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Roleplay / Dawn of Worlds

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Dawn of Worlds is a Tabletop Game that is distributed for free. Find it here. Unlike most role playing games, in which the players roleplay as mortals on quests inside a world, Dawn of Worlds has the players roleplay as gods making an entirely new world—a collaborative world-building exercise.

Gameplay is divided into three phases: the First Age, wherein the gods shape the world, creating forests, mountains, rivers, deserts, swamps, etc., the Second Age, wherein the world is populated by races, and the Third Age, wherein the various races of the world interact with each other. Note that each Age is not exclusively about one aspect of the game; a mountain can be raised in the Third Age, but it will cost more power to do so. Power is determined each turn by rolling a 2d6, and players receive power bonuses by finishing a turn with five power or less.

This page concerns the Dawn of Worlds roleplay hosted on This Very Wiki using this system, which can be found here. It was started and abandoned in 2012, with a failed attempt at a reboot taking place a few months later.


The Dawn of Worlds TV Tropes roleplay provides examples of:

  • Absurdly Sharp Blade: Being skilled in Godsteel crafting allows the R'lek to make these on a regular basis.
  • Bilingual Bonus: The results of Cwper's work tend to have Welsh meanings.
  • Hailfire Peaks: The lava pit in an arctic waste.
  • Hive Mind: The Reptex's Bardic Knowledge is explained as the Bards having a shared hub of knowledge known as the Over-Bard.
  • Human Sacrifice: A small cult of humans in Prowessia have been persuaded to do this by Arane.
  • Fantasy Gun Control: Completely averted. The Azers have guns already.
  • The Federation: Avian society is pretty much this; they're great diplomats and even have a central hall, the Parthenon, to resolve disputes.
  • Floating Island: Made by Cwper, a group of them have a yearly cycle around most of the southern continent.
  • Magitek: Azer rifles + Avian magic + Humans = Lightning rifles.
  • Shapeshifting: Malunall's avatar is named Jeff The Shapeshifter.
  • Sand Is Water: Normal Loess can use their sand magic to sail on sand.
  • Shout-Out:
    • The Azers are essentially a race of Kaminas—Malunall later refers to Tengen Toppa Gurren Lagann by name—and are in fact taken from Dungeons & Dragons.
    • Morality's avatar is named Celestia. His other avatar is named...Cuth'clu, the...Neutral Good tentacled monstrosity who also takes the form of the winged elves.
  • Super-Strength: The R'lek aren't abnormally strong, but taking a fist of Godsteel to the face isn't going to be pretty.
  • Tempting Fate: Morality, the Nice Guy, makes the race of Kraken, tentacled creatures from the deep. He gives them +1 good alignment—but whatever can be done can also be undone...
  • Verbal Tic: The Gnolls pepper their speech with fratboy-esque phrases, bro, and no homo.
  • Zeppelins from Another World: The Nomad Avians have been given aeronautic advancements by Cwper, and, using some bulbous plants, these quickly develop.

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