Down: It opens its mouth downwards and plummets to the ground.

Specials

  • Neutral: Rollin' Chomp: Basically Jigglypuff's Rollout, but it does more damage, at the cost of speed and jump height.
  • Forward/Back: Fling Launch: Based on the chain chomp's basic ability in Super Mario Odyssey. The Chomp's chain will gain a stake (or a metal ball, if used in the air) and stretch like elastic in the direction pushed, and the chomp will fling in the opposite direction after the button is released. The direction can be changed, but it can only be aimed left or right.
  • Up: Chomp Jump: Ascends upward, then smashes back down.
  • Down: Head Chomp: Jumps onto the opponent's head and starts chewing on them. Deals significant damage over time, but is easy to escape out of.

Final Smash: Mega Chomp

  • The Chain Chomp becomes giant and starts jumping around the stage, a la the released chain chomp from Super Mario 64. It then shrinks back down.

Character Details

Character Series Icon: Same as the other Mario characters.

Stage: None

Stage Entrance: Lunges forward on a stake before pulling the stake out of the ground. The stake then disappears.

Taunts:

  • Up: Spins around then bites the air above it.
  • Side: Bites the air around it multiple times.
  • Down: Barks at whatever is in front of it.

Victory screen:

  1. Mario tries to sneak behind it, only for it to lunge at him, causing him to run away.
  2. Bites the air around it before facing the camera.
  3. It lunges towards the camera on a stake.

Classic Mode: (theme) - (description)

  • Boss:

Costumes

  1. Default
  2. Mario's hat, but a darker color with no "M". Looseley based on the captured chain chomps from Odyssey.
  3. Topper's hat from Super Mario Odyssey.
  4. Giant red bow. Based on Ciao Ciao from The Legend of Zelda: Link's Awakening.
  5. Red. Based on the Red Chomps from the Paper Mario series.
  6. Silver. Looseley based on the Silver Chomps from Super Mario Galaxy 2.
  7. Gold. Based on the Gold Chomps from the Super Mario Galaxy series.
  8. Gold with pink hat with red ribbon. based on Madame Broode's pet "Chain Chompikins", but smaller.

Other

  • Kirby Hat: Think the Chain Chomp Mii hat, but on Kirby.
  • Boxing Title: TBA

    Madotsuki Chases Her Dreams! 

Madotsuki

Gameplay Data

Attributes:

  • Speed
    • Dash: Fairly slow. Tied with Villager.
    • Walk: Fairly slow. Tied with Zelda.
    • Air: Fairly slow. In between Byleth and Banjo and Kazooie.
    • Fall: Decently fast. Tied with Banjo & Kazooie and Incineroar.
  • Weight: Medium-low. Tied with Ness, Lucas, Inkling and Mii Brawler.
  • Frame data notes:

Movement Abilities:

  • Basic double jump, as well as the ability to crawl.

Special properties:

  • None to speak of.

Move list:

Neutral

  • Jab: Stabs with the knife.
  • Dash Attack: Charges forwards with the knife.
  • Wake up: Pinches her cheek and stabs with the knife while getting up.
  • Ledge: Flips off the ledge with a knife.

Throws

  • Grab: A basic one handed shirt grab.
  • Pummel: She stabs the opponent with her free hand.
  • Forward: She lunges onto the ground, her opponent below her, and stabs them with the knife.
  • Back: She spins around and slams the opponent onto the ground behind her.
  • Up: She spins the opponent on her umbrella and then bounces them into the air.
  • Down: She slams the opponent onto the ground and stabs them with the knife.

Tilts

  • Forward: She stabs with the knife, putting her whole body into it this time.
    • Deals more damage if the input is diagonal.
  • Up: She spins an umbrella upwards. Hits multiple times.
  • Down: She stabs the ground with her knife.

Smashes

  • Forward: She does an underhanded stab with her knife.
  • Down: She crouches and spins around with her knife.
  • Up: She slashes upwards with her knife.

Aerials

  • Neutral: She swings her umbrella forwards
  • Forward: She jabs her umbrella forwards.
  • Back: She spins her umbrella around.
  • Up: She spins her umbrella upwards. Hits multiple times.
  • Down: She spins her umbrella downwards. Hits multiple times.

Specials

  • Neutral: Cat: Draws your enemies towards you with a black hole-like effect.
  • Forward/Back: Bike: Functions similarly to Wario's bike, but you cannot do wheelies, it simply disappears instead of turning into an item, and there is no cooldown, but it doesn't go as fast or as far, and it doesn't do as much damage.
  • Up: Medamaude: Allows you to teleport up to 2 times in a row in 4 directions, but doesn't go as far as other teleportation recoveries.
  • Down: Stoplight: Freezes opponents for a few seconds in a small radius around you. Some characters have a special effect when affected by it, which are all pureley cosmetic:
    • Donkey Kong does his Eye Pop
    • Robin will gain their dragon "mask"
    • Inklings will temporarily turn into squids
    • Invisible opponents will become visible

Final Smash: Uboa

  • Uboa will appear in front of Madotsuki. If an enemy collides with it, it will be taken to the same area in the white desert that it takes Madotsuki to in the game (minus the monster), where they will then drown, taking significant damage but not getting KO'd, which then makes them fall back down onto the stage.

Character Details

Character Series Icon: The symbol on her shirt.

Stage: The White Desert

  • Description: A black and white desert that appears to have been drawn.
  • Special Features: A walk-off stage similar to the Mushroom Kingdom, but there are no platforms or other features other then Monoko, who will sometimes appear and turn into her multi-armed state when the Stoplight is used near her, which is purely cosmetic.

Stage Entrance: She quickly fades into the stage.

Taunts:

  • Up: She wobbles like jelly.
  • Side: She plays the Flute.
  • Down: She wraps herself in a blanket and sneezes.

KO scream: She has no voice, and therefore no screams.

Victory screen:

  1. She wakes up in her bed.
  2. She comes out of a door and looks around.
  3. She holds her umbrella while it rains.

Victory Theme:

  • A looping victory theme based on the save screen from Yume Nikki.

Classic Mode: (theme) - (description)

  • Boss:

Costumes

  1. Default.
  2. Lavender sweater with pink and magenta stripes and a magenta skirt and shoes. Based on the Pink Sea.
  3. Olive green sweater with an Uboa sprite pattern and a brown checkerboard skirt and blonde hair. Based on Poniko and the thing she turns into/gets replaced by/switches places with.
  4. Dark red sweater with an eggplant sprite and a dark red skirt and bright red hair. Based on NASU.
  5. Black sweater with the Aztec Rave Monkey as it appears in the background of the Forest World on it and an olive skirt and shoes.
  6. Same as the default, but with blonde hair. Loosely based on the blonde effect.
  7. Blank Dark Byzantium sweater, hair, and shoes with a black skirt and a more pinkish, less saturated skin tone. Based on her appearance in the FC (Famicom) Worlds.
  8. White skin with a blank white sweater, black hair and shoes, and a black and white checkerboard skirt. Based on Monoko.
Other
  • Kirby Hat: Kirby gains her hair.
  • Boxing Title: The Dreamer

    The Batter Steps Up To Plate! 

The Batter

Gameplay Data

Attributes:

  • Speed
    • Dash: Fast. Inbetween Fox and Zero Suit Samus.
    • Walk: Fast. Inbetween Little Mac and Sonic.
    • Air: High. Tied with Mewtwo.
    • Fall: Very low. Tied with Peach and Daisy.
  • Weight: Medium. Tied with Mega Man.
  • Frame data notes:

Movement Abilities:

  • Basic dowble jump, in addition to the ability to float.
Special properties:
  • None to speak of.

Move list:

Neutral

  • Jab: A weak swing with his bat.
  • Dash Attack: He swings while running.
  • Wake up: He swings his bat while getting up.
  • Ledge: He swings while getting up.

Throws

  • Grab: He grabs his opponent by the neck with his free hand.
  • Pummel: He swings his bat across his opponent's face.
  • Forward: He does a basic baseball swing with his bat, sending the opponent flying.
  • Back: He tosses the opponent behind his back, disinterested.
  • Up: He hits his opponent upwards.
  • Down: He slams the opponent onto the ground.

Tilts

  • Forward: A longer ranged swing with his bat.
  • Up: An upwards jab with his bat.
  • Down: A downwards slam with his bat.

Smashes

  • Forward: A patient baseball swing.
  • Down: He crouches and delivers a swing in each direction.
  • Up: He swings his bat into the air.

Aerials

  • Neutral: He swings his bat.
  • Forward: A long ranged swing.
  • Back: A backwards swing.
  • Up: An upwards swing.
  • Down: A front flipping swing.

Specials

  • Neutral: Furious Homerun: He tosses a baseball into the air and hits it, turning it into a projectile that is affected by gravity. It can be picked up for about a second after it lands, allowing it to be used as a throwing item. The ball is visually distinguished from the Beastball in that it has black stitches instead of red.
  • Forward/Back: Run with Courage: He charges forward, dealing damage along the way. The basic duration is about a second, but it can be increased by holding the button down, to a maximum of about 3 seconds.
  • Up: Add-On Carry: One of the addons appears and carries The Batter into the air. Functions similarly to Olimar's up special.
  • Down: Save First Base: Heals The Batter a slight bit. Has a very long cooldown.

Final Smash: Bad Batter

  • The Batter transforms into the form he takes when the player aligns with The Judge in the final battle and charges forwards, similar to Ganondorf's final smash.

Character Details

Character Series Icon: A large "X".

Stage: Battle Time

  • Description: The battle screen from Off. It has a red background so that none of The Batter's alt palletes blend in.
  • Special Features: A walk-off stage with "Spectres" that randomly appear (if stage hazards are turned on) and deal damage if touched.

Stage Entrance: The Batter walks onto the stage, like a real batter would when stepping up to plate.

Taunts:

  • Up: He turns his back to the screen, bat on his shoulder, then turns to face the camera.
  • Side: He does a practice swing with his bat.
  • Down: The Judge appears and rubs against his leg. The batter looks around at him, confused.

KO scream:

Victory screen:

  1. He runs past the screen, as if he just hit a home run.
  2. He has his back turned against the screen and his bat on his shoulder, and then looks back at the screen.
  3. He bonks a Spectre on the head, then turns to face the screen, turning into his evil form.

Classic Mode: (theme) - (description)

  • Boss:

Costumes

  1. Default.
  2. Yellow outfit. Based on Zone 0.
  3. Lime outfit. Based on Zone 1.
  4. Magenta Outfit. Based on Zone 2.
  5. Orange Outfit. Based on Zone 3.
  6. Light pink. Based on the meat in Zone 1.
  7. White with no pinstripes, black shoes, socks, and inner sleeves, and goldenrod sleeves and laces. Based on a piece of official art drawn by Mortis Ghost, which may have been based on the San Fransisco Giants.
  8. Black outfit with white stripes. Based on The Room. (No, not THAT room.)
Other
  • Kirby Hat: His baseball hat.
  • Boxing Title: TBA

    Starcatcher makes a splash! 

Starcatcher

https://insaniquarium.fandom.com/wiki/Starcatcher

Gameplay Data

Attributes:

  • Speed
    • Dash: Medium. Inbetween Mario and Ken.
    • Walk: Medium: Inbetween Shulk/Mario/Cloud and Isabelle.
    • Air: Decently fast. Tied with Captain Falcon.
    • Fall: Very low. Inbetween Peach/Daisy and Jigglypuff.
  • Weight: Light. Inbetween Fox and Squirtle/Mr Game and Watch.
  • Frame data notes: Nothing to note.

Movement Abilities:

  • The Starcatcher has several air jumps, much like Kirby. They can also cling to walls.

Special properties:

  • They don't have any special features to speak of.

Move list:

Neutral

  • Jab: They jab forward with one of its legs.
    • Jab 2/3: Another jab, at a slightly different angle.
    • Jab infinite: A rapid jab, much like Kirby's infinite.
  • Dash Attack: They headbutt.
  • Wake up: They do a spin attack while waking up.
  • Ledge: They do a Ground Pound onto the stage.

Throws

  • Grab: They place the enemy head first into their head cavity.
  • Pummel: They shake the enemy around.
  • Forward: They tilt forward, then launch the opponent.
  • Back: They spin around, then launch the opponent backwards.
  • Up: They launch the enemy into the air.
  • Down: They flip, then launch the opponent into the ground while upside down.

Tilts

  • Forward: They jab forwards, leaning into it this time.
    • Tilting this attack will make it do extra damage.
  • Up: They flip onto their top and jab upwards.
  • Down: They do a low jab.

Smashes

  • Forward: They slap the opponent with a guppy.
  • Down: They do a spin attack on the ground.
  • Up: A Carnivore emerges from the top of the Starcatcher and bites.

Aerials

  • Neutral: They do a jab with one of their legs.
  • Forward: They jab forwards, leaning into it this time.
  • Back: They jab backwards.
  • Up: They do a flipping kick.
  • Down: They spin their legs below them like a drill.

Specials

  • Neutral: Laser shot: An unseen player shoots a laser at the screen, starting the Starcatcher. The shot can be angled by quickly tapping a direction, and can be fired rapidly by holding down the special button You can change the direction while rapidly firing, but hold down the button for too long, and it will need to recharge for a few seconds.
  • Forward/Back: Itchy Attack: Itchy launches forwards, dealing piercing damage with his nose.
  • Up: Rhubarb: Rhubarb launches the Starcatcher upwards. He sticks around for a bit, and will launch any fighter who touches him upwards, but only once before he dispersal.
  • Down: Guppy Launcher: A Guppy will launch out of the Starcatcher's head. The button can be held down for longer range.

Final Smash: Alien Invasion

  • Sylvester appears in front of the Starcatcher, much to their fear. If Sylvester lands a hit, it enters a cinematic where various aliens attack the opponent.

Character Details

Character Series Icon: A simplified silhouette of a guppy.

Stage: Aquarium Tank

  • Description: The first tank in Insanaquarium. The omega and battlefield forms are floating above an ocean, and have the same diver's helmet as the tank.
  • Special Features: The water in the tank makes gravity seem low. You can break the glass on the sides, and doing so will make the water drain, thus turning gravity back to normal.

Stage Entrance: The Starcatcher is dropped into a small fish tank, which then disappears.

Taunts:

  • Up: The Starcatcher grabs a star and tosses it into its head cavity.
  • Side: Stinky circles around the Starcatcher, which looks at him with curiosity.
  • Down: The starcatcher spins around, then winks at the camera.

KO scream: The death sound from Insanaquarium Deluxe.

Victory screen:

  1. The Starcatcher is dropped into a flooded version of the default results stage.
  2. The Starcatcher emerges from an egg, based on the pet unlock screen from Insanaquarium.
  3. The starcatcher spins around, then smiles at the screen.

Victory Theme: A remix of the Award Fanfare from Insanaquarium Deluxe.

Classic Mode: (theme) - (description)

  • Boss:

Costumes

  1. Default.
  2. Pastel red. Based on Psychosquid. In this pallete, the guppies will take on their Emperial coloration (red with black fins) and the Carnivores will take on a gun metal color (Teal with a light teal top and dark grey fins).
  3. Pastel green. Based on Cyrax. the guppies will take on their Ebony coloration (dark grey with black fins) and the Carnivores will take on their indigo color (black with blue underbelly and dark blue fins), both in reference to the Minisylvesters that Cyrax summons.
  4. Light blue. Based on Psychosquid in his vulnerable state. In this pallete, the Guppies will take on their Electric solor (Yellow with blue fins) and the Carnivores will become Sugar Plum (Lavender with a light cyan underbelly and dark lavender fins)
  5. Green. Based on Zorf. The guppies will have a mint coloration (white body and mint green fins) and the carnivores will have a lime coloration (lime green with a cream belly and yellow-orange fins).
  6. Greyish green. Based on the zombies from Plants vs. Zombies. The guppies will have the lime coloration (lime green with darker lime fins) in reference to the peashooters, and the carnivores will have the chocolate colors (pale brown with a darker brown underbelly and alloy orange fins), in reference to the suits basic zombies wear.
  7. Purple. Based on Meryl's hair. In this color, the guppies will have the coloration of Rocky (blue with white fins) and the carnavores wil have the colors of Ludwig (Black with a blue underbelly and sea-foam green fins).
  8. Desaturated green. Based on the Starcatcher's colors when sick. The guppies and carnivores will take on their sick colors as well (greenish yellow with desaturated pink fins).

    Taizo Hori digs in! 

Taizo Hori

Gameplay Data

Attributes:

  • Speed
    • Dash: Fairly fast. Inbetween R.O.B and Piranha Plant.
    • Walk: Decently fast. Inbetween Mr Game and Watch and R.O.B.
    • Air: Decently fast. Tied with Mr. Game and Watch.
    • Fall: Fast. Inbetween Piranha Plant and Mii Brawler.
  • Weight: Light.Tied with Shiek.
  • Frame data notes: Nothing to note.

Movement Abilities:

  • He can cling to walls and crawl. Other than that, he's fairly standard.

Special properties:

  • Nothing to note.

Move list:

Neutral

  • Jab: A basic jab with his drill.
    • Jab 2/3: Another jab angle.
  • Dash Attack: A running drill.
  • Wake up: He kicks while waking up.
  • Ledge: He does a flipping kick while getting up.

Throws

  • Grab: He jabs his pump into the opponent, then puts them into his empty hand. It can be used for tether recovery, unlike the other moves that use the pump.
  • Pummel: He knees the opponent.
  • Forward: He kicks the opponent forwards.
  • Back: He launches the opponent with a backwards kick.
  • Up: He knees the opponent into the air.
  • Down: He drills the opponent into the ground.

Tilts

  • Forward: He drives his drill into the ground in front of him.
  • Up: He jabs his drill into the air.
  • Down: He does a sweeping kick.

Smashes

  • Forward: He summons a Fygar, which breathes fire in front of it.
  • Down: He does the splits.
  • Up: He summons a Pooka and swings it in the air.

Aerials

  • Neutral:
  • Forward:
  • Back:
  • Up:
  • Down: He drives a wooden stake into the ground.

Specials

  • Neutral: Pump: He drives his pump into the opponent, dealing minor damage until you use it 4 times, which will send the opponent flying. It does not actually inflate players, except for Kirby and Jigglypuff.
  • Forward/Back: Drill. It can be held to extend duration, and can be aimed up and down. You can also walk while holding the button down, but not dash or jump.
  • Up: Hiker's Rope: A basic tether recovery move.
  • Down: Jackhammer: Similair do the drill, but always downwards, and it slightly increases our move speed as well.

Final Smash: Ultimate Pooka Pop

  • Taizo pumps up a pooka to massive sizes, much larger than it grows to usually. It then pops, creating a large explosion.

Character Details

Character Series Icon: An icon of a pooka's goggles, similar to the sprite for when they are burrowing.

Stage: Dig Dug

  • Description: Similair to the tunnels from the original game, but with tunnels that go all the way to the side, allowing you to knock a fighter out there. You can also knock them out by sending them into the sky.
  • Special Features: None

Stage Entrance: He digs out of the ground.

Taunts:

  • Up: He spins around, then folds his arms facing the camera.
  • Side: He pats a pooka on the head.
  • Down: He looks at the camera and rests on his pump.

KO scream: Taizo does not have a voice.

Victory screen:

  1. He pumps up a Pooka, then pops it.
  2. He pops out of the ground and faces the camera.
  3. He folds his arms, then gets burned by a Fygar.

Classic Mode: (theme) - (description)

  • Boss:

Costumes

  1. Default. His appearance is primarily based on his Mr. Driller appearance, but with a translucent blue visor to make him more closely resemble his original arcade sprite.
  2. Yellow with a greyish brown visor and orange in place of red. Based on the second player from Dig Dug Arrangement.
  3. Green in place of white and a red visor and red in place of blue, and the chevron on his chest being replaced with a white lizard belly-style pattern. Based on the Fygar.
  4. Red in place of white, yellow in place of where red and blue used to be before, including a yellow visor, with the chevron on his chest also being removed. Based on a Pooka.
  5. A pink suit, with the gloves and all the helmet details being pink as well, and everything below the line where his chevron usually is being pastel cyan, anda pastel cyan visor. Based on his son, Susumu Hori, better known as Mr. Driller.
  6. A Greyish teal suit, boots, and gloves with the chevron being replaced with a white four pointed star and no belt and an all grey helmet with a red visor. Based on his elder son, Ataru Horiu.
  7. Yellowish orange suit with an orange belt, and helmet details, teal boots, a dark blue visor, red gloves, and no chevron. Based on Masuyo Tobi, the protagonist of Baraduke, and Taizo's ex wife in the Mr. Driller series.
  8. A pinkish lavender suit with red gloves, belt, boots, helmet fin, and visor, and no chevron. Based on Black Dig Dug from Dig Dug arrangement.

other

Kirby Hat: Based on Taizo's helmet, but he visor only covers Kirby's eyes.

Boxing Title: TBA

    Rebel Friend builds his destiny! 

Rebel Friend

Gameplay Data

Attributes:

  • Speed
    • Dash: Slow. In between Ganondorf and Jigglypuff.
    • Walk: Slow. Tied with Ken.
    • Air: Fast. Tied with D Onkey Kong, Mario, and Inkling, among others.
    • Fall: Fast. In between King Dedede and Little Mac.
  • Weight: Light. Tied with Kirby, Mewtwo, and Sephiroth, among others.
  • Frame data notes: His up throw and neutral special are fairly laggy, but other than that, not much.

Movement Abilities:

  • His double jump is replaced with a dive/combat roll.

Special properties:

  • In addition to the dive/combat roll mentioned above, he also falls to peices when defeated in a stamina battle. This is purely cosmetic.

Move list:

Neutral

  • Jab: A basic right hook.
    • Jab 2/3: Follows up his right hook with a left hook.
    • Jab 3/3 Finishes with an uppercut.
  • Dash Attack: The trips and falls on his face while carrying a Camtano (AKA an ice cream maker) and drops it.
  • Wake up: He violently sneezes himself awake.
  • Ledge: He jumps off the ledge and punches the ground.

Throws

  • Grab: He grabs the opponent under his shoulder and starts giving them a noogie. Based on Robin's grab from LEGO Batman: The Videogame.
  • Pummel: He punches the opponent.
  • Forward: He slams the enemy onto the ground with his elbow.
  • Back: He throws the enemy behind him. based on one of Robin's trows from LEGO Batman: The Videogame.
  • Up: He spins the opponent around and throws them into the air. Based on one of Robin's throws from LEGO Batman: The Videogame.
  • Down: Places the opponent onto the ground, placing them into a downed state.

Tilts

  • Forward: He does oes a powerful jab, putting his whole body into it.
  • Up: He does a basic, but still distinct from his 3/3 combo, uppercut.
  • Down: He does a low spin kick.

Smashes

  • Forward: He pulls out a gonk droid and holds it out in front of him. Deals very low damage, but has fairly high knockback.
  • Down: He does a double sided kick.
  • Up: He does a spinning uppercut.

Aerials

  • Neutral: A basic left hook.
  • Forward: A karate-style kick.
  • Back: A backwards punch.
  • Up:A very high kick.
  • Down: He kicks downwards, sending him towards whatever (or whoever) is below him. Functions as a stall-then-fall.

Specials

  • Neutral: Blaster: Functions almost identically to Fox's neutral special.
  • Forward/Back: Thermal Detinator: He throws a thermal detinator, as it appears In the first three LEGO Star Wars games. It is affected by gravity, though it sticks to terrain. About a second after being thrown, it will begin to beep and explode.
  • Up: Grapping Hook: A fairly standard tether recovery move.
  • Down: Drop in: Allows you to summon one of three assist characters. Once summoned, they will automatically use their special ability and/or atatck whenever an opponent is near and they do not dodge. These opponents can be attacked and defeated, much like assist trophies. Only one assist can be summoned at a time, and a cooldown on summoning them happens when one of them is KO'd.
    • Yoda: Uses the force on enemies, making them dizzy.
    • The Emperor: Uses force lightning on the opponent, dealing high damage to them.
    • General Grevious: Has no special abilities outside of attacking and jumping high.
    • Droideka: Has a shield that is immune to projectiles, but has no other special abilities.
    • Boba Fett: Can hover and throw thermal denominators.
    • Stormtrooper: Has the same animations and attacks as the stormtroopers on the Tantive IV stage, but is otherwise nothing special.
    • Darth Vader: Can force choke the opponent, dealing significant damage.

Final Smash: Rebel Assault.

  • Rebel Friend dials a code on a walkie talkie, causing various X Wings and Y Wings to attack the stage, finishing off wit The Millennium Falcon.

Character Details

Character Series Icon: LEGO Darth Vader's old helmet design.

Victory Theme: A snippet/remix of Disco Party from the LEGO Star Wars series, itself a remix of the Star Wars theme.

Stage: Tantive IV

  • Description: Takes the form of a hallway inside the ship, making the sides of the stage the only way to KO an opponent (outside of stamina mode). The battlefield and omega forms of the stage are outside the ship, and use the same color scheme and aesthetic.
  • Special Features: Every so often, a LEGO Stormtrooper (or, on racre occasions, a Beachtrooper(Not to be confused with the Shoretroopers of Rogue One)) will appear and attack the players. This, of course, can be turned off by turning off stage hazards. The walls are also destructible, but this is purely cosmetic.

Stage Entrance: He descends onto the stage with a grappling hook.

Taunts:

  • Up: He salutes.
  • Side: A hat dispenser appears next to him, and he pulls the lever. However, he backs out before the hat can be dispensed onto his head.
  • Down: He does a disco dance.

KO scream: His death sound From the LEGO Star Wars series. The death sound is the same across all of the rebels. Additionally, all his assists have their respective death sounds when KO'd.

Victory screen:

  1. Rebel friend salutes. If he is not part of a team, there will be a group of rebel troopers behind him, also saluting.
  2. Princess Leah (In her A New Hope appearance) gives Rebel Friend a medal.
  3. Rebel Friend (very) quickly builds an X Wing.

Classic Mode: "In A galaxy Far, Far, Away..." - Rebel Friend faces off various enemies that call back to the pre-Disney Star Wars trilogy.

  1. Incineroar with Beam Sword on Shadow Moses Island (Omega form), representing Darth Maul
  2. Ganondorf (Grey hair) on the Gerudo Desert stage, representing Count Dooku.
  3. Richter (Black outfit) with Beam Sword on Norfair, representing Anakin Skywalker
  4. Meta Knight (Dark Meta Knight outfit) on the Tantive IV, representing Darth Vader.
  5. Samus (Green outfit) with a rocket belt on Skyworld, representing Boba Fett.
  6. Mewtwo (Black outfit) on Shadow Moses Island, representing Emperor Palpetine.
  • Boss: Master Hand

Costumes

  1. Default. Based on his appearance in LEGO Star Wars II: The Original Trilogy and Lego Star Wars: The Complete Saga.
  2. Rebel trooper. Based on their appearance in LEGO Star Wars II: The Original Trilogy and Lego Star Wars: The Complete Saga.
  3. Captain Antilles. Based on his appearance in LEGO Star Wars II: The Original Trilogy and Lego Star Wars: The Complete Saga.
  4. Rebel Trooper, hoth outfit.. Based on its appearance in LEGO Star Wars II: The Original Trilogy and Lego Star Wars: The Complete Saga.
  5. Rebel Pilot. Based on their appearance in LEGO Star Wars II: The Original Trilogy and Lego Star Wars: The Complete Saga.
  6. Rebel Engineer. Based on their appearance in LEGO Star Wars II: The Original Trilogy and Lego Star Wars: The Complete Saga.
  7. Rebel friend with disguise. Same as the default rebel friend, but with the Groucho glasses seen with the disguise extra on in the LEGO Star Wars series.
  8. Silhouette. Resembles the various rebel trooper variants, but as a silhouette. Expicitly referred to as "Rebel Friend" on the UI and by the announcer.

Other

  • Kirby hat: Kirby dons Rebel Friend's helmet.
  • Boxing title: Red Shirt Rookie

Echo Fighters

    Metal Sonic steels the show! 
Echo Figter of: Sonic

Differences from Sonic:

Cosmetic
  • As with all echo fighters, his victory animations and taunts are different.
  • His walking and running animations are altered so he floats. This affects his dash attack as well.
  • The spring on his up special has wheels, as many Sonic CD springs did.
  • The crosshair on his neutral special is more eggman-esque.
  • His entry animation is different, seeing him folding his arms then doing a Finger Wag. Based on Sonic CD.
  • He has a new victory theme, based on the Japanese Sonic CD victory theme.
AttacksAttributes
  • He is slightly heavier than Sonic, his weight being equal to Little Mac.
  • His jump is slightly less high. His double jump is not affected.
Taunts
  • Up: Floats and strikes a menacing pose.
  • Side: Boosts with his chest turbine slightly.
  • Down: Spins in a circle, ending in a finger wag.
Victory Animations
  • Boosts onto the stage and picks up the red Chaos Emerald and shows it off.
  • Appears next to Sonic in a "starting line" pose, before they both run off at extreme speeds.
  • Neo Metal Sonic emerges from a puddle of liquid metal and does an evil laugh.
Kirby Hat: Metal Sonic's "Spines" and eyes.

Spirit Boards

    Taizo Hori's spirit board 

Pooka

  • Character: Red Kirby X10
  • Stage: Dig Dug
  • Music: Main Theme (Dig Dug) (New Remix)
  • Conditions:
    • Defeat an army of fighters
    • The enemy favors the use of down aerials

Fygar

  • Character: Green Charizard X10
  • Stage: Dig Dug
  • Music: Main Theme (Dig Dug) (New Remix)
  • Conditions:
    • Defeat an army of fighters
    • The enemy is tiny
    • The enemy favors the use of neutral specials

Mr. Driller

  • Character: Taizo Hori (fifth pallete, main fighter), Taizo Hori (sixth pallete)
  • Stage: Dig Dug
  • Music Mr Driller's theme (Mr. Driller Online ver.)
  • Conditions:
    • The enemy favors the use of side specials
    • Defeat the main fighter to win

Robo

Unicorn

Fake Dig Dug

Boss Fygar

  • Character: Charizard (Green)
  • Stage: Dig Dug (Omega form)
  • Music: Boss Land (Dig Dug Arrangement) (New Remix)
  • Conditions:
    • The enemy is giant
    • The enemy has super armor, and is hard to launch or make flinch.
    • The enemy favors the use of neutral specials

    Rebel Friend's spirit board 

LEGO Darth Vader

  • Character: Meta Knight, plus Rebel Trooper as an ally
  • Stage: Tantive IV
  • Music The Imperial March
  • Conditions:
    • You lose if your CPU ally is KO'd
    • The enemy favors melee attacks
    • Stamina Battle

LEGO Han Solo

  • Character: Rebel Trooper (main) and Bowser (Brown)
  • Stage: Gerudo Desert
  • Music: Cantina Band
  • Conditions
    • The enemy (Rebel Trooper) will have a final smash after a little while
    • The enemy (Bowser) Starts the match with a Ray Gun

LEGO Luke Skywalker

  • Character: Marth (White costume)
  • Stage: Gerudo Desert
  • Music The duel
  • Conditions
    • Bring your best team to this no-frills battle

LEGO Yoda

  • Character: Mewtwo (Green)
  • Stage: Distant planet (Battlefield)
  • Music: Confrontation with Dooku and finale
  • Conditions:
    • The enemy starts the battle with a beam sword
  • The enemy is tiny

LEGO Anakin

  • Character: Ricter (Black outfit) plus Roy (Yellow outfit) as an ally (Representing Obi Wan)
  • Stage: Norfair
  • Music: Anakin VS Obi Wan
  • Conditions:
    • If your CPU ally is KO'd, you lose
    • Stamina Battle
    • The floor is lava

LEGO Boba Fett

  • Character: Samus (Green outfit)
  • Stage: Rainbow Cruise
  • Music: The Return of the Jedi
  • Conditions
    • The enemy starts the battle with a rocket belt
    • The enemy is easily distracted by items
    • Items: Explosives

LEGO Battle Droid

LEGO Jango Fett

  • Character: Samus (Purple outfit), plus Ness (Light blue shirt) as an assist
  • Stage: Midgar
  • Music: Jango Fett's escape
  • Conditions:
    • The enemy starts the battle with a rocket belt
    • Defeat the main fighter to win

LEGO AT-AT

  • Character: Duck Hunt (Dalmatian)
  • Stage: Summit
  • Music: The Battle in the Snow
  • Conditions:
    • The enemy is giant
    • The enemy's defence is increased
    • The enemy starts the battle with a Ray Gun
    • The floor is ice

LEGO General Grevious

  • Character: Ridley (Grey Meta Ridley costume, main), 3 yellow R.O.B.s, and one white Sonic
  • Stage: Jungle Japes (Omega)
  • Music: [[https://www.youtube.com/watch?v=ApJumkyz7F0 General Grevous)
  • Conditions
    • Fighters will appear when an enemy is K.O'd (First Sonic, then the R.O.B.s, then Ridley)
    • The enemy (Ridley) starts the battle with a beam sword
    • The enemy (Sonic) favors the use of side specials
    • Stamina battle

LEGO Darth Maul

  • Character: Incineroar and 3 yellow R.O.B.s
  • Stage: Shadow Moses Island (Battlefield)
  • Music: Duel of the Fates
  • Conditions
    • The enemy (Incineroar) starts the battle with a beam sword
    • Defeat the main fighter to win
    • Stamina Battle

LEGO Indiana Jones

  • Character: Simon and Sonic (Black costume)
  • Stage: Gerudo Desert
  • Music: Raiders march (Indiana Jones theme)
  • Conditions:
    • The enemy (Simon) favors the use of whip-based attacks
    • The enemy (Sonic) favors the use of side specials
    • Defeat the main fighter to win

More fake smash characters by other tropers can be found here.

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