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Recap / Umineko When They Cry Episode 8

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Warning: This page contains unmarked spoilers for "Twilight of the Golden Witch" and previous Episodes

Halloween Party

Continuing on, BATTLER gives Young Ange the butterfly key, then makes a new Game, where Young Ange can decide if she'll stay in. Rokkenjima setup goes on as usual, but with Young Ange not being absent. Kinzo is still alive and joins the Halloween fun, allegedly doing so every year, and inheritance no longer being a subject. Despite BATTLER's insistence that Young Ange has never actually met the family before and her impressions came from bottled messages, she rejects this reality.

Beatrice appears at the rose garden, now BATTLER's wife, and acknowledged as the granddaughter of Beatrice Castiglioni. Krauss agrees to return the gold to Beatrice, and Kinzo decides how much inheritance everyone gets. Professor Ootsuki and Witch Hunters believe the Rokkenjima Explosion couldn't have been an accident due to the timing. Ange has joined the Witch Hunters and believes Eva is the sole culprit.

Before the party, Kinzo officially passes the gold and promises the family will forever be indebted to Beatrice's descendants. BATTLER refuses to use Red to clarify anything. After the cake lottery, everyone decides to give Ange a puzzle competition. While Ange solves quizzes, everyone starts to feel depressed over how they are remembered in the future. Rudolf brings up that Battler is Kyrie's son he has Switched at Birth with Asumu's. Near the end, Ange gets too sleepy to continue.

The entire named cast continue the party, with Bernkastel and Erika missing. Beatrice feels awkward about Lion. Bernkastel shows up late and challenges BATTLER to a duel in a slightly different mystery, with Ange taken hostage. On BATTLER's request, Erika is revived. Ange finds 13 corpses.

The Invasion

On the Board, pieces speak in Purple, a Red Truth the culprit may lie with. BATTLER and Bernkastel rush through twilights. And unknown narrator suggests the reader to give it a try, because the culprits is now selectable. Ange finds the kids, but she is intangible. Maria gives the correct deduction that Kyrie, Rudolf and Battler are culprits, who show up and kill the rest. Ange is surrounded by Goat butlers and Goat schoolgirls, the manifestation of gossips who switched from "Eva culprit" to "Battler's family culprits" theory on a whim.

Young Ange is rescued by a black cat, Erika, and EVA-Beatrice, who attack the goats. Bernkastel shows up and says to Ange the Red Truth in the last Episode was supposedly interrupted before she'd say "but isn't necessarily so" and was supposedly a Secret Test of Character the entire time. BATTLER praises Bernkastel for her game and returns to the party.

Ange is brought to Featherine, and is being mislead into treating BATTLER as an enemy. Ange is transported to Hachijo's study with Amakusa, and shows Eva's locked diary, which was stolen by Witch Hunters after she's passed away. BATTLER's key doesn't exist in the real world, while in the magic world the diary is in Beatrice's coffin. Young Ange returns to the party, throws a fit and transforms into ANGE-Beatrice. EVA-Beatrice shows up and summons countless giant Goats from "future bottles", which collaterally attack the island. Everyone in the mansion takes siege. The goats deny fantasy characters with Anti-Magic explanations, but their failures at mundane explanation give the heroes a fighting ground. ANGE-Beatrice breaks the seal and steals Eva's diary. Erika blocks BATTLER's way and has a duel with throwing locked rooms at each other. Beatrice fights ANGE-Beatrice.

A publishing company asks Hachijo to turn the Rokkenjima tragedy into a multimedia franchise, but she refuses. Hachijo herself tries to come up with an ending for Ange, but struggles to wrap it up. Feeling old, Featherine thinks she doesn't want to keep making new Rokkenjima tales and will just give Ange what she asked. Hachijo reveals she had the real butterfly key with her. Someone named Tohya wakes up in Hachijo's study. Beatrice brings up that knowing the truth may actually kill Ange, but she doesn't care and beats her. Raiders retreat. Lion begs Lambdadelta to not leave.

ANGE-Beatrice and Erika chat while Bernkastel deciphers the diary's lock. Featherine starts own party celebrating the end of Rokkenjima, preparing to raid the Golden Land. The Witch Hunters and press gather to put Eva's diary on an auction. ANGE-Beatrice unlocks the diary key. The diary is read offscreen and ANGE-Beatrice gets bitten by goats. ANGE-Beatrice rejects the diary's contents despite the Red Truth. Bernkastel returns Ange to the skyscrapper in Episode 4 as promised, this time away from the safety nets and kills her.

Tohya recalls how Hachijo, real name Ikuko, has picked him up on a road and treated him while he has an amnesia. Tohya has a talent in analyzing Mystery Fiction, eventually becoming Ikuko's co-writer. When Ikuko discovers the Rokkenjima rumors online, Tohya gets a massive headache and sees scenes of Battler's family. ANGE-Beatrice is revived in the Golden Land, who apologizes for everything. Beatrice apologizes for writing Message in a Bottle in the first place. Everyone forgives ANGE-Beatrice and she returns to Mariage Sorciere. Lambdadelta takes BATTLER and ANGE-Beatrice to where Featherine is.

Erika leads a pirate armada, while Beatrice and co stall for time, and even Bernkastel gets fooled. EVA-Beatrice suddenly betrays the cat patrols, because she wants the diary buried. Gohda slips up and Erika starts attacking. Lambdadelta attacks Bernkastel, so BATTLER and ANGE-Beatrice can grab the key. Erika struggles against humans. Featherine appears in person and Lambdadelta tries to sacrifice herself to keep her distracted, but is killed effortlessly. BATTLER and ANGE-Beatrice get ambushed, but BATTLER beats Bernkastel up.

Instead of finishing BATTLER off, Featherine steps back, because it's Bernkastel's responsibility as the Game Master. Erika shows up and reports there's nothing remaining of the Golden Land, with Beatrice's heart as loot, which Bernkastel crushes. Bernkastel shoots BATTLER with hydra of world's all mysteries and he dies. But ANGE-Beatrice decides to reject the Red Truth, and the entire cast is revived. Bernkastel gets beaten by one-winged arrow of Gold Truth. Featherine salutes.

ANGE-Beatrice is given Two Roads Before You. Beatrice does the candy in the hand trick and the main question is if it's magic or not. The player is given a choice.

The Trick door

ANGE-Beatrice leaves through the door, after giving everyone a goodbye, but still hopeful everyone is still alive. Kinzo gives her the prize from the quiz party. Ange wakes up on the boat with Amakusa before they arrive on Rokkenjima, with her holding the same prize from the island somehow, and promptly tosses it in the ocean, deciding to let go of the past and her family bonds. Ange considers selling all her Ushiromiya stocks, and figures that Okonogi has been Playing Both Sides, accusing Amakusa planning to assassinate Kasumi, because both families hate her.

Ange shoots Amakusa, then does a Double Tap. Then she accuses the boat captain for being slow because he's an accomplice, and without confirming, kills him as well. She steals the boat, and the ghost of Erika congratulates her on finding her freedom, before the two merge together.

The Magic door

ANGE-Beatrice leaves through the door, convinced that everyone is somehow alive and will come back to her. Ange returns to the skyscrapper and doesn't jump, so Okonogi's men pick her up. Ange calls Okonogi and leaves the rest of Ushiromiya assets to him, and decides to live as a witch. BATTLER gives everyone a farewell. Erika promises a fair fight some other time. At the conference, Hachijo decides to not publish Eva's diary. With no new material, the interest in Rokkenjima quiets down.

October 6, 1986, Battler and Beatrice wake up in the submarine base. They take one golden ingot and leave by a boat. It's unclear where everyone else are, but Beatrice is claimed to be innocent. The moment Battler closes his eyes, Beatrice grabs the gold and jumps into the ocean, decided to atone for her fictional crimes with her life. Battler jumps with her. Ange gives Okonogi a farewell, then leaves with Amakusa to become a wandering writer.

Tea Party

Featherine decides to write an epilogue before going to rest. Lambdadelta, Bernkastel, and Erika enjoy time at home and wonder about the next When They Cry. A letter tells the Heaven's cast "Where Are They Now?" Epilogue.

Decades later, elderly Ange wins the best children writer award. She was hoping someone from Ushiromiya family would recognize what Adventures of Sakutaro are about, and she gets contacted by Hachijo's co-writer. Hachijo (who hasn't aged) introduces Tohya, who is revealed to be Battler, but now with a new life. Ange invites Tohya to the Fukuin House, rebuilt as the Rokkenjima mansion. The ghosts of everyone greet Battler back home.


Tropes:

  • Adaptation Deviation: In consequent rereleases, Erika has a pirate outfit during the Episode.
  • Aesop Amnesia: With minimal poking from Bernkastel, after almost accepting her family's kindness, Ange decides she doesn't want to live happy and would get to the truth even if she has to fight BATTLER.
  • Afterlife Antechamber: It soon becomes apparent that the Game BATTLER has set up is just an opportunity for everyone's ghosts to apologize for their actions over the series.
  • Akashic Records: Featherine has an endless library that records all tales from all worlds, ever.
  • Ambiguous Ending: If Bernkastel's truth in Episode 7 is considered untrustworthy, then what actually happened on Rokkenjima is ultimately never revealed.
  • Anthropomorphic Personification: Bernkastel's versions of Kyrie, Rudolf and Battler appear because the Witch Hunters have labeled them as culprits, not because there's new evidence, but because there's no new evidence and the intrigue has started to die down. This is when EVA-Beatrice, the manifestation of "Eva culprit" theory, appears to fight for her spot.
  • Arc Villain: Overall, the main conflict comes from the entirety of the outside world trying to hijack BATTLER's farewell story with last-ditch neverending mysteries for their own entertainment, with Featherine as the representative and Bernkastel as The Dragon.
  • Artistic License – History: Eva calls George out for giving a Monty Hall Problem, when the show didn't exist until 1990, which he comments that it's fine since the Framing Device is set in 1998. The Monty Hall Problem was actually established in 1975, before the Rokkenjima Incident in 1986.
  • Artistic License – Statistics: Young Ange argues that the first person picking a cake slice has a 1:15 chance of getting the winning slice, while the second has 1:14 and so on, so it would be more advantageous the later you are, but not too late or someone may get the almond before you. Regardless of how events are counted, there's no probability advantage of not going first. Then again, Ange is six and also slightly drunk. George and Eva correct her later when discussing the Monty Hall Problem.
  • Bait-and-Switch: Lambdadelta loses against Bernkastel, so BATTLER decides to step up. Immediately, Lambdadelta reveals she used an Actually a Doombot trick.
  • Beyond Redemption: Dlanor decides that sympathizing with Erika was a mistake and tries to execute her without letting her counterattack.
  • Bittersweet Ending: Ange lives on as an adventure writer. Nobody except Battler has survived, who reunites with Ange when they are both elderly, then finally remembers who he is after visiting the Fukuin House.
  • Blatant Lies: Bernkastel tells BATTLER that Erika and Ange are arriving late, but are just getting ready. It was already shown she has put them into another murder game. Lambdadelta even says it's unusually kind of her and jests about the cause of delay. When Ange arrives and lies where she has been, BATTLER fails to get a clue.
  • Breaking the Fourth Wall:
    • Lambdadelta asks noone in particular to get her to the top 5 of the character popularity poll.
    • A narrator comments that Lambdadelta's body is made of cotten candy, so Erika playing with her insides in the epilogue isn't as scary as one thinks.
  • But Thou Must!: For the first time in the series, there is a player choice about which of the 15 cake slices has the "winning almond". It doesn't matter.
  • Call-Back: Featherine says that her abilities are so strong because she sprinkles Foreshadowing here and there. Her being capable of Time Stands Still was only used once in Episode 5 just for the sake of narration, but here it's used offensively.
  • Central Theme: Don't turn real life tragedies into stories, even when the truth is unknown. It's offensive to the victims, and relatives have the right to believe in what they want.
  • Child Soldiers: Amakusa brings up that the military pick up kids who have lost their parents and create a fictional enemy to guide their rage towards, before they go through Motive Decay, and warns Ange from becoming something like that.
  • Company Cross References:
    • Kyrie's and Rudolf's quizzes are themed after Higurashi's cast.
    • The reward for 7 medals is an Angel Mort uniform.
  • The Coats Are Off: BATTLER dramatically takes off his Badass Longcoat before confronting Erika.
  • Cooldown Hug: When Natsuhi doesn't feel she should be forgiven for pushing her 19 years ago, Beatrice hugs her.
  • Dark Reprise: BATTLER's Signature Move, Endless Nine, becomes an issue when EVA-Beatrice's goats start to tear his tale apart in the same manner.
  • Death Seeker: Ange states that even if she didn't make a Deal with the Devil with Bernkastel, once she learns the truth she may as well to kill herself since it's her only desire left.
  • Defeat Means Friendship: After things not going her way, Bernkastel joins BATTLER's party to play a game, just for the sake of it, and admits they don't have to be high-stakes or require winning by any means necessary. Subverted as she still holds Ange hostage and continues to be an Evil Mentor to her where BATTLER can't see.
  • Doppelgänger Spin: Whenever Erika is injured, she turns out to be an afterimage, but Mama Bear Rosa is more than capable of keeping up with her.
  • Dueling Messiahs: BATTLER tries to get his family rest in peace and bury their secrets forever, and leaves a happier interpretation behind. This doesn't feel right to Ange, who tries to expose the truth no matter how ugly it would get. Bernkastel and the Witch Hunters agree with her. After nearly ruining everything, Ange decides to switch to BATTLER's side.
  • Easily Forgiven: Everyone pardons Eva for lying to Ange for years, because she too has been suffering. Her abuse of Ange isn't brought up, and it's Ange who is considered inconsiderate.
  • Evil Evolves: Erika states that goats were representations of gossips on the internet, but as more prolific Mystery Fiction enthusiasts join the Witch Hunters, the goats become much stronger.
  • Evil vs. Evil: EVA-Beatrice's goats and Featherine's goats both try to eat Rokkenjima to keep their tales the last one standing, disregarding the real truth.
  • Exact Words:
    • By paying attention to Kinzo's riddle, one may notice that "the night will end" doesn't specify the current time, and the day technically has two nights.
    • Kumasawa's riddle requires noticing that one of the words has a different spelling than expected.
    • Genji's puzzle contains a trick question.
    • Krauss's question contains a trick that involves grammar. It works the same in Japanese and in English.
  • Figure It Out Yourself: BATTLER shows Ange a fake Rokkenjima with zero clarification or force, asking her to figure out by herself what he wants her to see.
  • Hand Wave: Ange, a 6 years old, knows division. This is explained with Ange going to cram school, so the player would focus on the math puzzle.
  • Heel–Face Turn:
    • Lambdadelta decides that a happy ending sounds more interesting and goes against Bernkastel, even it would spell the end of her.
    • EVA-Beatrice helps ANGE-Beatrice and BATTLER to find the key, as she likes her "truth" more than Featherine's.
  • Heel Realization: Bernkastel learns that games are meant to be fun. The entire time, she thought games are a form of a duel because that's how it worked in her world. Subverted when it's shown she runs a second game in parallel with Ange, to turn her against BATTLER.
  • Hoist by His Own Petard: Some of the EVA-Beatrice's goats try to argue that the mystery is nonsensical and what the creator intended doesn't matter. It only makes their Anti-Magic attacks stop working. invoked.
  • Horrible Judge of Character: Ange trusts Bernkastel, a chronic liar and the Sadist who made her Deader than Dead twice, over BATTLER who allegedly just wants her to have a happy memory for once. Unsurprisingly, Bernkastel doesn't have Ange's best interests in mind. Erika also sides with Beatrice, despite being previously thrown into oblivion by her.
  • Lighter and Softer: Compared to Episode 6, BATTLER doesn't even try the murder game, with everyone's negative traits being removed and the money problem being solved almost immediately. Even Beatrice appears to already be good friends with everyone. With there being no witches or demons, this is simply a wrap-up instead of a Game. In actuality, BATTLER has asked everyone to be quiet that they are real ghosts filled with regret and not pieces this time. This ends in the middle of the Episode when Bernkastel shows up.
  • Locked Room Mystery: All murders in Bernkastel's game are within locked rooms. She adds a rule that no keys other than servant keys exist, and they keep all of them on their person and all have alibi. Later, all keys got destroyed and the murders still occur.
  • Lotus-Eater Machine: The 8th board is a timeline where literally nothing went wrong. Young Ange doesn't believe any of it is real, but BATTLER insists she'd watch until the end even if it's an illusion. Ange suspects this is made so she'd hesitate searching for the truth, and Bernkastel further fuels her paranoia.
  • MacGuffin: Eva's diary is the true heart of this world. BATTLER tries to seal it away, but Ange and Witch Hunters want to open it no matter the cost.
  • Mini-Game: In the Episode, everyone gives Ange a quiz party, and instead of playing like normal a novel, the player gets to pick the answers to collect medals. Later questions allow asking Eva for a hint. Ange receives an item depending on the amount of medals, which is addressed in the Trick's ending.
  • Monty Hall Problem: George's riddle with three boxes is a copy of the Monty Hall Problem, which is later discussed.
  • More Hero than Thou: Both BATTLER and ANGE-Beatrice can't decide which one will distract Bernkastel's cats with no chance of surviving, and try to settle with Rock–Paper–Scissors. Lambdadelta volunteers.
  • Moon Logic Puzzle:
    • Natsuhi's riddle expects the reader to be attending piano lessons at school, which not everyone may have been.
    • Kanon's riddle requires some good memory of the periodic table from a 6 year old. Even Eva points out that it's something only people who remember the middle school would know, and answers for her.
  • Multiple Endings: Near the end, the player is asked to pick for Ange if she should trust magic or still assume everything is a trick. The former is treates as correct.
  • Multiversal Conqueror: Featherine's army of cats aren't just minions, but various protagonists from stories across time and space she has been collecting. BATTLER, however, is still stronger than all of them together.
  • My God, What Have I Done?: After ANGE-Beatrice is rescued from hell, she apologizes for being stubborn and decides to destroy Eva's diary before the truth becomes public.
  • No Canon for the Wicked: Choosing the Trick ending results in Ange abandoning all ties to her family, becoming a paranoid murderer and escaping. This also doesn't unlock the Tea Party epilogue.
  • No Listening Skills: For the large portion of the Episode, BATTLER and Amakusa very non-subtly tell Ange that she's got the wrong impression about the Rokkenjima Incident, but she sticks to her one idea and asks them to shut up, satisfied chasing non-existent enemies for the rest of her life. When BATTLER shows her a more happy interpretation of events, she starts to think he's trying to trap her like Beatrice did, eventually letting Featerine's forces to destroy the Golden Land, before realizing her mistake.
  • Non Sequitur: While everyone gives Ange puzzles that are something one can find in a children's book, Rosa makes a math riddle themed about her trying to carry out the gold bars before the explosion.
  • Official Couple: The TIP shows that BATTLER and Beatrice did get married after the 6th Game.
  • Read the Fine Print: Featherine makes a comment that swindlers tend to put microscopic conditions on the first pace of a contract.
  • The Reveal:
    • The discovered Message in a Bottle was literally Beatrice's And Then There Were None fanfic. Because the Rokkenjima Incident got Shrouded in Myth, the Witch Hunters have interpreted them as plans for the actual crime.
    • Genji is a nobleman from Taiwan who was saved by Kinzo after the war.
    • The thing Rudolf wanted to tell Battler in several Episodes, is that Battler is Kyrie's real child Switched at Birth, which also answers Beatrice's question in Episode 4.
    • Still not explicitly stating they are the same person, Bernkastel makes a statement that any time Shannon is confirmed as dead, Kanon is automatically treated dead as well despite missing a corpse.
    • The Reveal from last Episode becomes suspect, as the Red Truth is shown to contain some Exact Words to leave it ambiguous.
    • Chiester Sisters are confirmed to be derived from Maria's rabbit band.
    • Bernkastel is the name of Tohya's literal pet cat.
    • Battler and Beatrice survived the Rokkenjima explosions, but Beatrice committed suicide by drowning. Battler later got into a car accident, lost his memory, and has been Hachijo's co-writer Tohya the entire time, but he remembers Rokkenjima. This is why Hachijo's writing is so realistic. Tohya has recovered his memories long time ago, but now having a different identity was afraid to meet with Ange.
    • The plan was that Amakusa rescues Ange, whose location was leaked as a bait, from Kasumi's assassins and killing Kasumi as well, so Okonogi can keep using Ange as a bargaining chip.
  • Rewriting Reality: As a Creator, Featherine can not only creates multiverses, but to make notes that her enemies are "somehow" defeated and it immediately happens, logic be damned.
  • Rule of Symbolism:
    • A lot of riddles have subtle connections to the themes of the series. George spells out that his riddle about probabilities was an intentional design parallel to the current situation.
    • Bernkastel likes her tea bitter, yet sweetened with plums. Ange later uses a similar analogy to describe BATTLER feeding her sweet illusions, assuming he's hiding the truth.
  • Sealed Evil in a Duel: Lambdadelta volunteers to distract Bernkastel, but proves to be equally strong and gets more time than expected for BATTLER and ANGE-Beatrice.
  • Secret Test of Character: Bernkastel backpedals about what she has said last Episode, and that she deliberately found the worst Fragment that still wasn't the full truth, and her being a despicable monster through the previous Episodes was a huge Zero-Approval Gambit to see if Ange will lose hope under pressure. While technically true, Bernkastel still has evill motives and tries to get Ange on her side.
  • Shout-Out:
  • Take That, Audience!:
    • Some of the EVA-Beatrice's goats represent readers who don't want to solve the mystery and automatically assume the writer's story isn't that thought out. Everyone takes great offense to it and argue that even reading a Mystery Fiction work should always be taken as a challenge.
    • Hachijo writes tales for her own satisfaction. She finds creating new mysteries to please the readers, based on real events or not, only unrewarding and draining. Once you get published, everyone keeps asking to write more. invoked
    • Choosing to not beleive the candy trick can be treates as "magic" results in the bad ending, seemingly making fun of readers who don't agree with Umineko's themes about the subjectivity of the truth.
  • These Are Things Man Was Not Meant to Know: BATTLER is very persistent in trying to lock Rokkenjima in the Golden Land, arguing what happened to his family is nobody's concern and Ange should be happier with a fake explanation. She isn't and lets Featherine's forces to take over, only to realize the real truth wasn't something she or anyone should know.
  • Unexpected Gameplay Change: Bernkastel's Game is presented as a completely different game within a game, with a separate user interface. There's a Hint System and a culprit selection. Wrong selection just asks to select again.
  • The Unsolved Mystery: In the true ending, the catbox is never exposed. What happened on Rokkenjima is never explained, nor how the murders or any remaining tricks are done, if they happened at all.
  • Vengeance Feels Empty: Amakusa warns Ange that despite her being young, her trying to take revenge against Eva would be both a waste of time and never end.
  • Villain Has a Point:
    • Bernkastel makes it look like BATTLER trapping Ange in an illusion is no better than how Beatrice was toying with him in the Answer Arcs. While nobody dies in BATTLER's game, Ange has made it clear repeatedly a happy vision of her family isn't what she's here for, and him refusing to answer her questions is just as cruel as being tortured by a witch.
    • Bernkastel claims that despite giving Ange a choice and respecting it no matter the outcome, BATTLER actually uses the Halloween Party to create bias so she'd choose the door he has in mind. It turns out only the magic door ending is canon.
    • EVA-Beatrice's goats overcome even Knox's Ten and Van Dine's Twenty arguing these are old conventions and modern Mystery Fiction don't need to rely on them. Will feels agreeing with them.
    • Erika and Ange find BATTLER's argument that Ange would be happier not knowing the truth and should just forget about it absurd. In 1998, Ange's misery with everyone speculating about her family and Eva never telling everything drove her to suicide, twice, and made her a target of neverending harassment and even assasination.
  • Villain No Longer Idle: Featherine, who until now was The Watcher, takes her spot at the top of the witch hierarchy, and shows that a Physical God can kill someone as powerful as Lambdadelta without even lifting a finger.
  • Villainous Rescue: Erika and EVA-Beatrice save Ange when she was about to be killed by the goats. EVA-Beatrice shows to have a soft spot for Ange, while Erika is offended the Witch Hunters have given up on the truth. In reality, they are just a different faction of Witch Hunters and want to destroy Rokkenjima themselves.
  • Walking the Earth: In the Magic ending, Ange decides to travel to gather material and write some sort of book of her choosing. In the Trick ending, Ange fearing she'll be her family's puppet, kills Amakusa and Kawabata and escapes.
  • What Happened to the Mouse?: The servant who was pushed along with Yasudo 19 years ago is still never mentioned again.
  • The Worf Effect: Lambdadelta and Bernkastel, the second strongest beings in the setting, fight by throwing universes at each other. When Featherine shows up, she kills Lambdadelta instantaneously, showing the absurd power gap.
  • Written by the Winners: With the truth remaining unknown, whoever would be last one standing gets to solidify what happened on Rokkenjima in history.

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