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Roleplay / Yu-Gi-Oh! East Academy

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Yu-Gi-Oh! East Academy is a Play By Post Yu-Gi-Oh! roleplay hosted on the TV Tropes forum.

In the heat of the Israeli desert a new dueling academy has opened, inviting duelists from across the globe to enter and train to become world class duelists. But as the first weeks of the academy begin, a horrifying threat looms. Ten students soon find themselves on the run, hunted by the demented Cult of Apophis, a secretive and hate-filled organization that seeks to resurrect their deity and extinguish all life on earth.

And thus begins the tale of the students of East Academy.

The roleplay is complete, and can be found here.

A remake was started on Discord, essentially taking the original story with a new cast of characters. The sessions were saved as Google docs and can be found here


Yu-Gi-Oh! East Academy contains examples of:

  • Asshole Victim: Marcus' execution of one of the cultists. It was horrible enough to qualify him as the group's Token Evil Teammate, but considering that the cultist was a nihilistic psycho who had tried to torture and kill Daniel...
  • Batman Gambit: Marcus uses a rather elaborate one to bypass Haine's Surveillance as the Plot Demands powers and lure him into a trap. Manipulating not only Haine's arrogance and sadism, but also his own team as well.
  • Battle in the Center of the Mind: Sigmund has one with Freed. However it's inside Freed's mind rather than his own.
  • Break the Haughty: Jacques is incredibly arrogant in his early appearances, but this soon changes following an absolutely crippling defeat at the hands of Peter. To make matters worse, he then finds himself a target for Gretel's bullying, who precedes to degrade and humiliate him even further. And to add to that, he becomes the first duelist to lose to a cultist and is nearly crippled as a result.
  • Cerebus Callback: An amusing thing to happen during the Tournament Arc was Marcus's tendency to get curbstomped by just about every duellist he met. It happens again during his duel with Haine and this time, it's not amusing at all.
  • Cerebus Syndrome: The introduction and the first arc are both fairly standard Yu-Gi-Oh! fare, with rivalries and friendships developing and generally a fairly light-hearted roleplay. Then the second arc rolls around.
  • Cold-Blooded Torture: Haine inflicts this on both Marcus and Sylvestre. Never mind the Shadow Game, the deck he uses is essentially made as a collection of his favorite torture devices.
  • Creepy Monotone: Marcus uses this during his Breaking Speech to Gretel.
  • Cry for the Devil: In-universe, Sigmund expresses genuine sympathy for Skull Knight when he realises the latter was possessed by the "Hatred-Battle Booster" card and forced to be a monster.
  • Curb-Stomp Battle:
    • David utterly destroys Denero in his first duel. Proving himself to be more than just some fanboy.
    • Marcus's duel against Denero's father. Every move the latter made only served to help Marcus's strategy. Which culminated in him finishing off the cultist with a casual One-Hit Kill.
  • Do Not Taunt Cthulhu: Marcus spent most of their first encounter mocking the Big Bad Haine. This proved to be a very big mistake.
  • Earn Your Happy Ending: After all the horror, destruction, psychological warfare, Mind Rape and torture, these kids really earned a nice end to Arc 2.
  • Epic Fail: During the battle royale, Marcus screws up his entire strategy twice by misreading his own cards.
  • Fusion Dance: During the duel against his parents, Denero is forced to fuse together with Meteor, proving their conviction but also hoping to gain the power to win.
  • Kick the Dog:
    • Gretel's bullying of Jacques during the first Tournament. This act is so cruel it actually prompts Marcus to try and Mind Rape her.
    • David flirting with Crystal. Seems harmless enough, until you consider that Crystal had just lost her only remaining family member and that David was only doing it to amuse himself, rather than being genuinely interested in her... dick move, mate.
    • Haine's Cold-Blooded Torture of Marcus and Sylvestre (which included outright murdering the latter.)
  • Kill the God: Apophis is dead, due to the heroes combining into Marduk... and some last minute help from David.
  • Knight of Cerebus: The Cult of Apophis present a very real and significant danger to the heroes; their appearance marks the darkening tone of the RP.
  • Luke, I Am Your Father: Two of the cultists are revealed to be Denero's parents.
  • Mêlée à Trois: There was a battle royale between Justin, Marcus and an NPC called Yikhezkel.
  • My God, What Have I Done?: Marcus briefly has this reaction when he believes that the cultist he mind raped and killed was a friend of Roxas. He gets over it in seconds, however, when he finds out that Roxas objected on principle alone.
  • My Greatest Failure: While he tries to deny it, Marcus clearly feels horrible about the death of Sylvestre.
  • Nerves of Steel: Every single one of the East Academy duelists shows an almost mind-boggling amount of courage, standing firm in the face of horrors that most war veterans would break down at. Bear in mind that these kids are all underage schoolchildren who never asked for this.
  • Nice Job Breaking It, Hero: A subtle example from Marcus during his Tag Duel with Denero. While his strategy is solid, it unfortunately has the unforeseen consequence of being indirectly responsible for Denero merging his mind with the Meteor and becoming more aggressive and unstable as a result.
  • Nightmare Face: Marcus shows one during his Breaking Speech to Gretel. it is apparently based on the photo of his RPer.
  • Post-Victory Collapse: David seems to be severely weakened and exhausted after his duel with Denero, despite curbstomping the latter.
  • Running Gag: Jacques being unconscious limits what he can do.
  • She Is Not My Girlfriend: Jacques repeatedly tells the pink voiced Gamma-03 that she isn't his girlfriend. Doesn't seem to take, really.
  • Shoot the Dog: Marcus orders his partner to read the mind of a helpless cultist then execute him. Naturally, this horrifies the other members.
  • Shout-Out:
  • Shown Their Work: In-Universe, Caramon did enough researching into Duel Academies prior to attending that both the large quantity of Duel Spirit-seeing people and an Omnicidal Maniac trying to revive itself left him mostly unfazed.
  • Smug Snake: Haine and Skull Knight. They can dish out the taunts, but they can't seem to take them.
  • Straw Nihilist: The Cult of Apophis's philosophy revolves around the fact that the world is worthless and must be extinguished. Marcus tries to deconstruct this philosophy.
  • Suddenly Always Knew That: Duel Spirit powers pop up left and right, from Gol'gar's mind-reading and Machine King's ability to hack anything to Denero and Meteor's ability to merge permanently. Justified since this happens early on in the series when such things are normally introduced.
  • Tag Team:
    • Caramon and Peter are part of a two-on-one duel against the Constellar cultist.
    • Both the Penultimate duel and the Grand Finale have all of the duelists teaming up against Haine and Apophis respectively.
  • Tranquil Fury: Despite being utterly furious with Gretel, Marcus rarely raises his voice in his duel against her, instead opting to slowly break her mind through psychological warfare.
  • What the Hell, Hero?:
    • Denero gets this from Jacques after his decision to abandon Marcus. Ironic, since Marcus had wanted them to leave. Followed by a "Reason You Suck" Speech and What the Hell, Hero? lecture from David.
    • Marcus himself gets one near the start of the Apophis Arc, with basically the entire cast freaking out on him for his killing and mind-raping of the Jurrac cultist.
  • The Worf Effect: Denero gets his ass handed to him by David in the latters first duel in the show.
  • World of Ham: Epic boasting? Melodramatic speeches? Calling Your Attacks? Mundane Made Awesome? Thunder?! Lightning?! Fire and brimstone?! East Academy has it all! But then, what else would you expect from a Yu-Gi-Oh! RP?
  • Worthy Opponent: Peter/Regulus and Caramon/Jacques. Both of these duelists view each other with a great deal of respect despite being rivals.
  • You Shall Not Pass!: Sigmund pulls this on Skull Knight to allow Regulus to get the Exodia card to Sophia. Subverted, however, in that he manages to actually win the duel. Though he made it clear that this was what he thought he was doing.

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