Rising Crowns is a Real Time DeviantArt-based fantasy roleplay in which members join as citizens of one of the fledgling kingdoms of the world of Noverra. Currently, the kingdoms available are the Immortal Goblin Empire of Karsh and the Aomori Empire. While there had initially been a third kingdom, the Kingdom of Arden was absorbed by Karsh.
The group is split into 3 parts: roleplay, story and a Risk-style game that the monarchs of each kingdom participate in via weekly moves to explore, conquer and develop various parts of the world as it gets discovered. The world of Noverra is moderated by the Gods, while the monarchs administer their own kingdoms.
Members complete quests given by their monarchs (or other members) to earn stars, which strengthen both their character and their kingdom. Members can even create their own kingdom, should they earn enough stars. That's just scratching the surface. For more information, check out the dA page.
- After the End: The present-day setting. It's a pretty optimistic post-apocalypse world, all things considered.
- Ancient Tomb: What the heart of Baal Draresh Moor can be considered to be.
- Apocalypse How: Class 2.
- Easily Conquered World: The other regions of Noverra. Justified in-universe in that after the war, most of the world was wiped out and any infrastructure that would've been in place vanished.
- Functional Magic: All magic comes from the gods and is split according to deity. There's sun magic from the goddess Orianna, moon magic from the god Lucise, and dark/shadow magic which come from Inferio. The system's more complicated than that, but that's its basis.
- Home of Monsters: Again, Baal Draresh Moor.
- Gods Need Prayer Badly: Part of the reason Inferio was able to strike a blow against the Sun and Moon in the first place. For every follower he gained, their power waned. Now Inferio needs more followers—this time to bust out of The Underworld.
- Matriarchy: Drow.
- Medieval Stasis: The setting has started out this way, but it probably won't remain so.
- Mordor: Again, Baal Draresh Moor.
- Orphean Rescue: What Inferio's followers want to pull off.
- Our Demons Are Different: They're once-living beings that fell into the Underworld and have been twisted by the Underworld's darkness into Always Chaotic Evil monsters. Their appearance, level of power and intelligence depends on what they were before their fall.
- Our Dragons Are Different
- Physical God: Orianna and Lucise, the Sun and Moon deities. And the Demigod, for that matter.
- Standard Fantasy Races: Since the setting isn't exactly black and white, there are no "good" or "evil" races. Different races do have different dispositions to certain alignments, though, and each race has its own natural attunement to different deities' magic. There are:
- Humans, who are not instinctively aligned with any type of magic.
- Elves, who are a pretty magical species and are naturally talented at sun and moon magic.
- Drow, who are most talented at moon and dark magic.
- Dryads, who are an all-female race exceptionally gifted with sun magic.
- Goblins, who aren't all that magical but are best at dark magic.
- Beastmen, who can be pretty magical but whose alignment depends on their spirit animal.
- Dwarves, who are not at all magical. At all.
- Mermaids, who are best at lunar magic but will probably try to eat you.
- Finally, Avisians, who are a Dying Race that were formerly the messengers and warriors of the gods.
- Standard Fantasy Setting: Noverra's got some of the ingredients.
- Time Skip: A standard feature. Though on a day-to-day basis the story operates in Real Time, every 6 months there's a 6-year jump into the future. By the time one year's passed in real life, 12 additional years have been added in-universe.
- The Underworld: It's not neutral, like most of this trope's incarnations, but it's not Hell either. Rather than a place that actively causes pain and suffering, it's a place utterly devoid without light or purity; living creatures that stay there slowly become corrupted over time. Inferio's trapped there, and it's also where demons come from. It's not a very nice place.
- Utopia: What the world before Inferio is commonly believed to have been.
- White-and-Grey Morality: There's no absolute "good" or "evil" but by and large the setting and characters present aren't terrible, though it varies on where you are.
- Ghibli Hills
- Merchant City: Aomori runs on trade and its capital, the Sea Lotus Haven, is the heart of it all.
- Red Light District: And man is business booming.
- Royals Who Actually Do Something
- Standard Royal Court: More closely embodies this than Karsh does, but the imperial court is pretty out of focus.
- Tree Top Town: One of Aomori's settlements, the Shirobashi Village, is this.
- Veganopia: Kind of? The Empress is a dryad and Plant People make up a hefty chunk of the population. They can't eat meat or dairy, but there's no taboo preventing other citizens from doing so.
- Wutai
- Boom Town. Damn do goblins work fast.
- City of Adventure: Any Karshan town.
- City of Spies: Yep.
- The City Narrows: All of the Fissure, Karsh's capital. All of it.
- The Empire: Falls somewhere between this and The Horde.
- Everything Trying to Kill You: Yeah.
- Steampunk: Has shades of this. Karsh is heavily slanted towards industrialization, so it's natural.
- Treasure Room: It's where the first emperor, "Grabby" Goldpaw I, died. He was was crushed by a mountain of gold.
- Tunnel Network: The Fissure, in spades.
- Underground City: Karsh is really fond of these.
- Wretched Hive: Gloriously so.