Summary: After their softball team starts bending the rules, the twins jump through famous paintings, meet George Washington, and try to save a divided farm from a big bad wolf and dangerous tribalism!
This episode contains the following tropes:
- An Aesop: "As hard as it seems, choose truth over teams."
- Dramatic Wind: George Washington gets one for his cape.
- Generation Xerox: Karinne and the twins look just like their own parents did at their age—and act like them too.
- Historical Domain Character: The twins get to meet George Washington—or at least the version of him presented in the painting "Washington Crossing the Delaware."
- Second Place Is for Losers: Karinne has this attitude toward losing a softball game against the Roundabout Kids Club.
- Shown Their Work: Washington gets a moment to show off a few of his dancing skills. Dancing was one of his favorite activities in real life.
- Similar Squad: The opposing softball team has identical members with Palette Swaps.