Follow TV Tropes

Following

Roleplay / Holy Relic

Go To

Holy Relic is a Journal Roleplay set in The World R:2 with a few differences.

Most importantly, the characters are physically in the game world rather than using a head-mounted interface, much to the chagrin of any .hack// characters that find themselves there. Instead, everything that would be handled using an overlay menu is taken care of using a steampunk iPhone-like device called a Relic, which despite the name of the game, is not holy in any way. It also didn't used to be a phone, but those features were added in mid-July.

Oh, and they're in different outfits.

It used to be on Livejournal, but moved to Dreamwidth after its mods noticed that people were having trouble staying around.


Holy Relic contains examples of:

  • Calling Your Attacks: There's no other way for a character to use a skill from their class. It's optional with regards to powers that characters brought from home.
  • Clingy MacGuffin: The Relic, which will just reappear in its owner's bag if it's lost. Which is a good thing, because it's borderline necessary.
  • Continuity Nod: The names of the communities used are all keywords from G.U.
  • Heroes Prefer Swords: Blade Brandier is by far the most common single class, and also a common choice on Adept Rogues.
  • Summon Magic: Averted. Summoning is the only power from other worlds that stops working in The World, except if the thing being summoned is connected to the user him/herself, such as a Persona.
  • Translator Microbes: Everyone comes in with an earpiece enabling them to hear everyone and everything else in their native tongue.

Top